From 7115f60b91b5717d90f643fd692010905c7004db Mon Sep 17 00:00:00 2001 From: Bryan Galdrikian Date: Thu, 31 May 2018 11:36:08 -0700 Subject: Blast 1.1.3. See docs/release_notes.txt. --- samples/SampleBase/core/SampleManager.cpp | 178 +++++++++++++++--------------- 1 file changed, 89 insertions(+), 89 deletions(-) mode change 100644 => 100755 samples/SampleBase/core/SampleManager.cpp (limited to 'samples/SampleBase/core/SampleManager.cpp') diff --git a/samples/SampleBase/core/SampleManager.cpp b/samples/SampleBase/core/SampleManager.cpp old mode 100644 new mode 100755 index 6f0a7ef..b31113a --- a/samples/SampleBase/core/SampleManager.cpp +++ b/samples/SampleBase/core/SampleManager.cpp @@ -1,90 +1,90 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. - - -#include "SampleManager.h" - -#include "Utils.h" - -#include "Renderer.h" -#include "PhysXController.h" -#include "BlastController.h" -#include "CommonUIController.h" -#include "DamageToolController.h" -#include "SceneController.h" -#include "SampleController.h" - - -SampleManager::SampleManager(const SampleConfig& config) -: m_config(config) -{ -} - -int SampleManager::run() -{ - Application app(getConfig().sampleName); - - m_renderer = new Renderer(); - m_physXController = new PhysXController(ExtImpactDamageManager::FilterShader); - m_blastController = new BlastController(); - m_sceneController = new SceneController(); - m_damageToolController = new DamageToolController(); - m_sampleController = new SampleController(); - m_commonUIController = new CommonUIController(); - - app.addControllerToFront(m_renderer); - app.addControllerToFront(m_physXController); - app.addControllerToFront(m_blastController); - app.addControllerToFront(m_sceneController); - app.addControllerToFront(m_damageToolController); - app.addControllerToFront(m_sampleController); - app.addControllerToFront(m_commonUIController); - - for (IApplicationController* c : app.getControllers()) - { - (static_cast(c))->setManager(this); - } - - int result = app.run(); - - delete m_renderer; - delete m_physXController; - delete m_blastController; - delete m_sceneController; - delete m_damageToolController; - delete m_sampleController; - delete m_commonUIController; - - return result; -} - - -int runSample(const SampleConfig& config) -{ - SampleManager sampleManager(config); - return sampleManager.run(); +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. + + +#include "SampleManager.h" + +#include "Utils.h" + +#include "Renderer.h" +#include "PhysXController.h" +#include "BlastController.h" +#include "CommonUIController.h" +#include "DamageToolController.h" +#include "SceneController.h" +#include "SampleController.h" + + +SampleManager::SampleManager(const SampleConfig& config) +: m_config(config) +{ +} + +int SampleManager::run() +{ + Application app(getConfig().sampleName); + + m_renderer = new Renderer(); + m_physXController = new PhysXController(ExtImpactDamageManager::FilterShader); + m_blastController = new BlastController(); + m_sceneController = new SceneController(); + m_damageToolController = new DamageToolController(); + m_sampleController = new SampleController(); + m_commonUIController = new CommonUIController(); + + app.addControllerToFront(m_renderer); + app.addControllerToFront(m_physXController); + app.addControllerToFront(m_blastController); + app.addControllerToFront(m_sceneController); + app.addControllerToFront(m_damageToolController); + app.addControllerToFront(m_sampleController); + app.addControllerToFront(m_commonUIController); + + for (IApplicationController* c : app.getControllers()) + { + (static_cast(c))->setManager(this); + } + + int result = app.run(); + + delete m_renderer; + delete m_physXController; + delete m_blastController; + delete m_sceneController; + delete m_damageToolController; + delete m_sampleController; + delete m_commonUIController; + + return result; +} + + +int runSample(const SampleConfig& config) +{ + SampleManager sampleManager(config); + return sampleManager.run(); } \ No newline at end of file -- cgit v1.2.3