#include "FractureGeneralPanel.h" #include "ui_FractureGeneralPanel.h" #include "ProjectParams.h" FractureGeneralPanel::FractureGeneralPanel(QWidget *parent) : QWidget(parent), ui(new Ui::FractureGeneralPanel) { ui->setupUi(this); } FractureGeneralPanel::~FractureGeneralPanel() { delete ui; } void FractureGeneralPanel::updateValues() { BPPFractureGeneral& fractureGeneral = BlastProject::ins().getParams().fracture.general; ui->comboBoxFracturePreset->setCurrentIndex(fractureGeneral.fracturePreset); ui->comboBoxFractureType->setCurrentIndex(fractureGeneral.fractureType); ui->checkBoxAddDepth->setChecked(fractureGeneral.addDepth); ui->checkBoxPerChunk->setChecked(fractureGeneral.perChunk); ui->checkBoxNewMatID->setChecked(fractureGeneral.newMatID); ui->comboBoxApplyMaterial->setCurrentIndex(fractureGeneral.applyMaterial); } void FractureGeneralPanel::on_comboBoxFracturePreset_currentIndexChanged(int index) { BPPFractureGeneral& fractureGeneral = BlastProject::ins().getParams().fracture.general; fractureGeneral.fracturePreset = index; } void FractureGeneralPanel::on_comboBoxFractureType_currentIndexChanged(int index) { BPPFractureGeneral& fractureGeneral = BlastProject::ins().getParams().fracture.general; fractureGeneral.fractureType = index; } void FractureGeneralPanel::on_checkBoxAddDepth_stateChanged(int arg1) { BPPFractureGeneral& fractureGeneral = BlastProject::ins().getParams().fracture.general; fractureGeneral.addDepth = (arg1 != 0 ? true : false); } void FractureGeneralPanel::on_checkBoxPerChunk_stateChanged(int arg1) { BPPFractureGeneral& fractureGeneral = BlastProject::ins().getParams().fracture.general; fractureGeneral.perChunk = (arg1 != 0 ? true : false); } void FractureGeneralPanel::on_checkBoxNewMatID_stateChanged(int arg1) { BPPFractureGeneral& fractureGeneral = BlastProject::ins().getParams().fracture.general; fractureGeneral.newMatID = (arg1 != 0 ? true:false); } void FractureGeneralPanel::on_comboBoxApplyMaterial_currentIndexChanged(int index) { BPPFractureGeneral& fractureGeneral = BlastProject::ins().getParams().fracture.general; fractureGeneral.applyMaterial = index; }