From 7115f60b91b5717d90f643fd692010905c7004db Mon Sep 17 00:00:00 2001 From: Bryan Galdrikian Date: Thu, 31 May 2018 11:36:08 -0700 Subject: Blast 1.1.3. See docs/release_notes.txt. --- sdk/toolkit/include/NvBlastTkObject.h | 150 +++++++++++++++++----------------- 1 file changed, 75 insertions(+), 75 deletions(-) mode change 100644 => 100755 sdk/toolkit/include/NvBlastTkObject.h (limited to 'sdk/toolkit/include/NvBlastTkObject.h') diff --git a/sdk/toolkit/include/NvBlastTkObject.h b/sdk/toolkit/include/NvBlastTkObject.h old mode 100644 new mode 100755 index 86d517e..f8d8f56 --- a/sdk/toolkit/include/NvBlastTkObject.h +++ b/sdk/toolkit/include/NvBlastTkObject.h @@ -1,75 +1,75 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved. - - -#ifndef NVBLASTTKOBJECT_H -#define NVBLASTTKOBJECT_H - - -namespace Nv -{ -namespace Blast -{ - -/** -Base class for all objects in Tk. All TkObjects are releasable. -*/ -class TkObject -{ -public: - /** - Constructor clears userData. - */ - TkObject() : userData(nullptr) {} - - // Object API - - /** - Release this object and free associated memory. - */ - virtual void release() = 0; - -protected: - /** - Destructor is virtual and not public - use the release() method instead of explicitly deleting a TkObject - */ - virtual ~TkObject() {} - -public: - // Data - - /** - Pointer field available to the user. - */ - void* userData; -}; - -} // namespace Blast -} // namespace Nv - - -#endif // ifndef NVBLASTTKOBJECT_H +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved. + + +#ifndef NVBLASTTKOBJECT_H +#define NVBLASTTKOBJECT_H + + +namespace Nv +{ +namespace Blast +{ + +/** +Base class for all objects in Tk. All TkObjects are releasable. +*/ +class TkObject +{ +public: + /** + Constructor clears userData. + */ + TkObject() : userData(nullptr) {} + + // Object API + + /** + Release this object and free associated memory. + */ + virtual void release() = 0; + +protected: + /** + Destructor is virtual and not public - use the release() method instead of explicitly deleting a TkObject + */ + virtual ~TkObject() {} + +public: + // Data + + /** + Pointer field available to the user. + */ + void* userData; +}; + +} // namespace Blast +} // namespace Nv + + +#endif // ifndef NVBLASTTKOBJECT_H -- cgit v1.2.3