From 7115f60b91b5717d90f643fd692010905c7004db Mon Sep 17 00:00:00 2001 From: Bryan Galdrikian Date: Thu, 31 May 2018 11:36:08 -0700 Subject: Blast 1.1.3. See docs/release_notes.txt. --- samples/resources/shaders/lighting.hlsl | 100 ++++++++++++++++---------------- 1 file changed, 50 insertions(+), 50 deletions(-) mode change 100644 => 100755 samples/resources/shaders/lighting.hlsl (limited to 'samples/resources/shaders/lighting.hlsl') diff --git a/samples/resources/shaders/lighting.hlsl b/samples/resources/shaders/lighting.hlsl old mode 100644 new mode 100755 index 2dacc14..aaefdc3 --- a/samples/resources/shaders/lighting.hlsl +++ b/samples/resources/shaders/lighting.hlsl @@ -1,51 +1,51 @@ -#include "common_buffers.hlsl" - -static const float att_c = 1.0f; -static const float att_l = 0.014f; -static const float att_q = 0.0007f; - - -float CalcAttenuation(float distance) -{ - return 1 / (att_c + att_l * distance + att_q * distance * distance); -}; - - -float3 CalcLight(float3 textureColor, float3 lightDir, float3 viewDir, float3 normal, float3 lightColor, float specPower, float specIntensity, float attenuation) -{ - normal = normalize(normal); - - // diffuse - float3 dirToLight = normalize(-lightDir); - float diffuseFactor = max(dot(normal, dirToLight), 0.0); - float3 diffuse = lightColor * textureColor * diffuseFactor * attenuation; - - // specular (Blinn-Phong) - float3 halfwayDir = normalize(dirToLight + viewDir); - float specFactor = pow(max(dot(viewDir, halfwayDir), 0.0), specPower); - float3 spec = lightColor * specFactor * attenuation * specIntensity; - - return diffuse + spec; -}; - -float3 CalcPixelLight(float3 diffuseColor, float3 worldPos, float3 normal) -{ - float3 viewDir = normalize(viewPos - worldPos); - - // ambient - float3 ambient = ambientColor * diffuseColor; - - // dir light - float3 dirLight = CalcLight(diffuseColor, dirLightDir, viewDir, normal, dirLightColor, specularPower, specularIntensity, 1); - - // point light - float3 pointLightDir = worldPos - pointLightPos; - float distance = length(pointLightDir); - float attenuation = CalcAttenuation(distance); - float3 pointLight = CalcLight(diffuseColor, pointLightDir, viewDir, normal, pointLightColor, specularPower, specularIntensity, attenuation); - - // hacky hack: ambient attenuates within point light distance - ambient *= attenuation; - - return ambient + dirLight + pointLight; +#include "common_buffers.hlsl" + +static const float att_c = 1.0f; +static const float att_l = 0.014f; +static const float att_q = 0.0007f; + + +float CalcAttenuation(float distance) +{ + return 1 / (att_c + att_l * distance + att_q * distance * distance); +}; + + +float3 CalcLight(float3 textureColor, float3 lightDir, float3 viewDir, float3 normal, float3 lightColor, float specPower, float specIntensity, float attenuation) +{ + normal = normalize(normal); + + // diffuse + float3 dirToLight = normalize(-lightDir); + float diffuseFactor = max(dot(normal, dirToLight), 0.0); + float3 diffuse = lightColor * textureColor * diffuseFactor * attenuation; + + // specular (Blinn-Phong) + float3 halfwayDir = normalize(dirToLight + viewDir); + float specFactor = pow(max(dot(viewDir, halfwayDir), 0.0), specPower); + float3 spec = lightColor * specFactor * attenuation * specIntensity; + + return diffuse + spec; +}; + +float3 CalcPixelLight(float3 diffuseColor, float3 worldPos, float3 normal) +{ + float3 viewDir = normalize(viewPos - worldPos); + + // ambient + float3 ambient = ambientColor * diffuseColor; + + // dir light + float3 dirLight = CalcLight(diffuseColor, dirLightDir, viewDir, normal, dirLightColor, specularPower, specularIntensity, 1); + + // point light + float3 pointLightDir = worldPos - pointLightPos; + float distance = length(pointLightDir); + float attenuation = CalcAttenuation(distance); + float3 pointLight = CalcLight(diffuseColor, pointLightDir, viewDir, normal, pointLightColor, specularPower, specularIntensity, attenuation); + + // hacky hack: ambient attenuates within point light distance + ambient *= attenuation; + + return ambient + dirLight + pointLight; }; \ No newline at end of file -- cgit v1.2.3