From 7115f60b91b5717d90f643fd692010905c7004db Mon Sep 17 00:00:00 2001 From: Bryan Galdrikian Date: Thu, 31 May 2018 11:36:08 -0700 Subject: Blast 1.1.3. See docs/release_notes.txt. --- sdk/common/NvBlastIncludeWindows.h | 206 ++++++++++++++++++------------------- 1 file changed, 103 insertions(+), 103 deletions(-) mode change 100644 => 100755 sdk/common/NvBlastIncludeWindows.h (limited to 'sdk/common/NvBlastIncludeWindows.h') diff --git a/sdk/common/NvBlastIncludeWindows.h b/sdk/common/NvBlastIncludeWindows.h old mode 100644 new mode 100755 index 04d6dd4..0fabfd4 --- a/sdk/common/NvBlastIncludeWindows.h +++ b/sdk/common/NvBlastIncludeWindows.h @@ -1,103 +1,103 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved. - - -#ifndef NVBLASTINCLUDEWINDOWS_H -#define NVBLASTINCLUDEWINDOWS_H - -#ifndef _WINDOWS_ // windows already included if this is defined - -#include "NvBlastPreprocessor.h" - -#ifndef _WIN32 -#error "This file should only be included by Windows builds!!" -#endif - -// We only support >= Windows XP, and we need this for critical section and -#if !NV_WINRT -#define _WIN32_WINNT 0x0501 -#else -#define _WIN32_WINNT 0x0602 -#endif - -// turn off as much as we can for windows. All we really need is the thread functions(critical sections/Interlocked* -// etc) -#define NOGDICAPMASKS -#define NOVIRTUALKEYCODES -#define NOWINMESSAGES -#define NOWINSTYLES -#define NOSYSMETRICS -#define NOMENUS -#define NOICONS -#define NOKEYSTATES -#define NOSYSCOMMANDS -#define NORASTEROPS -#define NOSHOWWINDOW -#define NOATOM -#define NOCLIPBOARD -#define NOCOLOR -#define NOCTLMGR -#define NODRAWTEXT -#define NOGDI -#define NOMB -#define NOMEMMGR -#define NOMETAFILE -#define NOMINMAX -#define NOOPENFILE -#define NOSCROLL -#define NOSERVICE -#define NOSOUND -#define NOTEXTMETRIC -#define NOWH -#define NOWINOFFSETS -#define NOCOMM -#define NOKANJI -#define NOHELP -#define NOPROFILER -#define NODEFERWINDOWPOS -#define NOMCX -#ifndef WIN32_LEAN_AND_MEAN -#define WIN32_LEAN_AND_MEAN -#endif -#if !NV_WINRT -#define NOUSER -#define NONLS -#define NOMSG -#endif - -#pragma warning(push) -#pragma warning(disable : 4668) //'symbol' is not defined as a preprocessor macro, replacing with '0' for 'directives' -#include -#pragma warning(pop) - -#if NV_SSE2 -#include -#endif - -#endif // #ifndef _WINDOWS_ - -#endif // #ifndef NVBLASTINCLUDEWINDOWS_H +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved. + + +#ifndef NVBLASTINCLUDEWINDOWS_H +#define NVBLASTINCLUDEWINDOWS_H + +#ifndef _WINDOWS_ // windows already included if this is defined + +#include "NvBlastPreprocessor.h" + +#ifndef _WIN32 +#error "This file should only be included by Windows builds!!" +#endif + +// We only support >= Windows XP, and we need this for critical section and +#if !NV_WINRT +#define _WIN32_WINNT 0x0501 +#else +#define _WIN32_WINNT 0x0602 +#endif + +// turn off as much as we can for windows. All we really need is the thread functions(critical sections/Interlocked* +// etc) +#define NOGDICAPMASKS +#define NOVIRTUALKEYCODES +#define NOWINMESSAGES +#define NOWINSTYLES +#define NOSYSMETRICS +#define NOMENUS +#define NOICONS +#define NOKEYSTATES +#define NOSYSCOMMANDS +#define NORASTEROPS +#define NOSHOWWINDOW +#define NOATOM +#define NOCLIPBOARD +#define NOCOLOR +#define NOCTLMGR +#define NODRAWTEXT +#define NOGDI +#define NOMB +#define NOMEMMGR +#define NOMETAFILE +#define NOMINMAX +#define NOOPENFILE +#define NOSCROLL +#define NOSERVICE +#define NOSOUND +#define NOTEXTMETRIC +#define NOWH +#define NOWINOFFSETS +#define NOCOMM +#define NOKANJI +#define NOHELP +#define NOPROFILER +#define NODEFERWINDOWPOS +#define NOMCX +#ifndef WIN32_LEAN_AND_MEAN +#define WIN32_LEAN_AND_MEAN +#endif +#if !NV_WINRT +#define NOUSER +#define NONLS +#define NOMSG +#endif + +#pragma warning(push) +#pragma warning(disable : 4668) //'symbol' is not defined as a preprocessor macro, replacing with '0' for 'directives' +#include +#pragma warning(pop) + +#if NV_SSE2 +#include +#endif + +#endif // #ifndef _WINDOWS_ + +#endif // #ifndef NVBLASTINCLUDEWINDOWS_H -- cgit v1.2.3