From f1e539cadfb085cedc32f9773cfb9d14bfcdf138 Mon Sep 17 00:00:00 2001 From: Bryan Galdrikian Date: Wed, 23 Aug 2017 11:24:32 -0700 Subject: Removing ArtistTools and CurveEditor projects --- .../BlastPlugin/SampleBase/renderer/Renderable.h | 204 --------------------- 1 file changed, 204 deletions(-) delete mode 100644 tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/Renderable.h (limited to 'tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/Renderable.h') diff --git a/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/Renderable.h b/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/Renderable.h deleted file mode 100644 index 129b8f2..0000000 --- a/tools/ArtistTools/source/BlastPlugin/SampleBase/renderer/Renderable.h +++ /dev/null @@ -1,204 +0,0 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. - - -#ifndef RENDERABLE_H -#define RENDERABLE_H - -#include "RenderMaterial.h" -#include -#include "PxMat44.h" -#include "PxVec3.h" -#include "PxVec4.h" - -using namespace physx; - -class Renderer; - -/** -RenderMesh interface, used by Renderable -*/ -class IRenderMesh -{ -public: - virtual ~IRenderMesh() {} - virtual const std::vector& getInputElementDesc() const = 0; - virtual void render(ID3D11DeviceContext& context) const = 0; -// Add By Lixu Begin - virtual void setScale(PxMat44 scale, bool replace) {}; - int mUniqueId; -// Add By Lixu End -}; - -/** -Renderable, represents single object renderer by Renderer. -Basically Renderable = RenderMaterial + RenderMesh -*/ -class Renderable -{ -public: - //////// public API //////// - - // suppose chunk count is less than 10000 - static int getRenderableId(int familyId, int chunkId) - { - int renderableId = familyId * 10000 + chunkId; - return renderableId; - } - static void getFamilyChunkId(int renderableId, int& familyId, int& chunkId) - { - familyId = renderableId / 10000; - chunkId = renderableId % 10000; - } - - void setMaterial(RenderMaterial& material); - - PxMat44 getModelMatrix() const - { - return PxMat44(m_transform) * PxMat44(PxVec4(m_scale, 1)); - } - - void setTransform(PxTransform& transform) - { - m_transform = transform; - } - - const PxTransform& getTransform() const - { - return m_transform; - } - - void setScale(PxVec3 scale) - { - m_scale = scale; - } - - const PxVec3& getScale() const - { - return m_scale; - } - - void setColor(DirectX::XMFLOAT4 color) - { - m_color = color; - } - DirectX::XMFLOAT4 getColor() const - { - return m_color; - } - - void setHidden(bool hidden) - { - m_hidden = hidden; - } - - bool isHidden() const - { - return m_hidden; - } - -// Add By Lixu Begin - void setSelected(bool selected) - { - m_selected = selected; - } - - bool isSelected() const - { - return m_selected; - } - - void setMeshScale(PxMat44 scale, bool replace) - { - m_mesh.setScale(scale, replace); - } - - void setDepthTest(bool depthTest) - { - m_depthTest = depthTest; - } - - bool isDepthTest() const - { - return m_depthTest; - } - - void setHighlight(bool highlight) - { - m_highlight = highlight; - } - - bool isHighlight() const - { - return m_highlight; - } -// Add By Lixu End - - bool isTransparent() const - { - return !(m_materialInstance->getMaterial().getBlending() == RenderMaterial::BLEND_NONE); - } - - RenderMaterial& getMaterial() const { return m_materialInstance->getMaterial(); } - -private: - //////// methods used by Renderer //////// - - friend class Renderer; - - void render(Renderer& renderer) const - { - render(renderer, false); - } - - void renderDepthStencilOnly(Renderer& renderer) const - { - render(renderer, true); - } - - Renderable(IRenderMesh& mesh, RenderMaterial& material); - - void render(Renderer& renderer, bool depthStencilOnly) const; - - - //////// internal data //////// - - DirectX::XMFLOAT4 m_color; - PxTransform m_transform; - PxVec3 m_scale; - - RenderMaterial::InstancePtr m_materialInstance; - IRenderMesh& m_mesh; - bool m_hidden; -// Add By Lixu Begin - bool m_selected; - bool m_depthTest; - bool m_highlight; -// Add By Lixu End -}; - -#endif //RENDERABLE_H \ No newline at end of file -- cgit v1.2.3