From 1e887d827e65a084a0ad0ba933c61a8330aeee07 Mon Sep 17 00:00:00 2001 From: Bryan Galdrikian Date: Mon, 28 Aug 2017 13:55:34 -0700 Subject: Candidate 1.1 release. * SampleAssetViewer now unconditionally loads the commandline-defined asset. * Better error handling in AuthoringTool (stderr and user error handler). * More consistent commandline switches in AuthoringTool and ApexImporter (--ll, --tx, --px flags). * NvBlastExtAuthoring ** Mesh cleaner, tries to remove self intersections and open edges in the interior of a mesh. ** Ability to set interior material to existing (external) material, or a new material id. ** Material ID remapping API. ** Rotation of voronoi cells used for fracturing. * Fixed smoothing groups in FBX exporter code. * Impulse passing from parent to child chunks fixed. * Reading unskinned fbx meshes correctly. * Collision hull generation from fbx meshes fixed. * Win32/64 PerfTest crash fix. --- samples/SampleBase/scene/SceneController.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'samples/SampleBase/scene/SceneController.cpp') diff --git a/samples/SampleBase/scene/SceneController.cpp b/samples/SampleBase/scene/SceneController.cpp index 390682c..2bcfca9 100644 --- a/samples/SampleBase/scene/SceneController.cpp +++ b/samples/SampleBase/scene/SceneController.cpp @@ -1189,7 +1189,7 @@ void SceneController::onSampleStart() } // add both asset file and asset list from config - addAssets(config.additionalAssetList, packmanResourcesAdded); + addAssets(config.additionalAssetList, true); // only used for command line assets addAssets(assetList, packmanResourcesAdded); // prepare scene -- cgit v1.2.3