From 7115f60b91b5717d90f643fd692010905c7004db Mon Sep 17 00:00:00 2001 From: Bryan Galdrikian Date: Thu, 31 May 2018 11:36:08 -0700 Subject: Blast 1.1.3. See docs/release_notes.txt. --- .../source/physics/NvBlastExtPxStressSolverImpl.h | 172 ++++++++++----------- 1 file changed, 86 insertions(+), 86 deletions(-) mode change 100644 => 100755 sdk/extensions/physx/source/physics/NvBlastExtPxStressSolverImpl.h (limited to 'sdk/extensions/physx/source/physics/NvBlastExtPxStressSolverImpl.h') diff --git a/sdk/extensions/physx/source/physics/NvBlastExtPxStressSolverImpl.h b/sdk/extensions/physx/source/physics/NvBlastExtPxStressSolverImpl.h old mode 100644 new mode 100755 index cd6cab6..7277dbc --- a/sdk/extensions/physx/source/physics/NvBlastExtPxStressSolverImpl.h +++ b/sdk/extensions/physx/source/physics/NvBlastExtPxStressSolverImpl.h @@ -1,86 +1,86 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved. - - -#ifndef NVBLASTEXTPXSTRESSSOLVERIMPL_H -#define NVBLASTEXTPXSTRESSSOLVERIMPL_H - -#include "NvBlastExtPxStressSolver.h" -#include "NvBlastExtPxListener.h" -#include "NvBlastArray.h" -#include "NvBlastHashSet.h" - -namespace Nv -{ -namespace Blast -{ - - -class ExtPxStressSolverImpl final : public ExtPxStressSolver, ExtPxListener -{ - NV_NOCOPY(ExtPxStressSolverImpl) - -public: - ExtPxStressSolverImpl(ExtPxFamily& family, ExtStressSolverSettings settings); - - - //////// ExtPxStressSolver interface //////// - - virtual void release() override; - - virtual ExtStressSolver& getSolver() const override - { - return *m_solver; - } - - virtual void update(bool doDamage) override; - - - //////// ExtPxListener interface //////// - - virtual void onActorCreated(ExtPxFamily& family, ExtPxActor& actor) final; - - virtual void onActorDestroyed(ExtPxFamily& family, ExtPxActor& actor) final; - - -private: - ~ExtPxStressSolverImpl(); - - - //////// data //////// - - ExtPxFamily& m_family; - ExtStressSolver* m_solver; - HashSet::type m_actors; -}; - - -} // namespace Blast -} // namespace Nv - - -#endif // ifndef NVBLASTEXTPXSTRESSSOLVERIMPL_H +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved. + + +#ifndef NVBLASTEXTPXSTRESSSOLVERIMPL_H +#define NVBLASTEXTPXSTRESSSOLVERIMPL_H + +#include "NvBlastExtPxStressSolver.h" +#include "NvBlastExtPxListener.h" +#include "NvBlastArray.h" +#include "NvBlastHashSet.h" + +namespace Nv +{ +namespace Blast +{ + + +class ExtPxStressSolverImpl final : public ExtPxStressSolver, ExtPxListener +{ + NV_NOCOPY(ExtPxStressSolverImpl) + +public: + ExtPxStressSolverImpl(ExtPxFamily& family, ExtStressSolverSettings settings); + + + //////// ExtPxStressSolver interface //////// + + virtual void release() override; + + virtual ExtStressSolver& getSolver() const override + { + return *m_solver; + } + + virtual void update(bool doDamage) override; + + + //////// ExtPxListener interface //////// + + virtual void onActorCreated(ExtPxFamily& family, ExtPxActor& actor) final; + + virtual void onActorDestroyed(ExtPxFamily& family, ExtPxActor& actor) final; + + +private: + ~ExtPxStressSolverImpl(); + + + //////// data //////// + + ExtPxFamily& m_family; + ExtStressSolver* m_solver; + HashSet::type m_actors; +}; + + +} // namespace Blast +} // namespace Nv + + +#endif // ifndef NVBLASTEXTPXSTRESSSOLVERIMPL_H -- cgit v1.2.3