From 7115f60b91b5717d90f643fd692010905c7004db Mon Sep 17 00:00:00 2001 From: Bryan Galdrikian Date: Thu, 31 May 2018 11:36:08 -0700 Subject: Blast 1.1.3. See docs/release_notes.txt. --- samples/SampleBase/core/Application.h | 144 +++++++++++++++++----------------- 1 file changed, 72 insertions(+), 72 deletions(-) mode change 100644 => 100755 samples/SampleBase/core/Application.h (limited to 'samples/SampleBase/core/Application.h') diff --git a/samples/SampleBase/core/Application.h b/samples/SampleBase/core/Application.h old mode 100644 new mode 100755 index d9e9e93..ef7e415 --- a/samples/SampleBase/core/Application.h +++ b/samples/SampleBase/core/Application.h @@ -1,73 +1,73 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. - - -#ifndef APPLICATION_H -#define APPLICATION_H - -#include -#include -#include - -/** -ISampleController adds more onstart and onstop callbacks to IVisualController -*/ -class IApplicationController : public IVisualController -{ - public: - virtual void onInitialize() {} - virtual void onSampleStart() {} - virtual void onSampleStop() {} - virtual void onTerminate() {} -}; - - -/** -Main manager which runs sample. -You have to add controllers to it which will receive all the start, animate, render etc. callbacks. -*/ -class Application -{ -public: - Application(std::wstring sampleName); - void addControllerToFront(IApplicationController* controller); - - const std::vector& getControllers() const - { - return m_controllers; - } - - int run(); - -private: - DeviceManager* m_deviceManager; - std::vector m_controllers; - std::wstring m_sampleName; -}; - - +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. + + +#ifndef APPLICATION_H +#define APPLICATION_H + +#include +#include +#include + +/** +ISampleController adds more onstart and onstop callbacks to IVisualController +*/ +class IApplicationController : public IVisualController +{ + public: + virtual void onInitialize() {} + virtual void onSampleStart() {} + virtual void onSampleStop() {} + virtual void onTerminate() {} +}; + + +/** +Main manager which runs sample. +You have to add controllers to it which will receive all the start, animate, render etc. callbacks. +*/ +class Application +{ +public: + Application(std::wstring sampleName); + void addControllerToFront(IApplicationController* controller); + + const std::vector& getControllers() const + { + return m_controllers; + } + + int run(); + +private: + DeviceManager* m_deviceManager; + std::vector m_controllers; + std::wstring m_sampleName; +}; + + #endif //APPLICATION_H \ No newline at end of file -- cgit v1.2.3