From 7115f60b91b5717d90f643fd692010905c7004db Mon Sep 17 00:00:00 2001 From: Bryan Galdrikian Date: Thu, 31 May 2018 11:36:08 -0700 Subject: Blast 1.1.3. See docs/release_notes.txt. --- samples/SampleBase/Sample.h | 226 ++++++++++++++++++++++---------------------- 1 file changed, 113 insertions(+), 113 deletions(-) mode change 100644 => 100755 samples/SampleBase/Sample.h (limited to 'samples/SampleBase/Sample.h') diff --git a/samples/SampleBase/Sample.h b/samples/SampleBase/Sample.h old mode 100644 new mode 100755 index 241e40e..8c6e49c --- a/samples/SampleBase/Sample.h +++ b/samples/SampleBase/Sample.h @@ -1,114 +1,114 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. - - -#ifndef SAMPLE_H -#define SAMPLE_H - -#include "PxTransform.h" -#include -#include - - -struct AssetList -{ - struct BoxAsset - { - BoxAsset() : staticHeight(-std::numeric_limits().infinity()), - jointAllBonds(false), extents(20, 20, 20), bondFlags(7) - {} - - struct Level - { - Level() :x(0), y(0), z(0), isSupport(0) {}; - - int x, y, z; - bool isSupport; - }; - - std::string id; - std::string name; - physx::PxVec3 extents; - float staticHeight; - bool jointAllBonds; - std::vector levels; - uint32_t bondFlags; - }; - - struct ModelAsset - { - ModelAsset() : isSkinned(false), transform(physx::PxIdentity) - {} - - std::string id; - std::string file; - std::string name; - physx::PxTransform transform; - bool isSkinned; - }; - - struct CompositeAsset - { - CompositeAsset() : transform(physx::PxIdentity) - {} - - struct AssetRef - { - std::string id; - physx::PxTransform transform; - }; - - struct Joint - { - int32_t assetIndices[2]; - uint32_t chunkIndices[2]; - physx::PxVec3 attachPositions[2]; - }; - - std::string id; - std::string name; - physx::PxTransform transform; - std::vector assetRefs; - std::vector joints; - }; - - std::vector models; - std::vector composites; - std::vector boxes; -}; - -struct SampleConfig -{ - std::wstring sampleName; - std::string assetsFile; - std::vector additionalResourcesDir; - AssetList additionalAssetList; -}; - -int runSample(const SampleConfig& config); - +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. + + +#ifndef SAMPLE_H +#define SAMPLE_H + +#include "PxTransform.h" +#include +#include + + +struct AssetList +{ + struct BoxAsset + { + BoxAsset() : staticHeight(-std::numeric_limits().infinity()), + jointAllBonds(false), extents(20, 20, 20), bondFlags(7) + {} + + struct Level + { + Level() :x(0), y(0), z(0), isSupport(0) {}; + + int x, y, z; + bool isSupport; + }; + + std::string id; + std::string name; + physx::PxVec3 extents; + float staticHeight; + bool jointAllBonds; + std::vector levels; + uint32_t bondFlags; + }; + + struct ModelAsset + { + ModelAsset() : isSkinned(false), transform(physx::PxIdentity) + {} + + std::string id; + std::string file; + std::string name; + physx::PxTransform transform; + bool isSkinned; + }; + + struct CompositeAsset + { + CompositeAsset() : transform(physx::PxIdentity) + {} + + struct AssetRef + { + std::string id; + physx::PxTransform transform; + }; + + struct Joint + { + int32_t assetIndices[2]; + uint32_t chunkIndices[2]; + physx::PxVec3 attachPositions[2]; + }; + + std::string id; + std::string name; + physx::PxTransform transform; + std::vector assetRefs; + std::vector joints; + }; + + std::vector models; + std::vector composites; + std::vector boxes; +}; + +struct SampleConfig +{ + std::wstring sampleName; + std::string assetsFile; + std::vector additionalResourcesDir; + AssetList additionalAssetList; +}; + +int runSample(const SampleConfig& config); + #endif //SAMPLE_H \ No newline at end of file -- cgit v1.2.3