/*! \page pageextapi Extensions (NvBlastExt)
These are the current Blast&tm; extensions:
\subpage pageextshaders - Standard damage shaders (radial, shear, line segment) which can be used in NvBlast and NvBlastTk damage functions.
\subpage pageextstress - A toolkit for performing stress calculations on low-level Blast&tm; actors, using a minimal API to assign masses and apply forces. Does not use any external physics library.
\subpage pageextassetutils - NvBlastAsset utility functions. Add world bonds, merge assets, and transform geometric data.
\subpage pageextauthoring - Powerful tools for cleaning and fracturing meshes using voronoi, clustered voronoi, and slicing methods.
\subpage pageextimport - Functions to import data from external formats and convert to a Blast&tm; asset. Currently handles APEX NvDestructibleAsset data.
\subpage pageextexporter - Standard mesh and collision writer tools in fbx, obj, and json formats.
\subpage pageextserialization - Blast&tm; object serialization manager. With the ExtTkSerialization and ExtPxSerialization extensions, can serialize assets for low-level, Tk, and ExtPhysX libraries
using a variety of encodings. This extension comes with low-level serializers built-in.
\subpage pageexttkserialization - This module contains serializers for NvBlastTk objects. Use in conjunction with ExtSerialization.
\subpage pageextpxserialization - This module contains serializers for ExtPhysX objects. Use in conjunction with ExtSerialization.
\subpage pageextphysx - A reference implementation of a physics manager, using the PhysX&tm; SDK. Creates and manages actors and joints, and handles impact damage and uses the stress solver (ExtStress) to
handle stress calculations.
To use them, include the appropriate headers in include/extensions (each extension will describe which headers are necessary),
and link to the desired NvBlastExt*{config}{arch} library in the lib folder. Here, config is the usual DEBUG/CHECKED/PROFILE (or nothing for release),
and {arch} distinguishes achitecture, if needed (such as _x86 or _x64).
*/