From e1bf674c16e3c8472b29574159c789cd3f0c64e0 Mon Sep 17 00:00:00 2001 From: Bryan Galdrikian Date: Fri, 24 Feb 2017 09:32:20 -0800 Subject: Updating to blast_source-windows@1.0.347-21749006 and blast_tools_and_samples-windows@1.0.347-21749006 with a new directory structure. NvBlast folder is gone, files have been moved to top level directory. README is changed to reflect this. --- shared/utils/AssetGenerator.h | 99 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 99 insertions(+) create mode 100644 shared/utils/AssetGenerator.h (limited to 'shared/utils/AssetGenerator.h') diff --git a/shared/utils/AssetGenerator.h b/shared/utils/AssetGenerator.h new file mode 100644 index 0000000..1dab608 --- /dev/null +++ b/shared/utils/AssetGenerator.h @@ -0,0 +1,99 @@ +/* +* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved. +* +* NVIDIA CORPORATION and its licensors retain all intellectual property +* and proprietary rights in and to this software, related documentation +* and any modifications thereto. Any use, reproduction, disclosure or +* distribution of this software and related documentation without an express +* license agreement from NVIDIA CORPORATION is strictly prohibited. +*/ + +#ifndef ASSETGENERATOR_H +#define ASSETGENERATOR_H + + +#include "NvBlast.h" + +#include +#include + +class GeneratorAsset +{ +public: + struct Vec3 + { + float x, y, z; + + Vec3() {} + Vec3(float x_, float y_, float z_) : x(x_), y(y_), z(z_) {} + Vec3 operator * (float v) const { return Vec3(x * v, y * v, z * v); } + Vec3 operator * (const Vec3& v) const { return Vec3(x * v.x, y * v.y, z * v.z); } + Vec3 operator + (const Vec3& v) const { return Vec3(x + v.x, y + v.y, z + v.z); } + Vec3 operator - (const Vec3& v) const { return Vec3(x - v.x, y - v.y, z - v.z); } + Vec3 getNormalized() const + { + return (*this)*(1.0f / sqrt(x*x + y*y + z*z)); + } + }; + + struct BlastChunkCube + { + BlastChunkCube(Vec3 position_, Vec3 extents_) + { + position = position_; + extents = extents_; + } + + Vec3 position; + Vec3 extents; + }; + + std::vector solverChunks; + std::vector solverBonds; + std::vector chunks; +}; + + +class CubeAssetGenerator +{ +public: + struct DepthInfo + { + DepthInfo(GeneratorAsset::Vec3 slices = GeneratorAsset::Vec3(1, 1, 1), NvBlastChunkDesc::Flags flag_ = NvBlastChunkDesc::Flags::NoFlags) + : slicesPerAxis(slices), flag(flag_) {} + + GeneratorAsset::Vec3 slicesPerAxis; + NvBlastChunkDesc::Flags flag; + }; + + enum BondFlags + { + NO_BONDS = 0, + X_BONDS = 1, + Y_BONDS = 2, + Z_BONDS = 4, + ALL_BONDS = X_BONDS | Y_BONDS | Z_BONDS + }; + + + struct Settings + { + Settings() : bondFlags(BondFlags::ALL_BONDS) {} + + std::vector depths; + GeneratorAsset::Vec3 extents; + BondFlags bondFlags; + }; + + static void generate(GeneratorAsset& asset, const Settings& settings); +private: + static void fillBondDesc(std::vector& bondDescs, uint32_t id0, uint32_t id1, GeneratorAsset::Vec3 pos0, GeneratorAsset::Vec3 pos1, GeneratorAsset::Vec3 size, float area); +}; + + +inline CubeAssetGenerator::BondFlags operator | (CubeAssetGenerator::BondFlags a, CubeAssetGenerator::BondFlags b) +{ + return static_cast(static_cast(a) | static_cast(b)); +} + +#endif // #ifndef ASSETGENERATOR_H -- cgit v1.2.3