From 7115f60b91b5717d90f643fd692010905c7004db Mon Sep 17 00:00:00 2001 From: Bryan Galdrikian Date: Thu, 31 May 2018 11:36:08 -0700 Subject: Blast 1.1.3. See docs/release_notes.txt. --- samples/SampleBase/renderer/RendererHBAO.cpp | 194 +++++++++++++-------------- 1 file changed, 97 insertions(+), 97 deletions(-) mode change 100644 => 100755 samples/SampleBase/renderer/RendererHBAO.cpp (limited to 'samples/SampleBase/renderer/RendererHBAO.cpp') diff --git a/samples/SampleBase/renderer/RendererHBAO.cpp b/samples/SampleBase/renderer/RendererHBAO.cpp old mode 100644 new mode 100755 index e402db2..333d485 --- a/samples/SampleBase/renderer/RendererHBAO.cpp +++ b/samples/SampleBase/renderer/RendererHBAO.cpp @@ -1,98 +1,98 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. - - -#include "RendererHBAO.h" -#include "Renderer.h" -#include "imgui.h" - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// Renderer HBAO (wrapper for hbao+) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - - -RendererHBAO::RendererHBAO() -{ - m_SSAOContext = NULL; - - // default parameters - m_SSAOParameters.Radius = 2.0f; -} - - -RendererHBAO::~RendererHBAO() -{ - releaseResources(); -} - - -void RendererHBAO::createResources(ID3D11Device *pd3dDevice) -{ - GFSDK_SSAO_Status status; - status = GFSDK_SSAO_CreateContext_D3D11(pd3dDevice, &m_SSAOContext, nullptr); - assert(status == GFSDK_SSAO_OK); -} - - -void RendererHBAO::releaseResources() -{ - if (m_SSAOContext != NULL) - { - m_SSAOContext->Release(); - } -} - - -void RendererHBAO::renderAO(ID3D11DeviceContext *pd3dDeviceContext, ID3D11RenderTargetView* pRTV, ID3D11ShaderResourceView* pDepthSRV, DirectX::XMMATRIX& projMatrix) -{ - GFSDK_SSAO_InputData_D3D11 InputData; - InputData.DepthData.pFullResDepthTextureSRV = pDepthSRV; - InputData.DepthData.DepthTextureType = GFSDK_SSAO_HARDWARE_DEPTHS; - InputData.DepthData.MetersToViewSpaceUnits = 1.0f; - InputData.DepthData.ProjectionMatrix.Data = GFSDK_SSAO_Float4x4(reinterpret_cast(&(projMatrix.r[0]))); - InputData.DepthData.ProjectionMatrix.Layout = GFSDK_SSAO_ROW_MAJOR_ORDER; - - GFSDK_SSAO_Output_D3D11 Output; - Output.pRenderTargetView = pRTV;// m_pSceneRTs->ColorRTV; - Output.Blend.Mode = GFSDK_SSAO_MULTIPLY_RGB; - - m_SSAOContext->RenderAO(pd3dDeviceContext, InputData, m_SSAOParameters, Output); -} - - -void RendererHBAO::drawUI() -{ - ImGui::DragFloat("Radius", &(m_SSAOParameters.Radius), 0.05f, 0.0f, 100.0f); - ImGui::DragFloat("Bias", &(m_SSAOParameters.Bias), 0.01f, 0.0f, 0.5f); - ImGui::DragFloat("NearAO", &(m_SSAOParameters.NearAO), 0.01f, 1.0f, 4.0f); - ImGui::DragFloat("FarAO", &(m_SSAOParameters.FarAO), 0.01, 1.0f, 4.0f); - ImGui::DragFloat("PowerExponent", &(m_SSAOParameters.PowerExponent), 0.01f, 1.0f, 8.0f); - ImGui::Checkbox("ForegroundAO Enabled", (bool*)&(m_SSAOParameters.ForegroundAO.Enable)); - ImGui::DragFloat("ForegroundAO ViewDepth", &(m_SSAOParameters.ForegroundAO.ForegroundViewDepth), 0.01f, 0.0f, 100.0f); - ImGui::Checkbox("BackgroundAO Enabled", (bool*)&(m_SSAOParameters.BackgroundAO.Enable)); - ImGui::DragFloat("BackgroundAO ViewDepth", &(m_SSAOParameters.BackgroundAO.BackgroundViewDepth), 0.01f, 0.0f, 100.0f); +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. + + +#include "RendererHBAO.h" +#include "Renderer.h" +#include "imgui.h" + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// Renderer HBAO (wrapper for hbao+) +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + + +RendererHBAO::RendererHBAO() +{ + m_SSAOContext = NULL; + + // default parameters + m_SSAOParameters.Radius = 2.0f; +} + + +RendererHBAO::~RendererHBAO() +{ + releaseResources(); +} + + +void RendererHBAO::createResources(ID3D11Device *pd3dDevice) +{ + GFSDK_SSAO_Status status; + status = GFSDK_SSAO_CreateContext_D3D11(pd3dDevice, &m_SSAOContext, nullptr); + assert(status == GFSDK_SSAO_OK); +} + + +void RendererHBAO::releaseResources() +{ + if (m_SSAOContext != NULL) + { + m_SSAOContext->Release(); + } +} + + +void RendererHBAO::renderAO(ID3D11DeviceContext *pd3dDeviceContext, ID3D11RenderTargetView* pRTV, ID3D11ShaderResourceView* pDepthSRV, DirectX::XMMATRIX& projMatrix) +{ + GFSDK_SSAO_InputData_D3D11 InputData; + InputData.DepthData.pFullResDepthTextureSRV = pDepthSRV; + InputData.DepthData.DepthTextureType = GFSDK_SSAO_HARDWARE_DEPTHS; + InputData.DepthData.MetersToViewSpaceUnits = 1.0f; + InputData.DepthData.ProjectionMatrix.Data = GFSDK_SSAO_Float4x4(reinterpret_cast(&(projMatrix.r[0]))); + InputData.DepthData.ProjectionMatrix.Layout = GFSDK_SSAO_ROW_MAJOR_ORDER; + + GFSDK_SSAO_Output_D3D11 Output; + Output.pRenderTargetView = pRTV;// m_pSceneRTs->ColorRTV; + Output.Blend.Mode = GFSDK_SSAO_MULTIPLY_RGB; + + m_SSAOContext->RenderAO(pd3dDeviceContext, InputData, m_SSAOParameters, Output); +} + + +void RendererHBAO::drawUI() +{ + ImGui::DragFloat("Radius", &(m_SSAOParameters.Radius), 0.05f, 0.0f, 100.0f); + ImGui::DragFloat("Bias", &(m_SSAOParameters.Bias), 0.01f, 0.0f, 0.5f); + ImGui::DragFloat("NearAO", &(m_SSAOParameters.NearAO), 0.01f, 1.0f, 4.0f); + ImGui::DragFloat("FarAO", &(m_SSAOParameters.FarAO), 0.01, 1.0f, 4.0f); + ImGui::DragFloat("PowerExponent", &(m_SSAOParameters.PowerExponent), 0.01f, 1.0f, 8.0f); + ImGui::Checkbox("ForegroundAO Enabled", (bool*)&(m_SSAOParameters.ForegroundAO.Enable)); + ImGui::DragFloat("ForegroundAO ViewDepth", &(m_SSAOParameters.ForegroundAO.ForegroundViewDepth), 0.01f, 0.0f, 100.0f); + ImGui::Checkbox("BackgroundAO Enabled", (bool*)&(m_SSAOParameters.BackgroundAO.Enable)); + ImGui::DragFloat("BackgroundAO ViewDepth", &(m_SSAOParameters.BackgroundAO.BackgroundViewDepth), 0.01f, 0.0f, 100.0f); } \ No newline at end of file -- cgit v1.2.3