From 9e911235772cb122b44b3a55a3f796072098ce04 Mon Sep 17 00:00:00 2001 From: Bryan Galdrikian Date: Mon, 15 Jul 2019 21:28:41 -0700 Subject: Padding bounds when determining chunks from islands, allows nearby chunks generated this way to be merged with uniteChunks. Fixing bug when removing original chunks in uniteChunks function. --- sdk/extensions/authoring/source/NvBlastExtAuthoringBondGeneratorImpl.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'sdk/extensions/authoring/source/NvBlastExtAuthoringBondGeneratorImpl.h') diff --git a/sdk/extensions/authoring/source/NvBlastExtAuthoringBondGeneratorImpl.h b/sdk/extensions/authoring/source/NvBlastExtAuthoringBondGeneratorImpl.h index 79c43bb..fd81c2c 100755 --- a/sdk/extensions/authoring/source/NvBlastExtAuthoringBondGeneratorImpl.h +++ b/sdk/extensions/authoring/source/NvBlastExtAuthoringBondGeneratorImpl.h @@ -76,7 +76,7 @@ public: private: float processWithMidplanes(TriangleProcessor* trProcessor, const Triangle* mA, uint32_t mavc, const Triangle* mB, uint32_t mbvc, const CollisionHull* hull1, const CollisionHull* hull2, const std::vector& hull1p, const std::vector& hull2p, - physx::PxVec3& normal, physx::PxVec3& centroid, float maxSeparation); + physx::PxVec3& normal, physx::PxVec3& centroid, float maxRelSeparation); int32_t createFullBondListAveraged( uint32_t meshCount, const uint32_t* geometryOffset, const Triangle* geometry, const CollisionHull** chunkHulls, const bool* supportFlags, const uint32_t* meshGroups, NvBlastBondDesc*& resultBondDescs, BondGenerationConfig conf, std::set >* pairNotToTest = nullptr); -- cgit v1.2.3