From 7115f60b91b5717d90f643fd692010905c7004db Mon Sep 17 00:00:00 2001 From: Bryan Galdrikian Date: Thu, 31 May 2018 11:36:08 -0700 Subject: Blast 1.1.3. See docs/release_notes.txt. --- samples/SampleBase/renderer/CustomRenderMesh.h | 116 ++++++++++++------------- 1 file changed, 58 insertions(+), 58 deletions(-) mode change 100644 => 100755 samples/SampleBase/renderer/CustomRenderMesh.h (limited to 'samples/SampleBase/renderer/CustomRenderMesh.h') diff --git a/samples/SampleBase/renderer/CustomRenderMesh.h b/samples/SampleBase/renderer/CustomRenderMesh.h old mode 100644 new mode 100755 index bab2d57..5dd0d85 --- a/samples/SampleBase/renderer/CustomRenderMesh.h +++ b/samples/SampleBase/renderer/CustomRenderMesh.h @@ -1,59 +1,59 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. - - -#ifndef CUSTOM_RENDER_MESH_H -#define CUSTOM_RENDER_MESH_H - -#include "Renderable.h" - - -class CustomRenderMesh : public IRenderMesh -{ -public: - const std::vector& getInputElementDesc() const { return m_inputDesc; } - void render(ID3D11DeviceContext& context) const; - - CustomRenderMesh(const void* vertices, uint32_t numVertices, uint32_t vertexSize, std::vector& inputDesc, const uint16_t* faces = nullptr, uint32_t numFaces = 0); - virtual ~CustomRenderMesh(); - -protected: - CustomRenderMesh(); - void initialize(const void* vertices, uint32_t numVertices, uint32_t vertexSize, std::vector& inputDesc, const uint16_t* faces, uint32_t numFaces); - -private: - ID3D11Buffer* m_vertexBuffer; - ID3D11Buffer* m_indexBuffer; - uint32_t m_numFaces; - uint32_t m_numVertices; - uint32_t m_vertexSize; - - std::vector m_inputDesc; -}; - - +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. + + +#ifndef CUSTOM_RENDER_MESH_H +#define CUSTOM_RENDER_MESH_H + +#include "Renderable.h" + + +class CustomRenderMesh : public IRenderMesh +{ +public: + const std::vector& getInputElementDesc() const { return m_inputDesc; } + void render(ID3D11DeviceContext& context) const; + + CustomRenderMesh(const void* vertices, uint32_t numVertices, uint32_t vertexSize, std::vector& inputDesc, const uint16_t* faces = nullptr, uint32_t numFaces = 0); + virtual ~CustomRenderMesh(); + +protected: + CustomRenderMesh(); + void initialize(const void* vertices, uint32_t numVertices, uint32_t vertexSize, std::vector& inputDesc, const uint16_t* faces, uint32_t numFaces); + +private: + ID3D11Buffer* m_vertexBuffer; + ID3D11Buffer* m_indexBuffer; + uint32_t m_numFaces; + uint32_t m_numVertices; + uint32_t m_vertexSize; + + std::vector m_inputDesc; +}; + + #endif //CUSTOM_RENDER_MESH_H \ No newline at end of file -- cgit v1.2.3