From 7115f60b91b5717d90f643fd692010905c7004db Mon Sep 17 00:00:00 2001 From: Bryan Galdrikian Date: Thu, 31 May 2018 11:36:08 -0700 Subject: Blast 1.1.3. See docs/release_notes.txt. --- samples/compiler/cmake/SampleBase.cmake | 438 ++++++++++++++++---------------- 1 file changed, 219 insertions(+), 219 deletions(-) mode change 100644 => 100755 samples/compiler/cmake/SampleBase.cmake (limited to 'samples/compiler/cmake/SampleBase.cmake') diff --git a/samples/compiler/cmake/SampleBase.cmake b/samples/compiler/cmake/SampleBase.cmake old mode 100644 new mode 100755 index 55ff982..bd3109e --- a/samples/compiler/cmake/SampleBase.cmake +++ b/samples/compiler/cmake/SampleBase.cmake @@ -1,219 +1,219 @@ -# -# Build SampleBase Common -# - - -SET(SB_SOURCE_DIR ${PROJECT_SOURCE_DIR}/SampleBase) -SET(SB_BLAST_SOURCE_DIR ${SB_SOURCE_DIR}/blast) -SET(SB_CORE_SOURCE_DIR ${SB_SOURCE_DIR}/core) -SET(SB_PHYSX_SOURCE_DIR ${SB_SOURCE_DIR}/physx) -SET(SB_RENDERER_SOURCE_DIR ${SB_SOURCE_DIR}/renderer) -SET(SB_SCENE_SOURCE_DIR ${SB_SOURCE_DIR}/scene) -SET(SB_UI_SOURCE_DIR ${SB_SOURCE_DIR}/ui) -SET(SB_UTILS_SOURCE_DIR ${SB_SOURCE_DIR}/utils) -SET(SHARED_UTILS_SOURCE_DIR ${BLAST_ROOT_DIR}shared/utils) - - -FIND_PACKAGE(PhysXSDK $ENV{PM_PhysX_VERSION} REQUIRED) -FIND_PACKAGE(PxSharedSDK $ENV{PM_PxShared_VERSION} REQUIRED) -FIND_PACKAGE(DXUT $ENV{PM_DXUT_VERSION} REQUIRED) -FIND_PACKAGE(DirectXTex $ENV{PM_DirectXTex_VERSION} REQUIRED) -FIND_PACKAGE(imgui $ENV{PM_imgui_VERSION} REQUIRED) -FIND_PACKAGE(tinyObjLoader $ENV{PM_tinyObjLoader_VERSION} REQUIRED) -FIND_PACKAGE(tclap $ENV{PM_tclap_VERSION} REQUIRED) -FIND_PACKAGE(hbao_plus $ENV{PM_hbao_plus_VERSION} REQUIRED) -FIND_PACKAGE(shadow_lib $ENV{PM_shadow_lib_VERSION} REQUIRED) -FIND_PACKAGE(d3dcompiler $ENV{PM_d3dcompiler_VERSION} REQUIRED) -FIND_PACKAGE(FBXSDK $ENV{PM_FBXSDK_VERSION} REQUIRED) -FIND_PACKAGE(nvToolsExt $ENV{PM_nvToolsExt_VERSION} REQUIRED) - -# Include here after the directories are defined so that the platform specific file can use the variables. -include(${PROJECT_CMAKE_FILES_DIR}/${TARGET_BUILD_PLATFORM}/SampleBase.cmake) - -SET(BLAST_FILES - ${SB_BLAST_SOURCE_DIR}/BlastFamily.cpp - ${SB_BLAST_SOURCE_DIR}/BlastFamily.h - ${SB_BLAST_SOURCE_DIR}/BlastFamilyBoxes.cpp - ${SB_BLAST_SOURCE_DIR}/BlastFamilyBoxes.h - ${SB_BLAST_SOURCE_DIR}/BlastFamilyModelSimple.cpp - ${SB_BLAST_SOURCE_DIR}/BlastFamilyModelSimple.h - ${SB_BLAST_SOURCE_DIR}/BlastFamilyModelSkinned.cpp - ${SB_BLAST_SOURCE_DIR}/BlastFamilyModelSkinned.h - ${SB_BLAST_SOURCE_DIR}/BlastAsset.cpp - ${SB_BLAST_SOURCE_DIR}/BlastAsset.h - ${SB_BLAST_SOURCE_DIR}/BlastAssetBoxes.cpp - ${SB_BLAST_SOURCE_DIR}/BlastAssetBoxes.h - ${SB_BLAST_SOURCE_DIR}/BlastAssetModel.cpp - ${SB_BLAST_SOURCE_DIR}/BlastAssetModel.h - ${SB_BLAST_SOURCE_DIR}/BlastAssetModelSimple.cpp - ${SB_BLAST_SOURCE_DIR}/BlastAssetModelSimple.h - ${SB_BLAST_SOURCE_DIR}/BlastAssetModelSkinned.cpp - ${SB_BLAST_SOURCE_DIR}/BlastAssetModelSkinned.h - ${SB_BLAST_SOURCE_DIR}/BlastController.cpp - ${SB_BLAST_SOURCE_DIR}/BlastController.h - ${SB_BLAST_SOURCE_DIR}/BlastModel.cpp - ${SB_BLAST_SOURCE_DIR}/BlastModel.h - ${SB_BLAST_SOURCE_DIR}/BlastReplay.cpp - ${SB_BLAST_SOURCE_DIR}/BlastReplay.h -) - -SET(CORE_FILES - ${SB_CORE_SOURCE_DIR}/Application.cpp - ${SB_CORE_SOURCE_DIR}/Application.h - ${SB_CORE_SOURCE_DIR}/DeviceManager.cpp - ${SB_CORE_SOURCE_DIR}/DeviceManager.h - ${SB_CORE_SOURCE_DIR}/SampleController.cpp - ${SB_CORE_SOURCE_DIR}/SampleController.h - ${SB_CORE_SOURCE_DIR}/SampleManager.cpp - ${SB_CORE_SOURCE_DIR}/SampleManager.h -) - -SET(PHYSX_FILES - ${SB_PHYSX_SOURCE_DIR}/PhysXController.cpp - ${SB_PHYSX_SOURCE_DIR}/PhysXController.h -) - -SET(RENDERER_FILES - ${SB_RENDERER_SOURCE_DIR}/ConvexRenderMesh.cpp - ${SB_RENDERER_SOURCE_DIR}/ConvexRenderMesh.h - ${SB_RENDERER_SOURCE_DIR}/CustomRenderMesh.cpp - ${SB_RENDERER_SOURCE_DIR}/CustomRenderMesh.h - ${SB_RENDERER_SOURCE_DIR}/DebugRenderBuffer.h - ${SB_RENDERER_SOURCE_DIR}/Mesh.cpp - ${SB_RENDERER_SOURCE_DIR}/Mesh.h - ${SB_RENDERER_SOURCE_DIR}/PrimitiveRenderMesh.cpp - ${SB_RENDERER_SOURCE_DIR}/PrimitiveRenderMesh.h - ${SB_RENDERER_SOURCE_DIR}/Renderable.cpp - ${SB_RENDERER_SOURCE_DIR}/Renderable.h - ${SB_RENDERER_SOURCE_DIR}/Renderer.cpp - ${SB_RENDERER_SOURCE_DIR}/Renderer.h - ${SB_RENDERER_SOURCE_DIR}/RendererHBAO.cpp - ${SB_RENDERER_SOURCE_DIR}/RendererHBAO.h - ${SB_RENDERER_SOURCE_DIR}/RendererShadow.cpp - ${SB_RENDERER_SOURCE_DIR}/RendererShadow.h - ${SB_RENDERER_SOURCE_DIR}/RenderMaterial.cpp - ${SB_RENDERER_SOURCE_DIR}/RenderMaterial.h - ${SB_RENDERER_SOURCE_DIR}/RenderUtils.h - ${SB_RENDERER_SOURCE_DIR}/ResourceManager.cpp - ${SB_RENDERER_SOURCE_DIR}/ResourceManager.h - ${SB_RENDERER_SOURCE_DIR}/ShaderUtils.h - ${SB_RENDERER_SOURCE_DIR}/SkinnedRenderMesh.cpp - ${SB_RENDERER_SOURCE_DIR}/SkinnedRenderMesh.h -) - -SET(SCENE_FILES - ${SB_SCENE_SOURCE_DIR}/SampleAssetListParser.cpp - ${SB_SCENE_SOURCE_DIR}/SampleAssetListParser.h - ${SB_SCENE_SOURCE_DIR}/SceneController.cpp - ${SB_SCENE_SOURCE_DIR}/SceneController.h -) - -SET(UI_FILES - ${SB_UI_SOURCE_DIR}/CommonUIController.cpp - ${SB_UI_SOURCE_DIR}/CommonUIController.h - ${SB_UI_SOURCE_DIR}/DamageToolController.cpp - ${SB_UI_SOURCE_DIR}/DamageToolController.h - ${SB_UI_SOURCE_DIR}/imgui_impl_dx11.cpp - ${SB_UI_SOURCE_DIR}/imgui_impl_dx11.h -) - -SET(UTIL_FILES - ${SHARED_UTILS_SOURCE_DIR}/AssetGenerator.cpp - ${SHARED_UTILS_SOURCE_DIR}/AssetGenerator.h - ${SB_UTILS_SOURCE_DIR}/SampleProfiler.cpp - ${SB_UTILS_SOURCE_DIR}/SampleProfiler.h - ${SB_UTILS_SOURCE_DIR}/SampleTime.h - ${SB_UTILS_SOURCE_DIR}/UIHelpers.h - ${SB_UTILS_SOURCE_DIR}/Utils.cpp - ${SB_UTILS_SOURCE_DIR}/Utils.h - ${SB_UTILS_SOURCE_DIR}/PxInputDataFromPxFileBuf.h -) - -SET(ROOT_FILES - ${SB_SOURCE_DIR}/Sample.h -) - -ADD_LIBRARY(SampleBase STATIC - ${BLAST_FILES} - ${CORE_FILES} - ${PHYSX_FILES} - ${RENDERER_FILES} - ${SCENE_FILES} - ${UI_FILES} - ${UTIL_FILES} - ${ROOT_FILES} - - - ${IMGUI_SOURCE_FILES} -) - -SOURCE_GROUP("Source" FILES ${ROOT_FILES}) - -SOURCE_GROUP("Source\\blast" FILES ${BLAST_FILES}) -SOURCE_GROUP("Source\\core" FILES ${CORE_FILES}) -SOURCE_GROUP("Source\\imgui" FILES ${IMGUI_SOURCE_FILES}) -SOURCE_GROUP("Source\\physx" FILES ${PHYSX_FILES}) -SOURCE_GROUP("Source\\renderer" FILES ${RENDERER_FILES}) -SOURCE_GROUP("Source\\scene" FILES ${SCENE_FILES}) -SOURCE_GROUP("Source\\ui" FILES ${UI_FILES}) -SOURCE_GROUP("Source\\utils" FILES ${UTIL_FILES}) - -# Target specific compile options - -TARGET_INCLUDE_DIRECTORIES(SampleBase - PRIVATE ${SAMPLEBASE_PLATFORM_INCLUDES} - - PRIVATE ${DIRECTXTEX_INCLUDE_DIRS} - PRIVATE ${DXUT_INCLUDE_DIRS} - - PRIVATE ${IMGUI_INCLUDE_DIRS} - - PRIVATE ${TINYOBJLOADER_INCLUDE_DIRS} - PRIVATE ${TCLAP_INCLUDE_DIRS} - PRIVATE ${HBAO_PLUS_INCLUDE_DIRS} - PRIVATE ${SHADOW_LIB_INCLUDE_DIRS} - - PRIVATE ${SB_SOURCE_DIR} - PRIVATE ${SB_SOURCE_DIR}/blast - PRIVATE ${SB_SOURCE_DIR}/core - PRIVATE ${SB_SOURCE_DIR}/physx - PRIVATE ${SB_SOURCE_DIR}/renderer - PRIVATE ${SB_SOURCE_DIR}/scene - PRIVATE ${SB_SOURCE_DIR}/ui - PRIVATE ${SB_SOURCE_DIR}/utils - - PRIVATE ${SHARED_UTILS_SOURCE_DIR} - - PRIVATE ${PHYSXSDK_INCLUDE_DIRS} - PRIVATE ${PXSHAREDSDK_INCLUDE_DIRS} - PRIVATE ${FBXSDK_INCLUDE_DIRS} - - PRIVATE $<$,$,$>:${NVTOOLSEXT_INCLUDE_DIRS}> -) - -TARGET_COMPILE_DEFINITIONS(SampleBase - PRIVATE ${SAMPLEBASE_COMPILE_DEFS} -) - -SET_TARGET_PROPERTIES(SampleBase PROPERTIES - COMPILE_PDB_NAME_DEBUG "SampleBase${CMAKE_DEBUG_POSTFIX}" - COMPILE_PDB_NAME_CHECKED "SampleBase${CMAKE_CHECKED_POSTFIX}" - COMPILE_PDB_NAME_PROFILE "SampleBase${CMAKE_PROFILE_POSTFIX}" - COMPILE_PDB_NAME_RELEASE "SampleBase${CMAKE_RELEASE_POSTFIX}" -) - -TARGET_COMPILE_OPTIONS(SampleBase PRIVATE /wd4005 /wd4244) - -# Do final direct sets after the target has been defined -TARGET_LINK_LIBRARIES(SampleBase - PUBLIC NvBlast NvBlastExtShaders NvBlastExtPhysX NvBlastExtExporter NvBlastExtAssetUtils NvBlastExtSerialization NvBlastExtTkSerialization NvBlastExtPxSerialization NvBlastTk d3dcompiler.lib d3d11.lib dxgi.lib comctl32.lib - PUBLIC $<$:${PXPVDSDK_LIB_DEBUG}> $<$:${PXFOUNDATION_LIB_DEBUG}> $<$:${PXTASK_LIB_DEBUG}> $<$:${PSFASTXML_LIB_DEBUG}> $<$:${PHYSX3COMMON_LIB_DEBUG}> - PUBLIC $<$:${PXPVDSDK_LIB_CHECKED}> $<$:${PXFOUNDATION_LIB_CHECKED}> $<$:${PXTASK_LIB_CHECKED}> $<$:${PSFASTXML_LIB_CHECKED}> $<$:${PHYSX3COMMON_LIB_CHECKED}> - PUBLIC $<$:${PXPVDSDK_LIB_PROFILE}> $<$:${PXFOUNDATION_LIB_PROFILE}> $<$:${PXTASK_LIB_PROFILE}> $<$:${PSFASTXML_LIB_PROFILE}> $<$:${PHYSX3COMMON_LIB_PROFILE}> - PUBLIC $<$:${PXPVDSDK_LIB}> $<$:${PXFOUNDATION_LIB}> $<$:${PXTASK_LIB}> $<$:${PSFASTXML_LIB}> $<$:${PHYSX3COMMON_LIB}> - PUBLIC ${HBAO_PLUS_LIB} ${SHADOW_LIB_LIB} ${DXUT_LIBRARIES} ${DIRECTXTEX_LIBRARIES} - PUBLIC ${FBXSDK_LIBRARIES} - PUBLIC $<$,$,$>:${NVTOOLSEXT_LIB}> - ) - -include(${PROJECT_CMAKE_FILES_DIR}/${TARGET_BUILD_PLATFORM}/SampleBase-AT.cmake OPTIONAL) +# +# Build SampleBase Common +# + + +SET(SB_SOURCE_DIR ${PROJECT_SOURCE_DIR}/SampleBase) +SET(SB_BLAST_SOURCE_DIR ${SB_SOURCE_DIR}/blast) +SET(SB_CORE_SOURCE_DIR ${SB_SOURCE_DIR}/core) +SET(SB_PHYSX_SOURCE_DIR ${SB_SOURCE_DIR}/physx) +SET(SB_RENDERER_SOURCE_DIR ${SB_SOURCE_DIR}/renderer) +SET(SB_SCENE_SOURCE_DIR ${SB_SOURCE_DIR}/scene) +SET(SB_UI_SOURCE_DIR ${SB_SOURCE_DIR}/ui) +SET(SB_UTILS_SOURCE_DIR ${SB_SOURCE_DIR}/utils) +SET(SHARED_UTILS_SOURCE_DIR ${BLAST_ROOT_DIR}shared/utils) + + +FIND_PACKAGE(PhysXSDK $ENV{PM_PhysX_VERSION} REQUIRED) +FIND_PACKAGE(PxSharedSDK $ENV{PM_PxShared_VERSION} REQUIRED) +FIND_PACKAGE(DXUT $ENV{PM_DXUT_VERSION} REQUIRED) +FIND_PACKAGE(DirectXTex $ENV{PM_DirectXTex_VERSION} REQUIRED) +FIND_PACKAGE(imgui $ENV{PM_imgui_VERSION} REQUIRED) +FIND_PACKAGE(tinyObjLoader $ENV{PM_tinyObjLoader_VERSION} REQUIRED) +FIND_PACKAGE(tclap $ENV{PM_tclap_VERSION} REQUIRED) +FIND_PACKAGE(hbao_plus $ENV{PM_hbao_plus_VERSION} REQUIRED) +FIND_PACKAGE(shadow_lib $ENV{PM_shadow_lib_VERSION} REQUIRED) +FIND_PACKAGE(d3dcompiler $ENV{PM_d3dcompiler_VERSION} REQUIRED) +FIND_PACKAGE(FBXSDK $ENV{PM_FBXSDK_VERSION} REQUIRED) +FIND_PACKAGE(nvToolsExt $ENV{PM_nvToolsExt_VERSION} REQUIRED) + +# Include here after the directories are defined so that the platform specific file can use the variables. +include(${PROJECT_CMAKE_FILES_DIR}/${TARGET_BUILD_PLATFORM}/SampleBase.cmake) + +SET(BLAST_FILES + ${SB_BLAST_SOURCE_DIR}/BlastFamily.cpp + ${SB_BLAST_SOURCE_DIR}/BlastFamily.h + ${SB_BLAST_SOURCE_DIR}/BlastFamilyBoxes.cpp + ${SB_BLAST_SOURCE_DIR}/BlastFamilyBoxes.h + ${SB_BLAST_SOURCE_DIR}/BlastFamilyModelSimple.cpp + ${SB_BLAST_SOURCE_DIR}/BlastFamilyModelSimple.h + ${SB_BLAST_SOURCE_DIR}/BlastFamilyModelSkinned.cpp + ${SB_BLAST_SOURCE_DIR}/BlastFamilyModelSkinned.h + ${SB_BLAST_SOURCE_DIR}/BlastAsset.cpp + ${SB_BLAST_SOURCE_DIR}/BlastAsset.h + ${SB_BLAST_SOURCE_DIR}/BlastAssetBoxes.cpp + ${SB_BLAST_SOURCE_DIR}/BlastAssetBoxes.h + ${SB_BLAST_SOURCE_DIR}/BlastAssetModel.cpp + ${SB_BLAST_SOURCE_DIR}/BlastAssetModel.h + ${SB_BLAST_SOURCE_DIR}/BlastAssetModelSimple.cpp + ${SB_BLAST_SOURCE_DIR}/BlastAssetModelSimple.h + ${SB_BLAST_SOURCE_DIR}/BlastAssetModelSkinned.cpp + ${SB_BLAST_SOURCE_DIR}/BlastAssetModelSkinned.h + ${SB_BLAST_SOURCE_DIR}/BlastController.cpp + ${SB_BLAST_SOURCE_DIR}/BlastController.h + ${SB_BLAST_SOURCE_DIR}/BlastModel.cpp + ${SB_BLAST_SOURCE_DIR}/BlastModel.h + ${SB_BLAST_SOURCE_DIR}/BlastReplay.cpp + ${SB_BLAST_SOURCE_DIR}/BlastReplay.h +) + +SET(CORE_FILES + ${SB_CORE_SOURCE_DIR}/Application.cpp + ${SB_CORE_SOURCE_DIR}/Application.h + ${SB_CORE_SOURCE_DIR}/DeviceManager.cpp + ${SB_CORE_SOURCE_DIR}/DeviceManager.h + ${SB_CORE_SOURCE_DIR}/SampleController.cpp + ${SB_CORE_SOURCE_DIR}/SampleController.h + ${SB_CORE_SOURCE_DIR}/SampleManager.cpp + ${SB_CORE_SOURCE_DIR}/SampleManager.h +) + +SET(PHYSX_FILES + ${SB_PHYSX_SOURCE_DIR}/PhysXController.cpp + ${SB_PHYSX_SOURCE_DIR}/PhysXController.h +) + +SET(RENDERER_FILES + ${SB_RENDERER_SOURCE_DIR}/ConvexRenderMesh.cpp + ${SB_RENDERER_SOURCE_DIR}/ConvexRenderMesh.h + ${SB_RENDERER_SOURCE_DIR}/CustomRenderMesh.cpp + ${SB_RENDERER_SOURCE_DIR}/CustomRenderMesh.h + ${SB_RENDERER_SOURCE_DIR}/DebugRenderBuffer.h + ${SB_RENDERER_SOURCE_DIR}/Mesh.cpp + ${SB_RENDERER_SOURCE_DIR}/Mesh.h + ${SB_RENDERER_SOURCE_DIR}/PrimitiveRenderMesh.cpp + ${SB_RENDERER_SOURCE_DIR}/PrimitiveRenderMesh.h + ${SB_RENDERER_SOURCE_DIR}/Renderable.cpp + ${SB_RENDERER_SOURCE_DIR}/Renderable.h + ${SB_RENDERER_SOURCE_DIR}/Renderer.cpp + ${SB_RENDERER_SOURCE_DIR}/Renderer.h + ${SB_RENDERER_SOURCE_DIR}/RendererHBAO.cpp + ${SB_RENDERER_SOURCE_DIR}/RendererHBAO.h + ${SB_RENDERER_SOURCE_DIR}/RendererShadow.cpp + ${SB_RENDERER_SOURCE_DIR}/RendererShadow.h + ${SB_RENDERER_SOURCE_DIR}/RenderMaterial.cpp + ${SB_RENDERER_SOURCE_DIR}/RenderMaterial.h + ${SB_RENDERER_SOURCE_DIR}/RenderUtils.h + ${SB_RENDERER_SOURCE_DIR}/ResourceManager.cpp + ${SB_RENDERER_SOURCE_DIR}/ResourceManager.h + ${SB_RENDERER_SOURCE_DIR}/ShaderUtils.h + ${SB_RENDERER_SOURCE_DIR}/SkinnedRenderMesh.cpp + ${SB_RENDERER_SOURCE_DIR}/SkinnedRenderMesh.h +) + +SET(SCENE_FILES + ${SB_SCENE_SOURCE_DIR}/SampleAssetListParser.cpp + ${SB_SCENE_SOURCE_DIR}/SampleAssetListParser.h + ${SB_SCENE_SOURCE_DIR}/SceneController.cpp + ${SB_SCENE_SOURCE_DIR}/SceneController.h +) + +SET(UI_FILES + ${SB_UI_SOURCE_DIR}/CommonUIController.cpp + ${SB_UI_SOURCE_DIR}/CommonUIController.h + ${SB_UI_SOURCE_DIR}/DamageToolController.cpp + ${SB_UI_SOURCE_DIR}/DamageToolController.h + ${SB_UI_SOURCE_DIR}/imgui_impl_dx11.cpp + ${SB_UI_SOURCE_DIR}/imgui_impl_dx11.h +) + +SET(UTIL_FILES + ${SHARED_UTILS_SOURCE_DIR}/AssetGenerator.cpp + ${SHARED_UTILS_SOURCE_DIR}/AssetGenerator.h + ${SB_UTILS_SOURCE_DIR}/SampleProfiler.cpp + ${SB_UTILS_SOURCE_DIR}/SampleProfiler.h + ${SB_UTILS_SOURCE_DIR}/SampleTime.h + ${SB_UTILS_SOURCE_DIR}/UIHelpers.h + ${SB_UTILS_SOURCE_DIR}/Utils.cpp + ${SB_UTILS_SOURCE_DIR}/Utils.h + ${SB_UTILS_SOURCE_DIR}/PxInputDataFromPxFileBuf.h +) + +SET(ROOT_FILES + ${SB_SOURCE_DIR}/Sample.h +) + +ADD_LIBRARY(SampleBase STATIC + ${BLAST_FILES} + ${CORE_FILES} + ${PHYSX_FILES} + ${RENDERER_FILES} + ${SCENE_FILES} + ${UI_FILES} + ${UTIL_FILES} + ${ROOT_FILES} + + + ${IMGUI_SOURCE_FILES} +) + +SOURCE_GROUP("Source" FILES ${ROOT_FILES}) + +SOURCE_GROUP("Source\\blast" FILES ${BLAST_FILES}) +SOURCE_GROUP("Source\\core" FILES ${CORE_FILES}) +SOURCE_GROUP("Source\\imgui" FILES ${IMGUI_SOURCE_FILES}) +SOURCE_GROUP("Source\\physx" FILES ${PHYSX_FILES}) +SOURCE_GROUP("Source\\renderer" FILES ${RENDERER_FILES}) +SOURCE_GROUP("Source\\scene" FILES ${SCENE_FILES}) +SOURCE_GROUP("Source\\ui" FILES ${UI_FILES}) +SOURCE_GROUP("Source\\utils" FILES ${UTIL_FILES}) + +# Target specific compile options + +TARGET_INCLUDE_DIRECTORIES(SampleBase + PRIVATE ${SAMPLEBASE_PLATFORM_INCLUDES} + + PRIVATE ${DIRECTXTEX_INCLUDE_DIRS} + PRIVATE ${DXUT_INCLUDE_DIRS} + + PRIVATE ${IMGUI_INCLUDE_DIRS} + + PRIVATE ${TINYOBJLOADER_INCLUDE_DIRS} + PRIVATE ${TCLAP_INCLUDE_DIRS} + PRIVATE ${HBAO_PLUS_INCLUDE_DIRS} + PRIVATE ${SHADOW_LIB_INCLUDE_DIRS} + + PRIVATE ${SB_SOURCE_DIR} + PRIVATE ${SB_SOURCE_DIR}/blast + PRIVATE ${SB_SOURCE_DIR}/core + PRIVATE ${SB_SOURCE_DIR}/physx + PRIVATE ${SB_SOURCE_DIR}/renderer + PRIVATE ${SB_SOURCE_DIR}/scene + PRIVATE ${SB_SOURCE_DIR}/ui + PRIVATE ${SB_SOURCE_DIR}/utils + + PRIVATE ${SHARED_UTILS_SOURCE_DIR} + + PRIVATE ${PHYSXSDK_INCLUDE_DIRS} + PRIVATE ${PXSHAREDSDK_INCLUDE_DIRS} + PRIVATE ${FBXSDK_INCLUDE_DIRS} + + PRIVATE $<$,$,$>:${NVTOOLSEXT_INCLUDE_DIRS}> +) + +TARGET_COMPILE_DEFINITIONS(SampleBase + PRIVATE ${SAMPLEBASE_COMPILE_DEFS} +) + +SET_TARGET_PROPERTIES(SampleBase PROPERTIES + COMPILE_PDB_NAME_DEBUG "SampleBase${CMAKE_DEBUG_POSTFIX}" + COMPILE_PDB_NAME_CHECKED "SampleBase${CMAKE_CHECKED_POSTFIX}" + COMPILE_PDB_NAME_PROFILE "SampleBase${CMAKE_PROFILE_POSTFIX}" + COMPILE_PDB_NAME_RELEASE "SampleBase${CMAKE_RELEASE_POSTFIX}" +) + +TARGET_COMPILE_OPTIONS(SampleBase PRIVATE /wd4005 /wd4244) + +# Do final direct sets after the target has been defined +TARGET_LINK_LIBRARIES(SampleBase + PUBLIC NvBlast NvBlastExtShaders NvBlastExtPhysX NvBlastExtExporter NvBlastExtAssetUtils NvBlastExtSerialization NvBlastExtTkSerialization NvBlastExtPxSerialization NvBlastTk d3dcompiler.lib d3d11.lib dxgi.lib comctl32.lib + PUBLIC $<$:${PXPVDSDK_LIB_DEBUG}> $<$:${PXFOUNDATION_LIB_DEBUG}> $<$:${PXTASK_LIB_DEBUG}> $<$:${PSFASTXML_LIB_DEBUG}> $<$:${PHYSX3COMMON_LIB_DEBUG}> + PUBLIC $<$:${PXPVDSDK_LIB_CHECKED}> $<$:${PXFOUNDATION_LIB_CHECKED}> $<$:${PXTASK_LIB_CHECKED}> $<$:${PSFASTXML_LIB_CHECKED}> $<$:${PHYSX3COMMON_LIB_CHECKED}> + PUBLIC $<$:${PXPVDSDK_LIB_PROFILE}> $<$:${PXFOUNDATION_LIB_PROFILE}> $<$:${PXTASK_LIB_PROFILE}> $<$:${PSFASTXML_LIB_PROFILE}> $<$:${PHYSX3COMMON_LIB_PROFILE}> + PUBLIC $<$:${PXPVDSDK_LIB}> $<$:${PXFOUNDATION_LIB}> $<$:${PXTASK_LIB}> $<$:${PSFASTXML_LIB}> $<$:${PHYSX3COMMON_LIB}> + PUBLIC ${HBAO_PLUS_LIB} ${SHADOW_LIB_LIB} ${DXUT_LIBRARIES} ${DIRECTXTEX_LIBRARIES} + PUBLIC ${FBXSDK_LIBRARIES} + PUBLIC $<$,$,$>:${NVTOOLSEXT_LIB}> + ) + +include(${PROJECT_CMAKE_FILES_DIR}/${TARGET_BUILD_PLATFORM}/SampleBase-AT.cmake OPTIONAL) -- cgit v1.2.3