From 7115f60b91b5717d90f643fd692010905c7004db Mon Sep 17 00:00:00 2001 From: Bryan Galdrikian Date: Thu, 31 May 2018 11:36:08 -0700 Subject: Blast 1.1.3. See docs/release_notes.txt. --- tools/common/Log.cpp | 174 +++++++++++++++++++++++++-------------------------- 1 file changed, 87 insertions(+), 87 deletions(-) mode change 100644 => 100755 tools/common/Log.cpp (limited to 'tools/common/Log.cpp') diff --git a/tools/common/Log.cpp b/tools/common/Log.cpp old mode 100644 new mode 100755 index 0d4c8f7..57a25b4 --- a/tools/common/Log.cpp +++ b/tools/common/Log.cpp @@ -1,87 +1,87 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved. - - -#include "Log.h" - -#include "PsString.h" - -#include -#include -#include - -/////////////////////////////////////////////////////////////////////////// - -namespace Nv -{ -namespace Blast -{ - -void fLogf(const char* format, ...) -{ - char buf[4096], *p = buf; - va_list args; - int n; - - va_start(args, format); - //n = _vsnprintf(p, sizeof buf - 3, format, args); - n = vsprintf_s(p, sizeof(buf)-3, format, args); - va_end(args); - - p += (n < 0) ? sizeof buf - 3 : n; - - while (p > buf && isspace((unsigned char)p[-1])) - { - *--p = '\0'; - } - - *p++ = '\r'; - *p++ = '\n'; - *p = '\0'; - - fLog(buf, Log::TYPE_INFO); -} - - -////////////////////////////////////////////////////////////////////////////// - -void Log::flushDeferredMessages() -{ - if (mDeferredMessages.size() == 0) return; - - std::cout << std::endl; - for (std::vector::iterator it = mDeferredMessages.begin(); it != mDeferredMessages.end(); ++it) - { - log(*it, mMinVerbosity); - } - mDeferredMessages.clear(); -} - - - -} // namespace Blast -} // namespace Nv +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved. + + +#include "Log.h" + +#include "PsString.h" + +#include +#include +#include + +/////////////////////////////////////////////////////////////////////////// + +namespace Nv +{ +namespace Blast +{ + +void fLogf(const char* format, ...) +{ + char buf[4096], *p = buf; + va_list args; + int n; + + va_start(args, format); + //n = _vsnprintf(p, sizeof buf - 3, format, args); + n = vsprintf_s(p, sizeof(buf)-3, format, args); + va_end(args); + + p += (n < 0) ? sizeof buf - 3 : n; + + while (p > buf && isspace((unsigned char)p[-1])) + { + *--p = '\0'; + } + + *p++ = '\r'; + *p++ = '\n'; + *p = '\0'; + + fLog(buf, Log::TYPE_INFO); +} + + +////////////////////////////////////////////////////////////////////////////// + +void Log::flushDeferredMessages() +{ + if (mDeferredMessages.size() == 0) return; + + std::cout << std::endl; + for (std::vector::iterator it = mDeferredMessages.begin(); it != mDeferredMessages.end(); ++it) + { + log(*it, mMinVerbosity); + } + mDeferredMessages.clear(); +} + + + +} // namespace Blast +} // namespace Nv -- cgit v1.2.3