From 7115f60b91b5717d90f643fd692010905c7004db Mon Sep 17 00:00:00 2001 From: Bryan Galdrikian Date: Thu, 31 May 2018 11:36:08 -0700 Subject: Blast 1.1.3. See docs/release_notes.txt. --- samples/SampleBase/core/SampleController.cpp | 168 +++++++++++++-------------- 1 file changed, 84 insertions(+), 84 deletions(-) mode change 100644 => 100755 samples/SampleBase/core/SampleController.cpp (limited to 'samples/SampleBase/core/SampleController.cpp') diff --git a/samples/SampleBase/core/SampleController.cpp b/samples/SampleBase/core/SampleController.cpp old mode 100644 new mode 100755 index dc49f90..7240458 --- a/samples/SampleBase/core/SampleController.cpp +++ b/samples/SampleBase/core/SampleController.cpp @@ -1,85 +1,85 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. - - -#include "SampleController.h" -#include "SceneController.h" -#include "CommonUIController.h" -#include "BlastController.h" -#include "PhysXController.h" -#include "Renderer.h" - -#include "imgui.h" - -SampleController::SampleController() -{ -} - -SampleController::~SampleController() -{ -} - -void SampleController::onSampleStart() -{ - // start with GPU physics by default - setUseGPUPhysics(true); -} - - -void SampleController::setUseGPUPhysics(bool useGPUPhysics) -{ - if (!getPhysXController().getGPUPhysicsAvailable()) - { - useGPUPhysics = false; - } - - if (getPhysXController().getUseGPUPhysics() == useGPUPhysics) - { - return; - } - - int assetNum = getSceneController().releaseAll(); - - getBlastController().notifyPhysXControllerRelease(); - getPhysXController().setUseGPUPhysics(useGPUPhysics); - getBlastController().reinitialize(); - - getRenderer().clearQueue(); - - getSceneController().spawnAsset(assetNum); -} - - -void SampleController::drawPhysXGpuUI() -{ - // GPU Physics - bool useGPU = getPhysXController().getUseGPUPhysics(); - if (ImGui::Checkbox("Use GPU Physics", &useGPU)) - { - getCommonUIController().addDelayedCall([=]() { setUseGPUPhysics(useGPU); }, "Loading..."); - } +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. + + +#include "SampleController.h" +#include "SceneController.h" +#include "CommonUIController.h" +#include "BlastController.h" +#include "PhysXController.h" +#include "Renderer.h" + +#include "imgui.h" + +SampleController::SampleController() +{ +} + +SampleController::~SampleController() +{ +} + +void SampleController::onSampleStart() +{ + // start with GPU physics by default + setUseGPUPhysics(true); +} + + +void SampleController::setUseGPUPhysics(bool useGPUPhysics) +{ + if (!getPhysXController().getGPUPhysicsAvailable()) + { + useGPUPhysics = false; + } + + if (getPhysXController().getUseGPUPhysics() == useGPUPhysics) + { + return; + } + + int assetNum = getSceneController().releaseAll(); + + getBlastController().notifyPhysXControllerRelease(); + getPhysXController().setUseGPUPhysics(useGPUPhysics); + getBlastController().reinitialize(); + + getRenderer().clearQueue(); + + getSceneController().spawnAsset(assetNum); +} + + +void SampleController::drawPhysXGpuUI() +{ + // GPU Physics + bool useGPU = getPhysXController().getUseGPUPhysics(); + if (ImGui::Checkbox("Use GPU Physics", &useGPU)) + { + getCommonUIController().addDelayedCall([=]() { setUseGPUPhysics(useGPU); }, "Loading..."); + } } \ No newline at end of file -- cgit v1.2.3