From 7115f60b91b5717d90f643fd692010905c7004db Mon Sep 17 00:00:00 2001 From: Bryan Galdrikian Date: Thu, 31 May 2018 11:36:08 -0700 Subject: Blast 1.1.3. See docs/release_notes.txt. --- .../serialization/source/DTO/PxVec3DTO.cpp | 130 ++++++++++----------- 1 file changed, 65 insertions(+), 65 deletions(-) mode change 100644 => 100755 sdk/extensions/serialization/source/DTO/PxVec3DTO.cpp (limited to 'sdk/extensions/serialization/source/DTO/PxVec3DTO.cpp') diff --git a/sdk/extensions/serialization/source/DTO/PxVec3DTO.cpp b/sdk/extensions/serialization/source/DTO/PxVec3DTO.cpp old mode 100644 new mode 100755 index 4491ab2..57a33ac --- a/sdk/extensions/serialization/source/DTO/PxVec3DTO.cpp +++ b/sdk/extensions/serialization/source/DTO/PxVec3DTO.cpp @@ -1,65 +1,65 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2018 NVIDIA Corporation. All rights reserved. - - -#include "PxVec3DTO.h" -#include "NvBlastAssert.h" - -namespace Nv -{ -namespace Blast -{ - -bool PxVec3DTO::serialize(Nv::Blast::Serialization::PxVec3::Builder builder, const physx::PxVec3 * poco) -{ - NVBLAST_ASSERT(poco != nullptr); - - builder.setX(poco->x); - builder.setY(poco->y); - builder.setZ(poco->z); - - return true; -} - -physx::PxVec3* PxVec3DTO::deserialize(Nv::Blast::Serialization::PxVec3::Reader reader) -{ - //TODO: Allocate using ExtContext and return - reader = reader; - return nullptr; -} - -bool PxVec3DTO::deserializeInto(Nv::Blast::Serialization::PxVec3::Reader reader, physx::PxVec3* target) -{ - target->x = reader.getX(); - target->y = reader.getY(); - target->z = reader.getZ(); - - return true; -} - -} // namespace Blast -} // namespace Nv +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2018 NVIDIA Corporation. All rights reserved. + + +#include "PxVec3DTO.h" +#include "NvBlastAssert.h" + +namespace Nv +{ +namespace Blast +{ + +bool PxVec3DTO::serialize(Nv::Blast::Serialization::PxVec3::Builder builder, const physx::PxVec3 * poco) +{ + NVBLAST_ASSERT(poco != nullptr); + + builder.setX(poco->x); + builder.setY(poco->y); + builder.setZ(poco->z); + + return true; +} + +physx::PxVec3* PxVec3DTO::deserialize(Nv::Blast::Serialization::PxVec3::Reader reader) +{ + //TODO: Allocate using ExtContext and return + reader = reader; + return nullptr; +} + +bool PxVec3DTO::deserializeInto(Nv::Blast::Serialization::PxVec3::Reader reader, physx::PxVec3* target) +{ + target->x = reader.getX(); + target->y = reader.getY(); + target->z = reader.getZ(); + + return true; +} + +} // namespace Blast +} // namespace Nv -- cgit v1.2.3