From 7115f60b91b5717d90f643fd692010905c7004db Mon Sep 17 00:00:00 2001 From: Bryan Galdrikian Date: Thu, 31 May 2018 11:36:08 -0700 Subject: Blast 1.1.3. See docs/release_notes.txt. --- examples/UnityExample/Assets/Materials.meta | 18 +- .../UnityExample/Assets/Materials/CubeMaterial.mat | 254 ++--- .../Assets/Materials/CubeMaterial.mat.meta | 16 +- .../Assets/Materials/HitToolMaterial.mat | 256 ++--- .../Assets/Materials/HitToolMaterial.mat.meta | 16 +- examples/UnityExample/Assets/Plugins.meta | 18 +- examples/UnityExample/Assets/Plugins/Blast.meta | 18 +- .../Plugins/Blast/NvBlastExtShadersWrapper.cs | 82 +- .../Plugins/Blast/NvBlastExtShadersWrapper.cs.meta | 24 +- .../Assets/Plugins/Blast/NvBlastExtUtilsWrapper.cs | 40 +- .../Plugins/Blast/NvBlastExtUtilsWrapper.cs.meta | 24 +- .../Assets/Plugins/Blast/NvBlastWrapper.cs | 1174 ++++++++++---------- .../Assets/Plugins/Blast/NvBlastWrapper.cs.meta | 24 +- .../UnityExample/Assets/Plugins/Blast/x64.meta | 18 +- .../Assets/Plugins/Blast/x64/NvBlastDEBUG_x64.dll | Bin .../Plugins/Blast/x64/NvBlastDEBUG_x64.dll.meta | 136 +-- .../Blast/x64/NvBlastExtCommonDEBUG_x64.dll | Bin .../Blast/x64/NvBlastExtCommonDEBUG_x64.dll.meta | 108 +- .../Blast/x64/NvBlastExtShadersDEBUG_x64.dll | Bin .../Blast/x64/NvBlastExtShadersDEBUG_x64.dll.meta | 136 +-- .../Plugins/Blast/x64/NvBlastExtUtilsDEBUG_x64.dll | Bin .../Blast/x64/NvBlastExtUtilsDEBUG_x64.dll.meta | 108 +- examples/UnityExample/Assets/Resources.meta | 18 +- .../Assets/Resources/CubePrefab.prefab | 188 ++-- .../Assets/Resources/CubePrefab.prefab.meta | 16 +- examples/UnityExample/Assets/Scenes.meta | 18 +- examples/UnityExample/Assets/Scenes/Test.unity | 904 +++++++-------- .../UnityExample/Assets/Scenes/Test.unity.meta | 16 +- examples/UnityExample/Assets/Scripts.meta | 18 +- .../Assets/Scripts/CubeAssetGenerator.cs | 366 +++--- .../Assets/Scripts/CubeAssetGenerator.cs.meta | 24 +- examples/UnityExample/Assets/Scripts/CubeFamily.cs | 402 +++---- .../UnityExample/Assets/Scripts/CubeFamily.cs.meta | 24 +- examples/UnityExample/Assets/Scripts/Demo.cs | 240 ++-- examples/UnityExample/Assets/Scripts/Demo.cs.meta | 24 +- examples/UnityExample/Assets/Scripts/FreeCamera.cs | 122 +- .../UnityExample/Assets/Scripts/FreeCamera.cs.meta | 24 +- 37 files changed, 2437 insertions(+), 2437 deletions(-) mode change 100644 => 100755 examples/UnityExample/Assets/Materials.meta mode change 100644 => 100755 examples/UnityExample/Assets/Materials/CubeMaterial.mat mode change 100644 => 100755 examples/UnityExample/Assets/Materials/CubeMaterial.mat.meta mode change 100644 => 100755 examples/UnityExample/Assets/Materials/HitToolMaterial.mat mode change 100644 => 100755 examples/UnityExample/Assets/Materials/HitToolMaterial.mat.meta mode change 100644 => 100755 examples/UnityExample/Assets/Plugins.meta mode change 100644 => 100755 examples/UnityExample/Assets/Plugins/Blast.meta mode change 100644 => 100755 examples/UnityExample/Assets/Plugins/Blast/NvBlastExtShadersWrapper.cs mode change 100644 => 100755 examples/UnityExample/Assets/Plugins/Blast/NvBlastExtShadersWrapper.cs.meta mode change 100644 => 100755 examples/UnityExample/Assets/Plugins/Blast/NvBlastExtUtilsWrapper.cs mode change 100644 => 100755 examples/UnityExample/Assets/Plugins/Blast/NvBlastExtUtilsWrapper.cs.meta mode change 100644 => 100755 examples/UnityExample/Assets/Plugins/Blast/NvBlastWrapper.cs mode change 100644 => 100755 examples/UnityExample/Assets/Plugins/Blast/NvBlastWrapper.cs.meta mode change 100644 => 100755 examples/UnityExample/Assets/Plugins/Blast/x64.meta mode change 100644 => 100755 examples/UnityExample/Assets/Plugins/Blast/x64/NvBlastDEBUG_x64.dll mode change 100644 => 100755 examples/UnityExample/Assets/Plugins/Blast/x64/NvBlastDEBUG_x64.dll.meta mode change 100644 => 100755 examples/UnityExample/Assets/Plugins/Blast/x64/NvBlastExtCommonDEBUG_x64.dll mode change 100644 => 100755 examples/UnityExample/Assets/Plugins/Blast/x64/NvBlastExtCommonDEBUG_x64.dll.meta mode change 100644 => 100755 examples/UnityExample/Assets/Plugins/Blast/x64/NvBlastExtShadersDEBUG_x64.dll mode change 100644 => 100755 examples/UnityExample/Assets/Plugins/Blast/x64/NvBlastExtShadersDEBUG_x64.dll.meta mode change 100644 => 100755 examples/UnityExample/Assets/Plugins/Blast/x64/NvBlastExtUtilsDEBUG_x64.dll mode change 100644 => 100755 examples/UnityExample/Assets/Plugins/Blast/x64/NvBlastExtUtilsDEBUG_x64.dll.meta mode change 100644 => 100755 examples/UnityExample/Assets/Resources.meta mode change 100644 => 100755 examples/UnityExample/Assets/Resources/CubePrefab.prefab mode change 100644 => 100755 examples/UnityExample/Assets/Resources/CubePrefab.prefab.meta mode change 100644 => 100755 examples/UnityExample/Assets/Scenes.meta mode change 100644 => 100755 examples/UnityExample/Assets/Scenes/Test.unity mode change 100644 => 100755 examples/UnityExample/Assets/Scenes/Test.unity.meta mode change 100644 => 100755 examples/UnityExample/Assets/Scripts.meta mode change 100644 => 100755 examples/UnityExample/Assets/Scripts/CubeAssetGenerator.cs mode change 100644 => 100755 examples/UnityExample/Assets/Scripts/CubeAssetGenerator.cs.meta mode change 100644 => 100755 examples/UnityExample/Assets/Scripts/CubeFamily.cs mode change 100644 => 100755 examples/UnityExample/Assets/Scripts/CubeFamily.cs.meta mode change 100644 => 100755 examples/UnityExample/Assets/Scripts/Demo.cs mode change 100644 => 100755 examples/UnityExample/Assets/Scripts/Demo.cs.meta mode change 100644 => 100755 examples/UnityExample/Assets/Scripts/FreeCamera.cs mode change 100644 => 100755 examples/UnityExample/Assets/Scripts/FreeCamera.cs.meta (limited to 'examples/UnityExample/Assets') diff --git a/examples/UnityExample/Assets/Materials.meta b/examples/UnityExample/Assets/Materials.meta old mode 100644 new mode 100755 index df23794..784a85f --- a/examples/UnityExample/Assets/Materials.meta +++ b/examples/UnityExample/Assets/Materials.meta @@ -1,9 +1,9 @@ -fileFormatVersion: 2 -guid: d31aa341fef8dc847b06afe139915599 -folderAsset: yes -timeCreated: 1481726695 -licenseType: Free 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+ name: _UVSec + second: 0 + - first: + name: _ZWrite + second: 0 + m_Colors: + - first: + name: _Color + second: {r: 1, g: 0, b: 0, a: 0.259} + - first: + name: _EmissionColor + second: {r: 0, g: 0, b: 0, a: 1} diff --git a/examples/UnityExample/Assets/Materials/HitToolMaterial.mat.meta b/examples/UnityExample/Assets/Materials/HitToolMaterial.mat.meta old mode 100644 new mode 100755 index da8036a..352af1f --- a/examples/UnityExample/Assets/Materials/HitToolMaterial.mat.meta +++ b/examples/UnityExample/Assets/Materials/HitToolMaterial.mat.meta @@ -1,8 +1,8 @@ -fileFormatVersion: 2 -guid: 680819e140a18024bba58e6fdc3651d2 -timeCreated: 1483016941 -licenseType: Free -NativeFormatImporter: - userData: - assetBundleName: - assetBundleVariant: +fileFormatVersion: 2 +guid: 680819e140a18024bba58e6fdc3651d2 +timeCreated: 1483016941 +licenseType: Free +NativeFormatImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/examples/UnityExample/Assets/Plugins.meta b/examples/UnityExample/Assets/Plugins.meta old mode 100644 new mode 100755 index cb9f934..6f89902 --- a/examples/UnityExample/Assets/Plugins.meta +++ b/examples/UnityExample/Assets/Plugins.meta @@ -1,9 +1,9 @@ -fileFormatVersion: 2 -guid: 92d69ff37d33e1c48959dc367d045c85 -folderAsset: yes -timeCreated: 1481019334 -licenseType: Free -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: +fileFormatVersion: 2 +guid: 92d69ff37d33e1c48959dc367d045c85 +folderAsset: yes +timeCreated: 1481019334 +licenseType: Free +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/examples/UnityExample/Assets/Plugins/Blast.meta b/examples/UnityExample/Assets/Plugins/Blast.meta old mode 100644 new mode 100755 index 2413c51..8958724 --- a/examples/UnityExample/Assets/Plugins/Blast.meta +++ b/examples/UnityExample/Assets/Plugins/Blast.meta @@ -1,9 +1,9 @@ -fileFormatVersion: 2 -guid: ba11cec7e53a49943b7e620c809850c9 -folderAsset: yes -timeCreated: 1483018139 -licenseType: Free -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: +fileFormatVersion: 2 +guid: ba11cec7e53a49943b7e620c809850c9 +folderAsset: yes +timeCreated: 1483018139 +licenseType: Free +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/examples/UnityExample/Assets/Plugins/Blast/NvBlastExtShadersWrapper.cs b/examples/UnityExample/Assets/Plugins/Blast/NvBlastExtShadersWrapper.cs old mode 100644 new mode 100755 index 68b311d..21e208c --- a/examples/UnityExample/Assets/Plugins/Blast/NvBlastExtShadersWrapper.cs +++ b/examples/UnityExample/Assets/Plugins/Blast/NvBlastExtShadersWrapper.cs @@ -1,42 +1,42 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using System.Runtime.InteropServices; -using UnityEngine; - -[StructLayout(LayoutKind.Sequential)] -public class NvBlastExtRadialDamageDesc -{ - public float compressive; //!< compressive (radial) damage component - public float p0; - public float p1; - public float p2; - public float minRadius; //!< inner radius of damage action - public float maxRadius; //!< outer radius of damage action -}; - -[StructLayout(LayoutKind.Sequential)] -public class NvBlastExtMaterial -{ - public float singleChunkThreshold; //!< subsupport chunks only take damage surpassing this value - public float graphChunkThreshold; //!< support chunks only take damage surpassing this value - public float bondTangentialThreshold; //!< bond only take damage surpassing this value - public float bondNormalThreshold; //!< currently unused - forward damage propagation - public float damageAttenuation; //!< factor of damage attenuation while forwarding -}; - - -public static class NvBlastExtShadersWrapper -{ - public const string DLL_NAME = "NvBlastExtShaders" + NvBlastWrapper.DLL_POSTFIX + "_" + NvBlastWrapper.DLL_PLATFORM; - - #region Dll - [DllImport(DLL_NAME)] - private static extern bool NvBlastExtDamageActorRadialFalloff(IntPtr actor, NvBlastFractureBuffers buffers, NvBlastExtRadialDamageDesc damageDescBuffer, UInt32 damageDescCount, NvBlastExtMaterial material, NvBlastWrapper.NvBlastLog logFn, NvBlastTimers timers); - #endregion - - public static bool DamageRadialFalloff(this NvBlastActor actor, NvBlastFractureBuffers buffers, NvBlastExtRadialDamageDesc damageDescBuffer, UInt32 damageDescCount, NvBlastExtMaterial material) - { - return NvBlastExtDamageActorRadialFalloff(actor.ptr, buffers, damageDescBuffer, damageDescCount, material, NvBlastWrapper.Log, null); - } +using System; +using System.Collections; +using System.Collections.Generic; +using System.Runtime.InteropServices; +using UnityEngine; + +[StructLayout(LayoutKind.Sequential)] +public class NvBlastExtRadialDamageDesc +{ + public float compressive; //!< compressive (radial) damage component + public float p0; + public float p1; + public float p2; + public float minRadius; //!< inner radius of damage action + public float maxRadius; //!< outer radius of damage action +}; + +[StructLayout(LayoutKind.Sequential)] +public class NvBlastExtMaterial +{ + public float singleChunkThreshold; //!< subsupport chunks only take damage surpassing this value + public float graphChunkThreshold; //!< support chunks only take damage surpassing this value + public float bondTangentialThreshold; //!< bond only take damage surpassing this value + public float bondNormalThreshold; //!< currently unused - forward damage propagation + public float damageAttenuation; //!< factor of damage attenuation while forwarding +}; + + +public static class NvBlastExtShadersWrapper +{ + public const string DLL_NAME = "NvBlastExtShaders" + NvBlastWrapper.DLL_POSTFIX + "_" + NvBlastWrapper.DLL_PLATFORM; + + #region Dll + [DllImport(DLL_NAME)] + private static extern bool NvBlastExtDamageActorRadialFalloff(IntPtr actor, NvBlastFractureBuffers buffers, NvBlastExtRadialDamageDesc damageDescBuffer, UInt32 damageDescCount, NvBlastExtMaterial material, NvBlastWrapper.NvBlastLog logFn, NvBlastTimers timers); + #endregion + + public static bool DamageRadialFalloff(this NvBlastActor actor, NvBlastFractureBuffers buffers, NvBlastExtRadialDamageDesc damageDescBuffer, UInt32 damageDescCount, NvBlastExtMaterial material) + { + return NvBlastExtDamageActorRadialFalloff(actor.ptr, buffers, damageDescBuffer, damageDescCount, material, NvBlastWrapper.Log, null); + } } \ No newline at end of file diff --git a/examples/UnityExample/Assets/Plugins/Blast/NvBlastExtShadersWrapper.cs.meta b/examples/UnityExample/Assets/Plugins/Blast/NvBlastExtShadersWrapper.cs.meta old mode 100644 new mode 100755 index edf8ac2..d4ad7e2 --- a/examples/UnityExample/Assets/Plugins/Blast/NvBlastExtShadersWrapper.cs.meta +++ b/examples/UnityExample/Assets/Plugins/Blast/NvBlastExtShadersWrapper.cs.meta @@ -1,12 +1,12 @@ -fileFormatVersion: 2 -guid: 47339a6d798176c41969193e9b3ecb30 -timeCreated: 1481725762 -licenseType: Free -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: +fileFormatVersion: 2 +guid: 47339a6d798176c41969193e9b3ecb30 +timeCreated: 1481725762 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/examples/UnityExample/Assets/Plugins/Blast/NvBlastExtUtilsWrapper.cs b/examples/UnityExample/Assets/Plugins/Blast/NvBlastExtUtilsWrapper.cs old mode 100644 new mode 100755 index 8f81a2e..94ca399 --- a/examples/UnityExample/Assets/Plugins/Blast/NvBlastExtUtilsWrapper.cs +++ b/examples/UnityExample/Assets/Plugins/Blast/NvBlastExtUtilsWrapper.cs @@ -1,21 +1,21 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using System.Runtime.InteropServices; -using UnityEngine; - - -public static class NvBlastExtUtilsWrapper -{ - public const string DLL_NAME = "NvBlastExtUtils" + NvBlastWrapper.DLL_POSTFIX + "_" + NvBlastWrapper.DLL_PLATFORM; - - #region Dll - [DllImport(DLL_NAME)] - private static extern void NvBlastReorderAssetDescChunks([In, Out] NvBlastChunkDesc[] chunkDescs, uint chunkCount, [In, Out] NvBlastBondDesc[] bondDescs, uint bondCount, [In, Out] uint[] chunkReorderMap); - #endregion - - public static void ReorderAssetDescChunks(NvBlastAssetDesc assetDesc, uint[] chunkReorderMap) - { - NvBlastReorderAssetDescChunks(assetDesc.chunkDescs, assetDesc.chunkCount, assetDesc.bondDescs, assetDesc.bondCount, chunkReorderMap); - } +using System; +using System.Collections; +using System.Collections.Generic; +using System.Runtime.InteropServices; +using UnityEngine; + + +public static class NvBlastExtUtilsWrapper +{ + public const string DLL_NAME = "NvBlastExtUtils" + NvBlastWrapper.DLL_POSTFIX + "_" + NvBlastWrapper.DLL_PLATFORM; + + #region Dll + [DllImport(DLL_NAME)] + private static extern void NvBlastReorderAssetDescChunks([In, Out] NvBlastChunkDesc[] chunkDescs, uint chunkCount, [In, Out] NvBlastBondDesc[] bondDescs, uint bondCount, [In, Out] uint[] chunkReorderMap); + #endregion + + public static void ReorderAssetDescChunks(NvBlastAssetDesc assetDesc, uint[] chunkReorderMap) + { + NvBlastReorderAssetDescChunks(assetDesc.chunkDescs, assetDesc.chunkCount, assetDesc.bondDescs, assetDesc.bondCount, chunkReorderMap); + } } \ No newline at end of file diff --git a/examples/UnityExample/Assets/Plugins/Blast/NvBlastExtUtilsWrapper.cs.meta b/examples/UnityExample/Assets/Plugins/Blast/NvBlastExtUtilsWrapper.cs.meta old mode 100644 new mode 100755 index caf4278..5e49418 --- a/examples/UnityExample/Assets/Plugins/Blast/NvBlastExtUtilsWrapper.cs.meta +++ b/examples/UnityExample/Assets/Plugins/Blast/NvBlastExtUtilsWrapper.cs.meta @@ -1,12 +1,12 @@ -fileFormatVersion: 2 -guid: 79da9e4b8c3adf543b406ce704084d62 -timeCreated: 1481725762 -licenseType: Free -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: +fileFormatVersion: 2 +guid: 79da9e4b8c3adf543b406ce704084d62 +timeCreated: 1481725762 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/examples/UnityExample/Assets/Plugins/Blast/NvBlastWrapper.cs b/examples/UnityExample/Assets/Plugins/Blast/NvBlastWrapper.cs old mode 100644 new mode 100755 index ccda6c4..13822f8 --- a/examples/UnityExample/Assets/Plugins/Blast/NvBlastWrapper.cs +++ b/examples/UnityExample/Assets/Plugins/Blast/NvBlastWrapper.cs @@ -1,587 +1,587 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using System.Runtime.InteropServices; -using UnityEngine; -using UnityEngine.Assertions; - -public struct NvBlastChunkDesc -{ - public enum Flags - { - NoFlags = 0, - SupportFlag = (1 << 0) - }; - - /** Central position in chunk. */ - public Single c0; - public Single c1; - public Single c2; - - - /** Volume of chunk. */ - public Single volume; - - /** Index of this chunk's parent. If this is a root chunk, then this value must be UINT32_MAX. */ - public UInt32 parentChunkIndex; - - /** See Flags enum for possible flags. */ - public UInt32 flags; - - /** User-supplied data which will be accessible to the user in chunk fracture events. */ - public UInt32 userData; -} - -public struct NvBlastBond -{ - public Single n0; - public Single n1; - public Single n2; - - public Single area; - - public Single c0; - public Single c1; - public Single c2; - - UInt32 userData; -}; - -public struct NvBlastBondDesc -{ - /** The indices of the chunks linked by this bond. They must be different support chunk indices. */ - public UInt32 chunk0; - public UInt32 chunk1; - - /** Bond data (see NvBlastBond). */ - public NvBlastBond bond; -} - -[StructLayout(LayoutKind.Sequential)] -public class NvBlastAssetDesc -{ - public UInt32 chunkCount; - public NvBlastChunkDesc[] chunkDescs; - public UInt32 bondCount; - public NvBlastBondDesc[] bondDescs; -} - -/** -Actor descriptor, used to create an instance of an NvBlastAsset with NvBlastActorCreate - 6 -See NvBlastActorCreate. -*/ -[StructLayout(LayoutKind.Sequential)] -public class NvBlastActorDesc -{ - /** - Initial health of all bonds, if initialBondHealths is NULL (see initialBondHealths). - */ - public Single uniformInitialBondHealth; - - /** - Initial bond healths. If not NULL, this array must be of length NvBlastAssetGetChunkCount(asset, ... ). - If NULL, uniformInitialBondHealth must be set. - */ - public Single[] initialBondHealths = null; - - /** - Initial health of all lower-support chunks, if initialSupportChunkHealths is NULL (see initialSupportChunkHealths). - */ - public Single uniformInitialLowerSupportChunkHealth; - - /** - Initial health of all support chunks. If not NULL, this must be of length - NvBlastAssetGetSupportGraph(asset, ... ).nodeCount. The elements in the initialSupportChunkHealth - array will correspond to the chunk indices in the NvBlastAssetGetSupportGraph(asset, ... ).chunkIndices - array. Every descendent of a support chunk will have its health initialized to its ancestor support - chunk's health, so this initializes all lower-support chunk healths. - If NULL, uniformInitialLowerSupportChunkHealth must be set. - */ - public Single[] initialSupportChunkHealths = null; -}; - - -public struct NvBlastChunk -{ - /** - Central position for the chunk's volume - */ - public Single c0; - public Single c1; - public Single c2; - - /** - Volume of the chunk - */ - public Single volume; - - /** - Index of parent (UINT32_MAX denotes no parent) - */ - public UInt32 parentChunkIndex; - - /** - Index of first child - */ - public UInt32 firstChildIndex; - - /** - Stop for child indices - */ - public UInt32 childIndexStop; - - /** - Field for user to associate with external data - */ - public UInt32 userData; -}; - -public struct NvBlastChunkGraph -{ - UInt32 nodeCount; - public IntPtr chunkIndices; - public IntPtr adjacencyPartition; - public IntPtr adjacentNodeIndices; - public IntPtr adjacentBondIndices; -}; - -[StructLayout(LayoutKind.Sequential)] -public class NvBlastTimers -{ - public Int64 material; //!< Time spent in material function - public Int64 fracture; //!< Time spent applying damage - public Int64 island; //!< Time spent discovering islands - public Int64 partition; //!< Time spent partitioning the graph - public Int64 visibility; //!< Time spent updating visibility -}; - - -/////////////////////////////////////////////////////////////////////////////// -// Types used for damage and fracturing -/////////////////////////////////////////////////////////////////////////////// - -public struct NvBlastChunkFractureData -{ - public UInt32 userdata; //!< chunk's user data - public UInt32 chunkIndex; //!< asset chunk index - public Single health; //!< health value (damage or remains) -}; - -public struct NvBlastBondFractureData -{ - public UInt32 userdata; //!< bond's user data - public UInt32 nodeIndex0; //!< graph node index of bond - public UInt32 nodeIndex1; //!< pair graph node index of bond - public Single health; //!< health value (damage or remains) -}; - -[StructLayout(LayoutKind.Sequential)] -public class NvBlastFractureBuffers -{ - public UInt32 bondFractureCount; - public UInt32 chunkFractureCount; - public IntPtr bondFractures; // NvBlastBondFractureData[] - public IntPtr chunkFractures; // NvBlastChunkFractureData[] -}; - -[StructLayout(LayoutKind.Sequential)] -public class NvBlastActorSplitEvent -{ - public IntPtr deletedActor; //!< deleted actor or nullptr if actor has not changed - public IntPtr newActors; //!< list of created actors -}; - -[StructLayout(LayoutKind.Sequential)] -public class NvBlastGraphShaderActor -{ - UInt32 firstGraphNodeIndex; // 0) - { - Marshal.FreeHGlobal(_scratch); - _scratch = IntPtr.Zero; - } - } - - public void Dispose() - { - Dispose(true); - } - - protected virtual void Dispose(bool bDisposing) - { - releaseScratch(); - - if (bDisposing) - { - GC.SuppressFinalize(this); - } - } - - ~GreedyScratch() - { - Dispose(false); - } - - private int _size = 0; - private IntPtr _scratch = IntPtr.Zero; -} - - -public abstract class DisposablePtr : IDisposable -{ - protected void Initialize(IntPtr ptr) - { - Assert.IsTrue(this._ptr == IntPtr.Zero); - this._ptr = ptr; - } - - protected void ResetPtr() - { - this._ptr = IntPtr.Zero; - } - - protected abstract void Release(); - - public IntPtr ptr - { - get { return _ptr; } - } - - - public void Dispose() - { - Dispose(true); - } - - protected virtual void Dispose(bool bDisposing) - { - if (_ptr != IntPtr.Zero) - { - Release(); - _ptr = IntPtr.Zero; - } - - if (bDisposing) - { - GC.SuppressFinalize(this); - } - } - - ~DisposablePtr() - { - Dispose(false); - } - - private IntPtr _ptr = IntPtr.Zero; -} - - -public class NvBlastAsset : DisposablePtr -{ - #region Dll - [DllImport(NvBlastWrapper.DLL_NAME)] - static extern UInt64 NvBlastAssetCreateRequiredScratch(NvBlastAssetDesc desc); - - [DllImport(NvBlastWrapper.DLL_NAME)] - static extern IntPtr NvBlastAssetCreate(NvBlastAssetDesc desc, NvBlastWrapper.NvBlastAlloc allocFn, IntPtr scratch, NvBlastWrapper.NvBlastLog logFn); - - [DllImport(NvBlastWrapper.DLL_NAME)] - static extern void NvBlastAssetRelease(IntPtr asset, NvBlastWrapper.NvBlastFree freeFn, NvBlastWrapper.NvBlastLog logFn); - - [DllImport(NvBlastWrapper.DLL_NAME)] - static extern UInt32 NvBlastAssetGetLeafChunkCount(IntPtr asset, NvBlastWrapper.NvBlastLog logFn); - - [DllImport(NvBlastWrapper.DLL_NAME)] - static extern NvBlastChunkGraph NvBlastAssetGetSupportGraph(IntPtr asset, NvBlastWrapper.NvBlastLog logFn); - #endregion - - public NvBlastAsset(NvBlastAssetDesc desc) - { - var scratchSize = NvBlastAssetCreateRequiredScratch(desc); - var asset = NvBlastAssetCreate(desc, NvBlastWrapper.Alloc, NvBlastWrapper.GetScratch((int)scratchSize), NvBlastWrapper.Log); - Initialize(asset); - } - - protected override void Release() - { - NvBlastAssetRelease(ptr, NvBlastWrapper.Free, NvBlastWrapper.Log); - } - - public UInt32 leafChunkCount - { - get - { - return NvBlastAssetGetLeafChunkCount(ptr, NvBlastWrapper.Log); - } - } - - public NvBlastChunkGraph chunkGraph - { - get - { - if (!_graph.HasValue) - { - _graph = NvBlastAssetGetSupportGraph(ptr, NvBlastWrapper.Log); - } - return _graph.Value; - } - } - - private NvBlastChunkGraph? _graph = null; -} - - -public class NvBlastFamily : DisposablePtr -{ - #region Dll - [DllImport(NvBlastWrapper.DLL_NAME)] - static extern IntPtr NvBlastFamilyCreate(IntPtr asset, NvBlastWrapper.NvBlastAlloc allocFn, NvBlastWrapper.NvBlastLog logFn); - - [DllImport(NvBlastWrapper.DLL_NAME)] - static extern void NvBlastFamilyRelease(IntPtr family, NvBlastWrapper.NvBlastFree freeFn, NvBlastWrapper.NvBlastLog logFn); - #endregion - - public NvBlastAsset asset - { - get; - private set; - } - - public NvBlastFamily(NvBlastAsset asset_) - { - asset = asset_; - var family = NvBlastFamilyCreate(asset.ptr, NvBlastWrapper.Alloc, NvBlastWrapper.Log); - Initialize(family); - } - - protected override void Release() - { - NvBlastFamilyRelease(ptr, NvBlastWrapper.Free, NvBlastWrapper.Log); - } -} - - -public class NvBlastActor : DisposablePtr -{ - #region Dll - [DllImport(NvBlastWrapper.DLL_NAME)] - static extern UInt64 NvBlastActorCreateRequiredScratch(IntPtr asset); - - [DllImport(NvBlastWrapper.DLL_NAME)] - static extern IntPtr NvBlastActorCreate(IntPtr family, NvBlastActorDesc desc, IntPtr scratch, NvBlastWrapper.NvBlastLog logFn); - - [DllImport(NvBlastWrapper.DLL_NAME)] - static extern void NvBlastActorRelease(IntPtr actor); - - [DllImport(NvBlastWrapper.DLL_NAME)] - static extern UInt32 NvBlastActorGetVisibleChunkCount(IntPtr actor, NvBlastWrapper.NvBlastLog logFn); - - [DllImport(NvBlastWrapper.DLL_NAME)] - static extern UInt32 NvBlastActorGetVisibleChunkIndices([In, Out] UInt32[] visibleChunkIndices, UInt32 visibleChunkIndicesSize, IntPtr actor, NvBlastWrapper.NvBlastLog logFn); - - [DllImport(NvBlastWrapper.DLL_NAME)] - static extern UInt32 NvBlastActorGetGraphNodeCount(IntPtr actor, NvBlastWrapper.NvBlastLog logFn); - - [DllImport(NvBlastWrapper.DLL_NAME)] - static extern UInt32 NvBlastActorGetGraphNodeIndices([In, Out] UInt32[] graphNodeIndices, UInt32 graphNodeIndicesSize, IntPtr actor, NvBlastWrapper.NvBlastLog logFn); - - [DllImport(NvBlastWrapper.DLL_NAME)] - static extern void NvBlastActorGenerateFracture(NvBlastFractureBuffers commandBuffers, IntPtr actor, NvBlastDamageProgram program, NvBlastProgramParams programParams, NvBlastWrapper.NvBlastLog logFn, NvBlastTimers timers); - - [DllImport(NvBlastWrapper.DLL_NAME)] - static extern void NvBlastActorApplyFracture(IntPtr eventBuffers, IntPtr actor, NvBlastFractureBuffers commands, NvBlastWrapper.NvBlastLog logFn, NvBlastTimers timers); - - [DllImport(NvBlastWrapper.DLL_NAME)] - static extern UInt64 NvBlastActorSplitRequiredScratch(IntPtr actor); - - [DllImport(NvBlastWrapper.DLL_NAME)] - static extern UInt32 NvBlastActorSplit([In, Out] NvBlastActorSplitEvent result, UInt32 newActorsMaxCount, IntPtr actor, IntPtr scratch, NvBlastWrapper.NvBlastLog logFn, NvBlastTimers timers); - #endregion - - public NvBlastFamily family - { - get; - private set; - } - - public object userData = null; - - public NvBlastActor(NvBlastFamily family_, NvBlastActorDesc desc) - { - family = family_; - - var scratchSize = NvBlastActorCreateRequiredScratch(family_.asset.ptr); - var actor = NvBlastActorCreate(family.ptr, desc, NvBlastWrapper.GetScratch((int)scratchSize), NvBlastWrapper.Log); - Initialize(actor); - } - - public NvBlastActor(NvBlastFamily family_, IntPtr ptr) - { - family = family_; - - Initialize(ptr); - } - - protected override void Release() - { - NvBlastActorRelease(ptr); - } - - public UInt32 visibleChunkCount - { - get { return NvBlastActorGetVisibleChunkCount(ptr, NvBlastWrapper.Log); } - } - - public UInt32[] visibleChunkIndices - { - get - { - if(_visibleChunkIndices == null) - { - _visibleChunkIndices = new UInt32[visibleChunkCount]; - NvBlastActorGetVisibleChunkIndices(_visibleChunkIndices, visibleChunkCount, ptr, NvBlastWrapper.Log); - } - return _visibleChunkIndices; - } - } - - public UInt32 graphNodeCount - { - get { return NvBlastActorGetGraphNodeCount(ptr, NvBlastWrapper.Log); } - } - - public UInt32[] graphNodeIndices - { - get - { - if (_graphNodeIndices == null) - { - _graphNodeIndices = new UInt32[graphNodeCount]; - NvBlastActorGetGraphNodeIndices(_graphNodeIndices, graphNodeCount, ptr, NvBlastWrapper.Log); - } - return _graphNodeIndices; - } - } - - public void GenerateFracture(NvBlastFractureBuffers buffers, NvBlastDamageProgram program, NvBlastProgramParams programParams) - { - NvBlastActorGenerateFracture(buffers, ptr, program, programParams, NvBlastWrapper.Log, null); - } - - public void ApplyFracture(NvBlastFractureBuffers commands) - { - NvBlastActorApplyFracture(IntPtr.Zero, ptr, commands, NvBlastWrapper.Log, null); - } - - public UInt32 Split(NvBlastActorSplitEvent result, UInt32 newActorsMaxCount) - { - var scratchSize = NvBlastActorSplitRequiredScratch(ptr); - UInt32 newActorsCount = NvBlastActorSplit(result, newActorsMaxCount, ptr, NvBlastWrapper.GetScratch((int)scratchSize), NvBlastWrapper.Log, null); - if(result.deletedActor != IntPtr.Zero) - { - ResetPtr(); - } - return newActorsCount; - } - - private UInt32[] _visibleChunkIndices = null; - private UInt32[] _graphNodeIndices = null; -} - +using System; +using System.Collections; +using System.Collections.Generic; +using System.Runtime.InteropServices; +using UnityEngine; +using UnityEngine.Assertions; + +public struct NvBlastChunkDesc +{ + public enum Flags + { + NoFlags = 0, + SupportFlag = (1 << 0) + }; + + /** Central position in chunk. */ + public Single c0; + public Single c1; + public Single c2; + + + /** Volume of chunk. */ + public Single volume; + + /** Index of this chunk's parent. If this is a root chunk, then this value must be UINT32_MAX. */ + public UInt32 parentChunkIndex; + + /** See Flags enum for possible flags. */ + public UInt32 flags; + + /** User-supplied data which will be accessible to the user in chunk fracture events. */ + public UInt32 userData; +} + +public struct NvBlastBond +{ + public Single n0; + public Single n1; + public Single n2; + + public Single area; + + public Single c0; + public Single c1; + public Single c2; + + UInt32 userData; +}; + +public struct NvBlastBondDesc +{ + /** The indices of the chunks linked by this bond. They must be different support chunk indices. */ + public UInt32 chunk0; + public UInt32 chunk1; + + /** Bond data (see NvBlastBond). */ + public NvBlastBond bond; +} + +[StructLayout(LayoutKind.Sequential)] +public class NvBlastAssetDesc +{ + public UInt32 chunkCount; + public NvBlastChunkDesc[] chunkDescs; + public UInt32 bondCount; + public NvBlastBondDesc[] bondDescs; +} + +/** +Actor descriptor, used to create an instance of an NvBlastAsset with NvBlastActorCreate + 6 +See NvBlastActorCreate. +*/ +[StructLayout(LayoutKind.Sequential)] +public class NvBlastActorDesc +{ + /** + Initial health of all bonds, if initialBondHealths is NULL (see initialBondHealths). + */ + public Single uniformInitialBondHealth; + + /** + Initial bond healths. If not NULL, this array must be of length NvBlastAssetGetChunkCount(asset, ... ). + If NULL, uniformInitialBondHealth must be set. + */ + public Single[] initialBondHealths = null; + + /** + Initial health of all lower-support chunks, if initialSupportChunkHealths is NULL (see initialSupportChunkHealths). + */ + public Single uniformInitialLowerSupportChunkHealth; + + /** + Initial health of all support chunks. If not NULL, this must be of length + NvBlastAssetGetSupportGraph(asset, ... ).nodeCount. The elements in the initialSupportChunkHealth + array will correspond to the chunk indices in the NvBlastAssetGetSupportGraph(asset, ... ).chunkIndices + array. Every descendent of a support chunk will have its health initialized to its ancestor support + chunk's health, so this initializes all lower-support chunk healths. + If NULL, uniformInitialLowerSupportChunkHealth must be set. + */ + public Single[] initialSupportChunkHealths = null; +}; + + +public struct NvBlastChunk +{ + /** + Central position for the chunk's volume + */ + public Single c0; + public Single c1; + public Single c2; + + /** + Volume of the chunk + */ + public Single volume; + + /** + Index of parent (UINT32_MAX denotes no parent) + */ + public UInt32 parentChunkIndex; + + /** + Index of first child + */ + public UInt32 firstChildIndex; + + /** + Stop for child indices + */ + public UInt32 childIndexStop; + + /** + Field for user to associate with external data + */ + public UInt32 userData; +}; + +public struct NvBlastChunkGraph +{ + UInt32 nodeCount; + public IntPtr chunkIndices; + public IntPtr adjacencyPartition; + public IntPtr adjacentNodeIndices; + public IntPtr adjacentBondIndices; +}; + +[StructLayout(LayoutKind.Sequential)] +public class NvBlastTimers +{ + public Int64 material; //!< Time spent in material function + public Int64 fracture; //!< Time spent applying damage + public Int64 island; //!< Time spent discovering islands + public Int64 partition; //!< Time spent partitioning the graph + public Int64 visibility; //!< Time spent updating visibility +}; + + +/////////////////////////////////////////////////////////////////////////////// +// Types used for damage and fracturing +/////////////////////////////////////////////////////////////////////////////// + +public struct NvBlastChunkFractureData +{ + public UInt32 userdata; //!< chunk's user data + public UInt32 chunkIndex; //!< asset chunk index + public Single health; //!< health value (damage or remains) +}; + +public struct NvBlastBondFractureData +{ + public UInt32 userdata; //!< bond's user data + public UInt32 nodeIndex0; //!< graph node index of bond + public UInt32 nodeIndex1; //!< pair graph node index of bond + public Single health; //!< health value (damage or remains) +}; + +[StructLayout(LayoutKind.Sequential)] +public class NvBlastFractureBuffers +{ + public UInt32 bondFractureCount; + public UInt32 chunkFractureCount; + public IntPtr bondFractures; // NvBlastBondFractureData[] + public IntPtr chunkFractures; // NvBlastChunkFractureData[] +}; + +[StructLayout(LayoutKind.Sequential)] +public class NvBlastActorSplitEvent +{ + public IntPtr deletedActor; //!< deleted actor or nullptr if actor has not changed + public IntPtr newActors; //!< list of created actors +}; + +[StructLayout(LayoutKind.Sequential)] +public class NvBlastGraphShaderActor +{ + UInt32 firstGraphNodeIndex; // 0) + { + Marshal.FreeHGlobal(_scratch); + _scratch = IntPtr.Zero; + } + } + + public void Dispose() + { + Dispose(true); + } + + protected virtual void Dispose(bool bDisposing) + { + releaseScratch(); + + if (bDisposing) + { + GC.SuppressFinalize(this); + } + } + + ~GreedyScratch() + { + Dispose(false); + } + + private int _size = 0; + private IntPtr _scratch = IntPtr.Zero; +} + + +public abstract class DisposablePtr : IDisposable +{ + protected void Initialize(IntPtr ptr) + { + Assert.IsTrue(this._ptr == IntPtr.Zero); + this._ptr = ptr; + } + + protected void ResetPtr() + { + this._ptr = IntPtr.Zero; + } + + protected abstract void Release(); + + public IntPtr ptr + { + get { return _ptr; } + } + + + public void Dispose() + { + Dispose(true); + } + + protected virtual void Dispose(bool bDisposing) + { + if (_ptr != IntPtr.Zero) + { + Release(); + _ptr = IntPtr.Zero; + } + + if (bDisposing) + { + GC.SuppressFinalize(this); + } + } + + ~DisposablePtr() + { + Dispose(false); + } + + private IntPtr _ptr = IntPtr.Zero; +} + + +public class NvBlastAsset : DisposablePtr +{ + #region Dll + [DllImport(NvBlastWrapper.DLL_NAME)] + static extern UInt64 NvBlastAssetCreateRequiredScratch(NvBlastAssetDesc desc); + + [DllImport(NvBlastWrapper.DLL_NAME)] + static extern IntPtr NvBlastAssetCreate(NvBlastAssetDesc desc, NvBlastWrapper.NvBlastAlloc allocFn, IntPtr scratch, NvBlastWrapper.NvBlastLog logFn); + + [DllImport(NvBlastWrapper.DLL_NAME)] + static extern void NvBlastAssetRelease(IntPtr asset, NvBlastWrapper.NvBlastFree freeFn, NvBlastWrapper.NvBlastLog logFn); + + [DllImport(NvBlastWrapper.DLL_NAME)] + static extern UInt32 NvBlastAssetGetLeafChunkCount(IntPtr asset, NvBlastWrapper.NvBlastLog logFn); + + [DllImport(NvBlastWrapper.DLL_NAME)] + static extern NvBlastChunkGraph NvBlastAssetGetSupportGraph(IntPtr asset, NvBlastWrapper.NvBlastLog logFn); + #endregion + + public NvBlastAsset(NvBlastAssetDesc desc) + { + var scratchSize = NvBlastAssetCreateRequiredScratch(desc); + var asset = NvBlastAssetCreate(desc, NvBlastWrapper.Alloc, NvBlastWrapper.GetScratch((int)scratchSize), NvBlastWrapper.Log); + Initialize(asset); + } + + protected override void Release() + { + NvBlastAssetRelease(ptr, NvBlastWrapper.Free, NvBlastWrapper.Log); + } + + public UInt32 leafChunkCount + { + get + { + return NvBlastAssetGetLeafChunkCount(ptr, NvBlastWrapper.Log); + } + } + + public NvBlastChunkGraph chunkGraph + { + get + { + if (!_graph.HasValue) + { + _graph = NvBlastAssetGetSupportGraph(ptr, NvBlastWrapper.Log); + } + return _graph.Value; + } + } + + private NvBlastChunkGraph? _graph = null; +} + + +public class NvBlastFamily : DisposablePtr +{ + #region Dll + [DllImport(NvBlastWrapper.DLL_NAME)] + static extern IntPtr NvBlastFamilyCreate(IntPtr asset, NvBlastWrapper.NvBlastAlloc allocFn, NvBlastWrapper.NvBlastLog logFn); + + [DllImport(NvBlastWrapper.DLL_NAME)] + static extern void NvBlastFamilyRelease(IntPtr family, NvBlastWrapper.NvBlastFree freeFn, NvBlastWrapper.NvBlastLog logFn); + #endregion + + public NvBlastAsset asset + { + get; + private set; + } + + public NvBlastFamily(NvBlastAsset asset_) + { + asset = asset_; + var family = NvBlastFamilyCreate(asset.ptr, NvBlastWrapper.Alloc, NvBlastWrapper.Log); + Initialize(family); + } + + protected override void Release() + { + NvBlastFamilyRelease(ptr, NvBlastWrapper.Free, NvBlastWrapper.Log); + } +} + + +public class NvBlastActor : DisposablePtr +{ + #region Dll + [DllImport(NvBlastWrapper.DLL_NAME)] + static extern UInt64 NvBlastActorCreateRequiredScratch(IntPtr asset); + + [DllImport(NvBlastWrapper.DLL_NAME)] + static extern IntPtr NvBlastActorCreate(IntPtr family, NvBlastActorDesc desc, IntPtr scratch, NvBlastWrapper.NvBlastLog logFn); + + [DllImport(NvBlastWrapper.DLL_NAME)] + static extern void NvBlastActorRelease(IntPtr actor); + + [DllImport(NvBlastWrapper.DLL_NAME)] + static extern UInt32 NvBlastActorGetVisibleChunkCount(IntPtr actor, NvBlastWrapper.NvBlastLog logFn); + + [DllImport(NvBlastWrapper.DLL_NAME)] + static extern UInt32 NvBlastActorGetVisibleChunkIndices([In, Out] UInt32[] visibleChunkIndices, UInt32 visibleChunkIndicesSize, IntPtr actor, NvBlastWrapper.NvBlastLog logFn); + + [DllImport(NvBlastWrapper.DLL_NAME)] + static extern UInt32 NvBlastActorGetGraphNodeCount(IntPtr actor, NvBlastWrapper.NvBlastLog logFn); + + [DllImport(NvBlastWrapper.DLL_NAME)] + static extern UInt32 NvBlastActorGetGraphNodeIndices([In, Out] UInt32[] graphNodeIndices, UInt32 graphNodeIndicesSize, IntPtr actor, NvBlastWrapper.NvBlastLog logFn); + + [DllImport(NvBlastWrapper.DLL_NAME)] + static extern void NvBlastActorGenerateFracture(NvBlastFractureBuffers commandBuffers, IntPtr actor, NvBlastDamageProgram program, NvBlastProgramParams programParams, NvBlastWrapper.NvBlastLog logFn, NvBlastTimers timers); + + [DllImport(NvBlastWrapper.DLL_NAME)] + static extern void NvBlastActorApplyFracture(IntPtr eventBuffers, IntPtr actor, NvBlastFractureBuffers commands, NvBlastWrapper.NvBlastLog logFn, NvBlastTimers timers); + + [DllImport(NvBlastWrapper.DLL_NAME)] + static extern UInt64 NvBlastActorSplitRequiredScratch(IntPtr actor); + + [DllImport(NvBlastWrapper.DLL_NAME)] + static extern UInt32 NvBlastActorSplit([In, Out] NvBlastActorSplitEvent result, UInt32 newActorsMaxCount, IntPtr actor, IntPtr scratch, NvBlastWrapper.NvBlastLog logFn, NvBlastTimers timers); + #endregion + + public NvBlastFamily family + { + get; + private set; + } + + public object userData = null; + + public NvBlastActor(NvBlastFamily family_, NvBlastActorDesc desc) + { + family = family_; + + var scratchSize = NvBlastActorCreateRequiredScratch(family_.asset.ptr); + var actor = NvBlastActorCreate(family.ptr, desc, NvBlastWrapper.GetScratch((int)scratchSize), NvBlastWrapper.Log); + Initialize(actor); + } + + public NvBlastActor(NvBlastFamily family_, IntPtr ptr) + { + family = family_; + + Initialize(ptr); + } + + protected override void Release() + { + NvBlastActorRelease(ptr); + } + + public UInt32 visibleChunkCount + { + get { return NvBlastActorGetVisibleChunkCount(ptr, NvBlastWrapper.Log); } + } + + public UInt32[] visibleChunkIndices + { + get + { + if(_visibleChunkIndices == null) + { + _visibleChunkIndices = new UInt32[visibleChunkCount]; + NvBlastActorGetVisibleChunkIndices(_visibleChunkIndices, visibleChunkCount, ptr, NvBlastWrapper.Log); + } + return _visibleChunkIndices; + } + } + + public UInt32 graphNodeCount + { + get { return NvBlastActorGetGraphNodeCount(ptr, NvBlastWrapper.Log); } + } + + public UInt32[] graphNodeIndices + { + get + { + if (_graphNodeIndices == null) + { + _graphNodeIndices = new UInt32[graphNodeCount]; + NvBlastActorGetGraphNodeIndices(_graphNodeIndices, graphNodeCount, ptr, NvBlastWrapper.Log); + } + return _graphNodeIndices; + } + } + + public void GenerateFracture(NvBlastFractureBuffers buffers, NvBlastDamageProgram program, NvBlastProgramParams programParams) + { + NvBlastActorGenerateFracture(buffers, ptr, program, programParams, NvBlastWrapper.Log, null); + } + + public void ApplyFracture(NvBlastFractureBuffers commands) + { + NvBlastActorApplyFracture(IntPtr.Zero, ptr, commands, NvBlastWrapper.Log, null); + } + + public UInt32 Split(NvBlastActorSplitEvent result, UInt32 newActorsMaxCount) + { + var scratchSize = NvBlastActorSplitRequiredScratch(ptr); + UInt32 newActorsCount = NvBlastActorSplit(result, newActorsMaxCount, ptr, NvBlastWrapper.GetScratch((int)scratchSize), NvBlastWrapper.Log, null); + if(result.deletedActor != IntPtr.Zero) + { + ResetPtr(); + } + return newActorsCount; + } + + private UInt32[] _visibleChunkIndices = null; + private UInt32[] _graphNodeIndices = null; +} + diff --git a/examples/UnityExample/Assets/Plugins/Blast/NvBlastWrapper.cs.meta b/examples/UnityExample/Assets/Plugins/Blast/NvBlastWrapper.cs.meta old mode 100644 new mode 100755 index 6cb40de..6a5ccd6 --- a/examples/UnityExample/Assets/Plugins/Blast/NvBlastWrapper.cs.meta +++ b/examples/UnityExample/Assets/Plugins/Blast/NvBlastWrapper.cs.meta @@ -1,12 +1,12 @@ -fileFormatVersion: 2 -guid: 50e876cfa58ea5a46935955772ce78d6 -timeCreated: 1481552179 -licenseType: Free -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: 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b/examples/UnityExample/Assets/Scripts.meta @@ -1,9 +1,9 @@ -fileFormatVersion: 2 -guid: c68a13922b97bab4da262a0e7422de7f -folderAsset: yes -timeCreated: 1481018329 -licenseType: Free -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: +fileFormatVersion: 2 +guid: c68a13922b97bab4da262a0e7422de7f +folderAsset: yes +timeCreated: 1481018329 +licenseType: Free +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/examples/UnityExample/Assets/Scripts/CubeAssetGenerator.cs b/examples/UnityExample/Assets/Scripts/CubeAssetGenerator.cs old mode 100644 new mode 100755 index fdb6fa0..55f50fb --- a/examples/UnityExample/Assets/Scripts/CubeAssetGenerator.cs +++ b/examples/UnityExample/Assets/Scripts/CubeAssetGenerator.cs @@ -1,183 +1,183 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class CubeAsset -{ - public struct DepthInfo - { - public DepthInfo(Vector3 slices, NvBlastChunkDesc.Flags flag_ = NvBlastChunkDesc.Flags.NoFlags) - { - this.slicesPerAxis = slices; - this.flag = flag_; - } - - public Vector3 slicesPerAxis; - public NvBlastChunkDesc.Flags flag; - }; - - public enum BondFlags - { - NO_BONDS = 0, - X_BONDS = 1, - Y_BONDS = 2, - Z_BONDS = 4, - ALL_BONDS = X_BONDS | Y_BONDS | Z_BONDS - }; - - public class Settings - { - public List depths = new List(); - public Vector3 extents; - public BondFlags bondFlags = BondFlags.ALL_BONDS; - public float staticHeight = float.NegativeInfinity; - }; - - public struct BlastChunkCube - { - public BlastChunkCube(Vector3 position_, Vector3 extents_, bool isStatic_) - { - this.position = position_; - this.extents = extents_; - this.isStatic = isStatic_; - } - - public Vector3 position; - public Vector3 extents; - public bool isStatic; - }; - - public List chunks = new List(); - public NvBlastAssetDesc solverAssetDesc = new NvBlastAssetDesc(); - public Vector3 extents { get; private set; } - - public static CubeAsset generate(Settings settings) - { - CubeAsset asset = new CubeAsset(); - asset.extents = settings.extents; - - List solverChunks = new List(); - List solverBonds = new List(); - - // initial params - List depthStartIDs = new List(); - List depthSlicesPerAxisTotal = new List(); - uint currentID = 0; - Vector3 extents = settings.extents; - - // Iterate over depths and create children - for (int depth = 0; depth 0 && (settings.bondFlags & BondFlags.X_BONDS) != 0) - { - Vector3 xNeighborPosition = position - new Vector3(extents.x, 0, 0); - uint neighborID = chunkDesc.userData - 1; - - fillBondDesc(solverBonds, chunkDesc.userData, neighborID, position, xNeighborPosition, extents, extents.y* extents.z); - } - - // y-neighbor - if (y > 0 && (settings.bondFlags & BondFlags.Y_BONDS) != 0) - { - Vector3 yNeighborPosition = position - new Vector3(0, extents.y, 0); - uint neighborID = chunkDesc.userData - (uint)slicesPerAxisTotal.x; - - fillBondDesc(solverBonds, chunkDesc.userData, neighborID, position, yNeighborPosition, extents, extents.z* extents.x); - } - - // z-neighbor - if (z > 0 && (settings.bondFlags & BondFlags.Z_BONDS) != 0) - { - Vector3 zNeighborPosition = position - new Vector3(0, 0, extents.z); - uint neighborID = chunkDesc.userData - (uint)slicesPerAxisTotal.x * (uint)slicesPerAxisTotal.y; - - fillBondDesc(solverBonds, chunkDesc.userData, neighborID, position, zNeighborPosition, extents, extents.x* extents.y); - } - } - - asset.chunks.Add(new BlastChunkCube(position, extents, isStatic)); - } - } - } - } - - // Prepare solver asset desc - asset.solverAssetDesc.chunkCount = (uint)solverChunks.Count; - asset.solverAssetDesc.chunkDescs = solverChunks.ToArray(); - asset.solverAssetDesc.bondCount = (uint)solverBonds.Count; - asset.solverAssetDesc.bondDescs = solverBonds.ToArray(); - - // Reorder chunks - uint[] chunkReorderMap = new uint[asset.solverAssetDesc.chunkCount]; - NvBlastExtUtilsWrapper.ReorderAssetDescChunks(asset.solverAssetDesc, chunkReorderMap); - BlastChunkCube[] chunksTemp = asset.chunks.ToArray(); - for (uint i = 0; i < chunkReorderMap.Length; ++i) - { - asset.chunks[(int)chunkReorderMap[i]] = chunksTemp[i]; - } - - return asset; - } - - static void fillBondDesc(List bondDescs, uint id0, uint id1, Vector3 pos0, Vector3 pos1, Vector3 size, float area) - { - NvBlastBondDesc bondDesc = new NvBlastBondDesc(); - bondDesc.chunk0 = id0; - bondDesc.chunk1 = id1; - bondDesc.bond.area = area; - Vector3 centroid = (pos0 + pos1) * 0.5f; - bondDesc.bond.c0 = centroid.x; - bondDesc.bond.c1 = centroid.y; - bondDesc.bond.c2 = centroid.z; - Vector3 normal = (pos0 - pos1).normalized; - bondDesc.bond.n0 = normal.x; - bondDesc.bond.n1= normal.y; - bondDesc.bond.n2 = normal.z; - bondDescs.Add(bondDesc); - } -} +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class CubeAsset +{ + public struct DepthInfo + { + public DepthInfo(Vector3 slices, NvBlastChunkDesc.Flags flag_ = NvBlastChunkDesc.Flags.NoFlags) + { + this.slicesPerAxis = slices; + this.flag = flag_; + } + + public Vector3 slicesPerAxis; + public NvBlastChunkDesc.Flags flag; + }; + + public enum BondFlags + { + NO_BONDS = 0, + X_BONDS = 1, + Y_BONDS = 2, + Z_BONDS = 4, + ALL_BONDS = X_BONDS | Y_BONDS | Z_BONDS + }; + + public class Settings + { + public List depths = new List(); + public Vector3 extents; + public BondFlags bondFlags = BondFlags.ALL_BONDS; + public float staticHeight = float.NegativeInfinity; + }; + + public struct BlastChunkCube + { + public BlastChunkCube(Vector3 position_, Vector3 extents_, bool isStatic_) + { + this.position = position_; + this.extents = extents_; + this.isStatic = isStatic_; + } + + public Vector3 position; + public Vector3 extents; + public bool isStatic; + }; + + public List chunks = new List(); + public NvBlastAssetDesc solverAssetDesc = new NvBlastAssetDesc(); + public Vector3 extents { get; private set; } + + public static CubeAsset generate(Settings settings) + { + CubeAsset asset = new CubeAsset(); + asset.extents = settings.extents; + + List solverChunks = new List(); + List solverBonds = new List(); + + // initial params + List depthStartIDs = new List(); + List depthSlicesPerAxisTotal = new List(); + uint currentID = 0; + Vector3 extents = settings.extents; + + // Iterate over depths and create children + for (int depth = 0; depth 0 && (settings.bondFlags & BondFlags.X_BONDS) != 0) + { + Vector3 xNeighborPosition = position - new Vector3(extents.x, 0, 0); + uint neighborID = chunkDesc.userData - 1; + + fillBondDesc(solverBonds, chunkDesc.userData, neighborID, position, xNeighborPosition, extents, extents.y* extents.z); + } + + // y-neighbor + if (y > 0 && (settings.bondFlags & BondFlags.Y_BONDS) != 0) + { + Vector3 yNeighborPosition = position - new Vector3(0, extents.y, 0); + uint neighborID = chunkDesc.userData - (uint)slicesPerAxisTotal.x; + + fillBondDesc(solverBonds, chunkDesc.userData, neighborID, position, yNeighborPosition, extents, extents.z* extents.x); + } + + // z-neighbor + if (z > 0 && (settings.bondFlags & BondFlags.Z_BONDS) != 0) + { + Vector3 zNeighborPosition = position - new Vector3(0, 0, extents.z); + uint neighborID = chunkDesc.userData - (uint)slicesPerAxisTotal.x * (uint)slicesPerAxisTotal.y; + + fillBondDesc(solverBonds, chunkDesc.userData, neighborID, position, zNeighborPosition, extents, extents.x* extents.y); + } + } + + asset.chunks.Add(new BlastChunkCube(position, extents, isStatic)); + } + } + } + } + + // Prepare solver asset desc + asset.solverAssetDesc.chunkCount = (uint)solverChunks.Count; + asset.solverAssetDesc.chunkDescs = solverChunks.ToArray(); + asset.solverAssetDesc.bondCount = (uint)solverBonds.Count; + asset.solverAssetDesc.bondDescs = solverBonds.ToArray(); + + // Reorder chunks + uint[] chunkReorderMap = new uint[asset.solverAssetDesc.chunkCount]; + NvBlastExtUtilsWrapper.ReorderAssetDescChunks(asset.solverAssetDesc, chunkReorderMap); + BlastChunkCube[] chunksTemp = asset.chunks.ToArray(); + for (uint i = 0; i < chunkReorderMap.Length; ++i) + { + asset.chunks[(int)chunkReorderMap[i]] = chunksTemp[i]; + } + + return asset; + } + + static void fillBondDesc(List bondDescs, uint id0, uint id1, Vector3 pos0, Vector3 pos1, Vector3 size, float area) + { + NvBlastBondDesc bondDesc = new NvBlastBondDesc(); + bondDesc.chunk0 = id0; + bondDesc.chunk1 = id1; + bondDesc.bond.area = area; + Vector3 centroid = (pos0 + pos1) * 0.5f; + bondDesc.bond.c0 = centroid.x; + bondDesc.bond.c1 = centroid.y; + bondDesc.bond.c2 = centroid.z; + Vector3 normal = (pos0 - pos1).normalized; + bondDesc.bond.n0 = normal.x; + bondDesc.bond.n1= normal.y; + bondDesc.bond.n2 = normal.z; + bondDescs.Add(bondDesc); + } +} diff --git a/examples/UnityExample/Assets/Scripts/CubeAssetGenerator.cs.meta b/examples/UnityExample/Assets/Scripts/CubeAssetGenerator.cs.meta old mode 100644 new mode 100755 index 0a37254..a7da492 --- a/examples/UnityExample/Assets/Scripts/CubeAssetGenerator.cs.meta +++ b/examples/UnityExample/Assets/Scripts/CubeAssetGenerator.cs.meta @@ -1,12 +1,12 @@ -fileFormatVersion: 2 -guid: efa082786df108947a6fb5d672c1fb1a -timeCreated: 1481121968 -licenseType: Free -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: +fileFormatVersion: 2 +guid: efa082786df108947a6fb5d672c1fb1a +timeCreated: 1481121968 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/examples/UnityExample/Assets/Scripts/CubeFamily.cs b/examples/UnityExample/Assets/Scripts/CubeFamily.cs old mode 100644 new mode 100755 index fda0760..0d77853 --- a/examples/UnityExample/Assets/Scripts/CubeFamily.cs +++ b/examples/UnityExample/Assets/Scripts/CubeFamily.cs @@ -1,202 +1,202 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using System.Runtime.InteropServices; -using UnityEngine; - - -public class CubeFamily : MonoBehaviour -{ - public void Initialize(CubeAsset asset) - { - // Blast asset creation - _cubeAsset = asset; - - NvBlastAssetDesc desc = _cubeAsset.solverAssetDesc; - _blastAsset = new NvBlastAsset(desc); - Debug.Log(_blastAsset.leafChunkCount); - - // Actual Cubes - var cubePrefab = Resources.Load("CubePrefab"); - _cubes = new GameObject[desc.chunkCount]; - for (int i = 0; i < desc.chunkCount; ++i) - { - GameObject cube = GameObject.Instantiate(cubePrefab); - cube.transform.parent = transform; - cube.transform.localScale = _cubeAsset.chunks[i].extents; - cube.transform.localPosition = _cubeAsset.chunks[i].position; - cube.transform.localRotation = Quaternion.identity; - cube.SetActive(false); - Color color = Color.HSVToRGB(UnityEngine.Random.Range(0f, 1f), 0.42f, 1.0f); - cube.GetComponent().material.color = color; - _cubes[i] = cube; - } - - // First actor - _blastFamily = new NvBlastFamily(_blastAsset); - - NvBlastActorDesc actorDesc = new NvBlastActorDesc(); - actorDesc.uniformInitialBondHealth = 1.0f; - actorDesc.uniformInitialLowerSupportChunkHealth = 1.0f; - var actor = new NvBlastActor(_blastFamily, actorDesc); - Debug.Log(actor.visibleChunkCount); - - OnActorCreated(actor, Vector3.zero, Quaternion.identity); - - // Reserved buffers - _fractureBuffers = new NvBlastFractureBuffers(); - _fractureBuffers.chunkFractures = Marshal.AllocHGlobal((int)desc.chunkCount * Marshal.SizeOf(typeof(NvBlastChunkFractureData))); - _fractureBuffers.bondFractures = Marshal.AllocHGlobal((int)desc.bondCount * Marshal.SizeOf(typeof(NvBlastBondFractureData))); - _leafChunkCount = (uint)_blastAsset.leafChunkCount; - _newActorsBuffer = Marshal.AllocHGlobal((int)_leafChunkCount * Marshal.SizeOf(typeof(IntPtr))); - } - - private void OnActorCreated(NvBlastActor actor, Vector3 localPosition, Quaternion localRotation) - { - var rigidBodyGO = new GameObject("RigidActor"); - rigidBodyGO.transform.SetParent(this.transform, false); - var rigidbody = rigidBodyGO.AddComponent(); - rigidbody.transform.localPosition = localPosition; - rigidbody.transform.localRotation = localRotation; - - // chunks - var chunkIndices = actor.visibleChunkIndices; - foreach (var chunkIndex in chunkIndices) - { - var chunkCube = _cubes[chunkIndex]; - chunkCube.transform.SetParent(rigidbody.transform, false); - chunkCube.SetActive(true); - } - - // search for static chunks - var graphNodeIndices = actor.graphNodeIndices; - var chunkGraph = _blastAsset.chunkGraph; - foreach(var node in graphNodeIndices) - { - var chunkIndex = Marshal.ReadInt32(chunkGraph.chunkIndices, Marshal.SizeOf(typeof(UInt32)) * (int)node); - var chunkCube = _cubeAsset.chunks[chunkIndex]; - if(chunkCube.isStatic) - { - rigidbody.isKinematic = true; - break; - } - } - - actor.userData = rigidbody; - _actors.Add(rigidbody, actor); - } - - private void OnActorDestroyed(NvBlastActor actor) - { - var chunkIndices = actor.visibleChunkIndices; - foreach (var chunkIndex in chunkIndices) - { - var chunkCube = _cubes[chunkIndex]; - chunkCube.transform.SetParent(transform, false); - chunkCube.SetActive(false); - } - - var rigidbody = (actor.userData as Rigidbody); - _actors.Remove(rigidbody); - Destroy(rigidbody.gameObject); - actor.userData = null; - } - - public void ApplyRadialDamage(Vector3 position, float minRadius, float maxRadius, float compressive) - { - var hits = Physics.OverlapSphere(position, maxRadius); - foreach (var hit in hits) - { - var rb = hit.GetComponentInParent(); - if (rb != null) - { - ApplyRadialDamage(rb, position, minRadius, maxRadius, compressive); - } - } - } - - public bool ApplyRadialDamage(Rigidbody rb, Vector3 position, float minRadius, float maxRadius, float compressive) - { - if (_actors.ContainsKey(rb)) - { - Vector3 localPosition = rb.transform.InverseTransformPoint(position); - ApplyRadialDamage(_actors[rb], localPosition, minRadius, maxRadius, compressive); - return true; - } - return false; - } - - private void ApplyRadialDamage(NvBlastActor actor, Vector3 localPosition, float minRadius, float maxRadius, float compressive) - { - _fractureBuffers.chunkFractureCount = _cubeAsset.solverAssetDesc.chunkCount; - _fractureBuffers.bondFractureCount = _cubeAsset.solverAssetDesc.bondCount; - - NvBlastExtRadialDamageDesc desc = new NvBlastExtRadialDamageDesc(); - desc.minRadius = minRadius; - desc.maxRadius = maxRadius; - desc.compressive = compressive; - desc.p0 = localPosition.x; - desc.p1 = localPosition.y; - desc.p2 = localPosition.z; - - if (actor.DamageRadialFalloff(_fractureBuffers, desc, 1, null)) - { - Split(actor); - } - } - - private void Split(NvBlastActor actor) - { - NvBlastActorSplitEvent split = new NvBlastActorSplitEvent(); - split.newActors = _newActorsBuffer; - var count = actor.Split(split, _leafChunkCount); - - Vector3 localPosition = Vector3.zero; - Quaternion localRotation = Quaternion.identity; - - if (split.deletedActor != IntPtr.Zero) - { - if (actor.userData != null) - { - var parentRigidbody = (actor.userData as Rigidbody); - localPosition = parentRigidbody.transform.localPosition; - localRotation = parentRigidbody.transform.localRotation; - } - OnActorDestroyed(actor); - } - for (int i = 0; i < count; i++) - { - int elementSize = Marshal.SizeOf(typeof(IntPtr)); - var ptr = Marshal.ReadIntPtr(split.newActors, elementSize * i); - OnActorCreated(new NvBlastActor(_blastFamily, ptr), localPosition, localRotation); - } - } - - private void OnDestroy() - { - if (_fractureBuffers != null) - { - Marshal.FreeHGlobal(_fractureBuffers.chunkFractures); - Marshal.FreeHGlobal(_fractureBuffers.bondFractures); - _fractureBuffers = null; - } - - if (_newActorsBuffer != IntPtr.Zero) - { - Marshal.FreeHGlobal(_newActorsBuffer); - } - - _actors.Clear(); - _blastFamily = null; - _blastAsset = null; - } - - private CubeAsset _cubeAsset; - private NvBlastAsset _blastAsset; - private NvBlastFamily _blastFamily; - private Dictionary _actors = new Dictionary(); - private GameObject[] _cubes; - private NvBlastFractureBuffers _fractureBuffers; - private IntPtr _newActorsBuffer; - private uint _leafChunkCount; +using System; +using System.Collections; +using System.Collections.Generic; +using System.Runtime.InteropServices; +using UnityEngine; + + +public class CubeFamily : MonoBehaviour +{ + public void Initialize(CubeAsset asset) + { + // Blast asset creation + _cubeAsset = asset; + + NvBlastAssetDesc desc = _cubeAsset.solverAssetDesc; + _blastAsset = new NvBlastAsset(desc); + Debug.Log(_blastAsset.leafChunkCount); + + // Actual Cubes + var cubePrefab = Resources.Load("CubePrefab"); + _cubes = new GameObject[desc.chunkCount]; + for (int i = 0; i < desc.chunkCount; ++i) + { + GameObject cube = GameObject.Instantiate(cubePrefab); + cube.transform.parent = transform; + cube.transform.localScale = _cubeAsset.chunks[i].extents; + cube.transform.localPosition = _cubeAsset.chunks[i].position; + cube.transform.localRotation = Quaternion.identity; + cube.SetActive(false); + Color color = Color.HSVToRGB(UnityEngine.Random.Range(0f, 1f), 0.42f, 1.0f); + cube.GetComponent().material.color = color; + _cubes[i] = cube; + } + + // First actor + _blastFamily = new NvBlastFamily(_blastAsset); + + NvBlastActorDesc actorDesc = new NvBlastActorDesc(); + actorDesc.uniformInitialBondHealth = 1.0f; + actorDesc.uniformInitialLowerSupportChunkHealth = 1.0f; + var actor = new NvBlastActor(_blastFamily, actorDesc); + Debug.Log(actor.visibleChunkCount); + + OnActorCreated(actor, Vector3.zero, Quaternion.identity); + + // Reserved buffers + _fractureBuffers = new NvBlastFractureBuffers(); + _fractureBuffers.chunkFractures = Marshal.AllocHGlobal((int)desc.chunkCount * Marshal.SizeOf(typeof(NvBlastChunkFractureData))); + _fractureBuffers.bondFractures = Marshal.AllocHGlobal((int)desc.bondCount * Marshal.SizeOf(typeof(NvBlastBondFractureData))); + _leafChunkCount = (uint)_blastAsset.leafChunkCount; + _newActorsBuffer = Marshal.AllocHGlobal((int)_leafChunkCount * Marshal.SizeOf(typeof(IntPtr))); + } + + private void OnActorCreated(NvBlastActor actor, Vector3 localPosition, Quaternion localRotation) + { + var rigidBodyGO = new GameObject("RigidActor"); + rigidBodyGO.transform.SetParent(this.transform, false); + var rigidbody = rigidBodyGO.AddComponent(); + rigidbody.transform.localPosition = localPosition; + rigidbody.transform.localRotation = localRotation; + + // chunks + var chunkIndices = actor.visibleChunkIndices; + foreach (var chunkIndex in chunkIndices) + { + var chunkCube = _cubes[chunkIndex]; + chunkCube.transform.SetParent(rigidbody.transform, false); + chunkCube.SetActive(true); + } + + // search for static chunks + var graphNodeIndices = actor.graphNodeIndices; + var chunkGraph = _blastAsset.chunkGraph; + foreach(var node in graphNodeIndices) + { + var chunkIndex = Marshal.ReadInt32(chunkGraph.chunkIndices, Marshal.SizeOf(typeof(UInt32)) * (int)node); + var chunkCube = _cubeAsset.chunks[chunkIndex]; + if(chunkCube.isStatic) + { + rigidbody.isKinematic = true; + break; + } + } + + actor.userData = rigidbody; + _actors.Add(rigidbody, actor); + } + + private void OnActorDestroyed(NvBlastActor actor) + { + var chunkIndices = actor.visibleChunkIndices; + foreach (var chunkIndex in chunkIndices) + { + var chunkCube = _cubes[chunkIndex]; + chunkCube.transform.SetParent(transform, false); + chunkCube.SetActive(false); + } + + var rigidbody = (actor.userData as Rigidbody); + _actors.Remove(rigidbody); + Destroy(rigidbody.gameObject); + actor.userData = null; + } + + public void ApplyRadialDamage(Vector3 position, float minRadius, float maxRadius, float compressive) + { + var hits = Physics.OverlapSphere(position, maxRadius); + foreach (var hit in hits) + { + var rb = hit.GetComponentInParent(); + if (rb != null) + { + ApplyRadialDamage(rb, position, minRadius, maxRadius, compressive); + } + } + } + + public bool ApplyRadialDamage(Rigidbody rb, Vector3 position, float minRadius, float maxRadius, float compressive) + { + if (_actors.ContainsKey(rb)) + { + Vector3 localPosition = rb.transform.InverseTransformPoint(position); + ApplyRadialDamage(_actors[rb], localPosition, minRadius, maxRadius, compressive); + return true; + } + return false; + } + + private void ApplyRadialDamage(NvBlastActor actor, Vector3 localPosition, float minRadius, float maxRadius, float compressive) + { + _fractureBuffers.chunkFractureCount = _cubeAsset.solverAssetDesc.chunkCount; + _fractureBuffers.bondFractureCount = _cubeAsset.solverAssetDesc.bondCount; + + NvBlastExtRadialDamageDesc desc = new NvBlastExtRadialDamageDesc(); + desc.minRadius = minRadius; + desc.maxRadius = maxRadius; + desc.compressive = compressive; + desc.p0 = localPosition.x; + desc.p1 = localPosition.y; + desc.p2 = localPosition.z; + + if (actor.DamageRadialFalloff(_fractureBuffers, desc, 1, null)) + { + Split(actor); + } + } + + private void Split(NvBlastActor actor) + { + NvBlastActorSplitEvent split = new NvBlastActorSplitEvent(); + split.newActors = _newActorsBuffer; + var count = actor.Split(split, _leafChunkCount); + + Vector3 localPosition = Vector3.zero; + Quaternion localRotation = Quaternion.identity; + + if (split.deletedActor != IntPtr.Zero) + { + if (actor.userData != null) + { + var parentRigidbody = (actor.userData as Rigidbody); + localPosition = parentRigidbody.transform.localPosition; + localRotation = parentRigidbody.transform.localRotation; + } + OnActorDestroyed(actor); + } + for (int i = 0; i < count; i++) + { + int elementSize = Marshal.SizeOf(typeof(IntPtr)); + var ptr = Marshal.ReadIntPtr(split.newActors, elementSize * i); + OnActorCreated(new NvBlastActor(_blastFamily, ptr), localPosition, localRotation); + } + } + + private void OnDestroy() + { + if (_fractureBuffers != null) + { + Marshal.FreeHGlobal(_fractureBuffers.chunkFractures); + Marshal.FreeHGlobal(_fractureBuffers.bondFractures); + _fractureBuffers = null; + } + + if (_newActorsBuffer != IntPtr.Zero) + { + Marshal.FreeHGlobal(_newActorsBuffer); + } + + _actors.Clear(); + _blastFamily = null; + _blastAsset = null; + } + + private CubeAsset _cubeAsset; + private NvBlastAsset _blastAsset; + private NvBlastFamily _blastFamily; + private Dictionary _actors = new Dictionary(); + private GameObject[] _cubes; + private NvBlastFractureBuffers _fractureBuffers; + private IntPtr _newActorsBuffer; + private uint _leafChunkCount; } \ No newline at end of file diff --git a/examples/UnityExample/Assets/Scripts/CubeFamily.cs.meta b/examples/UnityExample/Assets/Scripts/CubeFamily.cs.meta old mode 100644 new mode 100755 index f61e39a..5992474 --- a/examples/UnityExample/Assets/Scripts/CubeFamily.cs.meta +++ b/examples/UnityExample/Assets/Scripts/CubeFamily.cs.meta @@ -1,12 +1,12 @@ -fileFormatVersion: 2 -guid: 0fe5c9affaa641644b99cb8e384234d4 -timeCreated: 1481725814 -licenseType: Free -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: +fileFormatVersion: 2 +guid: 0fe5c9affaa641644b99cb8e384234d4 +timeCreated: 1481725814 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/examples/UnityExample/Assets/Scripts/Demo.cs b/examples/UnityExample/Assets/Scripts/Demo.cs old mode 100644 new mode 100755 index eb60d26..725229e --- a/examples/UnityExample/Assets/Scripts/Demo.cs +++ b/examples/UnityExample/Assets/Scripts/Demo.cs @@ -1,120 +1,120 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class Demo : MonoBehaviour -{ - public GameObject hitSphere; - - void Awake () - { - generateCity(); - } - - private void generateCity() - { - const int BUILDING_TYPE_COUNT = 5; - Vector3 BUILDING_MIN_SIZE = new Vector3(10, 10, 10); - Vector3 BUILDING_MAX_SIZE = new Vector3(50, 200, 50); - - List buildingTypes = new List(BUILDING_TYPE_COUNT); - for (int i = 0; i < BUILDING_TYPE_COUNT; ++i) - { - CubeAsset.Settings settings = new CubeAsset.Settings(); - settings.depths.Add(new CubeAsset.DepthInfo(new Vector3(1, 1, 1), NvBlastChunkDesc.Flags.NoFlags)); - settings.depths.Add(new CubeAsset.DepthInfo(new Vector3(1, 2, 1), NvBlastChunkDesc.Flags.NoFlags)); - settings.depths.Add(new CubeAsset.DepthInfo(new Vector3(2, 3, 2), NvBlastChunkDesc.Flags.NoFlags)); - settings.depths.Add(new CubeAsset.DepthInfo(new Vector3(2, 2, 2), NvBlastChunkDesc.Flags.SupportFlag)); - settings.extents = new Vector3(Random.Range(BUILDING_MIN_SIZE.x, BUILDING_MAX_SIZE.x), Random.Range(BUILDING_MIN_SIZE.y, BUILDING_MAX_SIZE.y), Random.Range(BUILDING_MIN_SIZE.z, BUILDING_MAX_SIZE.z)); - settings.staticHeight = 10.0f; - - CubeAsset cubeAsset = CubeAsset.generate(settings); - - buildingTypes.Add(cubeAsset); - } - - int totalBuildings = 0; - - const float CITY_HALF_SIZE = 200.0f; - const float SPARSITY = 30.0f; - const int BUILDING_COUNT_MAX = 20; - Vector2 pos = new Vector2(-CITY_HALF_SIZE, -CITY_HALF_SIZE); - float buildingYMax = 0.0f; - while (pos.y < CITY_HALF_SIZE && totalBuildings < BUILDING_COUNT_MAX) - { - // random jump - pos.x += Random.Range(0.0f, SPARSITY); - if(pos.x > CITY_HALF_SIZE) - { - pos.x = -CITY_HALF_SIZE; - pos.y += buildingYMax + Random.Range(0.0f, SPARSITY); - buildingYMax = 0.0f; - continue; - } - - // random bulding type spawn - int type = Random.Range(0, buildingTypes.Count); - var cubeFamily = (new GameObject("Cube Actor #" + type)).AddComponent(); - CubeAsset asset = buildingTypes[type]; - cubeFamily.transform.localPosition = new Vector3(pos.x, asset.extents.y / 2.0f, pos.y); - pos.x += asset.extents.x; - buildingYMax = Mathf.Max(buildingYMax, asset.extents.z); - cubeFamily.Initialize(asset); - totalBuildings++; - } - } - - private IEnumerator applyRadialDamage(Vector3 position, float minRadius, float maxRadius, float compressive, float explosive = 3000.0f) - { - var hits = Physics.OverlapSphere(position, maxRadius); - foreach (var hit in hits) - { - var rb = hit.GetComponentInParent(); - var family = hit.GetComponentInParent(); - if (rb != null && family != null) - { - family.ApplyRadialDamage(rb, position, minRadius, maxRadius, compressive); - } - } - - yield return new WaitForEndOfFrame(); - - hits = Physics.OverlapSphere(position, maxRadius); - foreach (var hit in hits) - { - var rb = hit.GetComponentInParent(); - if(rb != null) - { - rb.AddExplosionForce(explosive, position, maxRadius, 3.0f); - } - } - } - - private void Update() - { - hitSphere.SetActive(false); - bool isActive = false; - if (true) - { - var ray = Camera.main.ScreenPointToRay(Input.mousePosition); - RaycastHit hit; - if(Physics.Raycast(ray, out hit)) - { - hitSphere.transform.position = hit.point; - isActive = true; - } - } - - _hitSphereSize += Input.GetAxis("Mouse ScrollWheel") * 10.0f; - - if (Input.GetMouseButton(0)) - { - StartCoroutine(applyRadialDamage(hitSphere.transform.position, 0.0f, _hitSphereSize, 10.0f)); - } - - hitSphere.SetActive(isActive); - hitSphere.transform.localScale = new Vector3(_hitSphereSize, _hitSphereSize, _hitSphereSize); - } - - private float _hitSphereSize = 25.0f; -} +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Demo : MonoBehaviour +{ + public GameObject hitSphere; + + void Awake () + { + generateCity(); + } + + private void generateCity() + { + const int BUILDING_TYPE_COUNT = 5; + Vector3 BUILDING_MIN_SIZE = new Vector3(10, 10, 10); + Vector3 BUILDING_MAX_SIZE = new Vector3(50, 200, 50); + + List buildingTypes = new List(BUILDING_TYPE_COUNT); + for (int i = 0; i < BUILDING_TYPE_COUNT; ++i) + { + CubeAsset.Settings settings = new CubeAsset.Settings(); + settings.depths.Add(new CubeAsset.DepthInfo(new Vector3(1, 1, 1), NvBlastChunkDesc.Flags.NoFlags)); + settings.depths.Add(new CubeAsset.DepthInfo(new Vector3(1, 2, 1), NvBlastChunkDesc.Flags.NoFlags)); + settings.depths.Add(new CubeAsset.DepthInfo(new Vector3(2, 3, 2), NvBlastChunkDesc.Flags.NoFlags)); + settings.depths.Add(new CubeAsset.DepthInfo(new Vector3(2, 2, 2), NvBlastChunkDesc.Flags.SupportFlag)); + settings.extents = new Vector3(Random.Range(BUILDING_MIN_SIZE.x, BUILDING_MAX_SIZE.x), Random.Range(BUILDING_MIN_SIZE.y, BUILDING_MAX_SIZE.y), Random.Range(BUILDING_MIN_SIZE.z, BUILDING_MAX_SIZE.z)); + settings.staticHeight = 10.0f; + + CubeAsset cubeAsset = CubeAsset.generate(settings); + + buildingTypes.Add(cubeAsset); + } + + int totalBuildings = 0; + + const float CITY_HALF_SIZE = 200.0f; + const float SPARSITY = 30.0f; + const int BUILDING_COUNT_MAX = 20; + Vector2 pos = new Vector2(-CITY_HALF_SIZE, -CITY_HALF_SIZE); + float buildingYMax = 0.0f; + while (pos.y < CITY_HALF_SIZE && totalBuildings < BUILDING_COUNT_MAX) + { + // random jump + pos.x += Random.Range(0.0f, SPARSITY); + if(pos.x > CITY_HALF_SIZE) + { + pos.x = -CITY_HALF_SIZE; + pos.y += buildingYMax + Random.Range(0.0f, SPARSITY); + buildingYMax = 0.0f; + continue; + } + + // random bulding type spawn + int type = Random.Range(0, buildingTypes.Count); + var cubeFamily = (new GameObject("Cube Actor #" + type)).AddComponent(); + CubeAsset asset = buildingTypes[type]; + cubeFamily.transform.localPosition = new Vector3(pos.x, asset.extents.y / 2.0f, pos.y); + pos.x += asset.extents.x; + buildingYMax = Mathf.Max(buildingYMax, asset.extents.z); + cubeFamily.Initialize(asset); + totalBuildings++; + } + } + + private IEnumerator applyRadialDamage(Vector3 position, float minRadius, float maxRadius, float compressive, float explosive = 3000.0f) + { + var hits = Physics.OverlapSphere(position, maxRadius); + foreach (var hit in hits) + { + var rb = hit.GetComponentInParent(); + var family = hit.GetComponentInParent(); + if (rb != null && family != null) + { + family.ApplyRadialDamage(rb, position, minRadius, maxRadius, compressive); + } + } + + yield return new WaitForEndOfFrame(); + + hits = Physics.OverlapSphere(position, maxRadius); + foreach (var hit in hits) + { + var rb = hit.GetComponentInParent(); + if(rb != null) + { + rb.AddExplosionForce(explosive, position, maxRadius, 3.0f); + } + } + } + + private void Update() + { + hitSphere.SetActive(false); + bool isActive = false; + if (true) + { + var ray = Camera.main.ScreenPointToRay(Input.mousePosition); + RaycastHit hit; + if(Physics.Raycast(ray, out hit)) + { + hitSphere.transform.position = hit.point; + isActive = true; + } + } + + _hitSphereSize += Input.GetAxis("Mouse ScrollWheel") * 10.0f; + + if (Input.GetMouseButton(0)) + { + StartCoroutine(applyRadialDamage(hitSphere.transform.position, 0.0f, _hitSphereSize, 10.0f)); + } + + hitSphere.SetActive(isActive); + hitSphere.transform.localScale = new Vector3(_hitSphereSize, _hitSphereSize, _hitSphereSize); + } + + private float _hitSphereSize = 25.0f; +} diff --git a/examples/UnityExample/Assets/Scripts/Demo.cs.meta b/examples/UnityExample/Assets/Scripts/Demo.cs.meta old mode 100644 new mode 100755 index edd0d3b..5e49416 --- a/examples/UnityExample/Assets/Scripts/Demo.cs.meta +++ b/examples/UnityExample/Assets/Scripts/Demo.cs.meta @@ -1,12 +1,12 @@ -fileFormatVersion: 2 -guid: 7a62789bffb0bef4e9757f9848620e3f -timeCreated: 1481120125 -licenseType: Free -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: +fileFormatVersion: 2 +guid: 7a62789bffb0bef4e9757f9848620e3f +timeCreated: 1481120125 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/examples/UnityExample/Assets/Scripts/FreeCamera.cs b/examples/UnityExample/Assets/Scripts/FreeCamera.cs old mode 100644 new mode 100755 index 1e9fd67..552ed3b --- a/examples/UnityExample/Assets/Scripts/FreeCamera.cs +++ b/examples/UnityExample/Assets/Scripts/FreeCamera.cs @@ -1,61 +1,61 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class FreeCamera : MonoBehaviour -{ - public float cameraSensitivity = 90; - public float climbSpeed = 4; - public float normalMoveSpeed = 10; - public float slowMoveFactor = 0.25f; - public float fastMoveFactor = 3; - - private float rotationX = 0.0f; - private float rotationY = 0.0f; - - void Start() - { - Cursor.lockState = CursorLockMode.Confined; - rotationX = transform.localRotation.eulerAngles.y; - rotationY = -transform.localRotation.eulerAngles.x; - } - - void Update() - { - if(!Input.GetMouseButton(1)) - { - return; - } - - rotationX += Input.GetAxis("Mouse X") * cameraSensitivity * Time.deltaTime; - rotationY += Input.GetAxis("Mouse Y") * cameraSensitivity * Time.deltaTime; - rotationY = Mathf.Clamp(rotationY, -90, 90); - - transform.localRotation = Quaternion.AngleAxis(rotationX, Vector3.up); - transform.localRotation *= Quaternion.AngleAxis(rotationY, Vector3.left); - - if (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift)) - { - transform.position += transform.forward * (normalMoveSpeed * fastMoveFactor) * Input.GetAxis("Vertical") * Time.deltaTime; - transform.position += transform.right * (normalMoveSpeed * fastMoveFactor) * Input.GetAxis("Horizontal") * Time.deltaTime; - } - else if (Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl)) - { - transform.position += transform.forward * (normalMoveSpeed * slowMoveFactor) * Input.GetAxis("Vertical") * Time.deltaTime; - transform.position += transform.right * (normalMoveSpeed * slowMoveFactor) * Input.GetAxis("Horizontal") * Time.deltaTime; - } - else - { - transform.position += transform.forward * normalMoveSpeed * Input.GetAxis("Vertical") * Time.deltaTime; - transform.position += transform.right * normalMoveSpeed * Input.GetAxis("Horizontal") * Time.deltaTime; - } - - if (Input.GetKey(KeyCode.Q)) { transform.position -= transform.up * climbSpeed * Time.deltaTime; } - if (Input.GetKey(KeyCode.E)) { transform.position += transform.up * climbSpeed * Time.deltaTime; } - - //if (Input.GetKeyDown(KeyCode.End)) - //{ - // Cursor.lockState = (Cursor.lockState == CursorLockMode.Confined) ? CursorLockMode.None : CursorLockMode.Confined; - //} - } -} +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class FreeCamera : MonoBehaviour +{ + public float cameraSensitivity = 90; + public float climbSpeed = 4; + public float normalMoveSpeed = 10; + public float slowMoveFactor = 0.25f; + public float fastMoveFactor = 3; + + private float rotationX = 0.0f; + private float rotationY = 0.0f; + + void Start() + { + Cursor.lockState = CursorLockMode.Confined; + rotationX = transform.localRotation.eulerAngles.y; + rotationY = -transform.localRotation.eulerAngles.x; + } + + void Update() + { + if(!Input.GetMouseButton(1)) + { + return; + } + + rotationX += Input.GetAxis("Mouse X") * cameraSensitivity * Time.deltaTime; + rotationY += Input.GetAxis("Mouse Y") * cameraSensitivity * Time.deltaTime; + rotationY = Mathf.Clamp(rotationY, -90, 90); + + transform.localRotation = Quaternion.AngleAxis(rotationX, Vector3.up); + transform.localRotation *= Quaternion.AngleAxis(rotationY, Vector3.left); + + if (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift)) + { + transform.position += transform.forward * (normalMoveSpeed * fastMoveFactor) * Input.GetAxis("Vertical") * Time.deltaTime; + transform.position += transform.right * (normalMoveSpeed * fastMoveFactor) * Input.GetAxis("Horizontal") * Time.deltaTime; + } + else if (Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl)) + { + transform.position += transform.forward * (normalMoveSpeed * slowMoveFactor) * Input.GetAxis("Vertical") * Time.deltaTime; + transform.position += transform.right * (normalMoveSpeed * slowMoveFactor) * Input.GetAxis("Horizontal") * Time.deltaTime; + } + else + { + transform.position += transform.forward * normalMoveSpeed * Input.GetAxis("Vertical") * Time.deltaTime; + transform.position += transform.right * normalMoveSpeed * Input.GetAxis("Horizontal") * Time.deltaTime; + } + + if (Input.GetKey(KeyCode.Q)) { transform.position -= transform.up * climbSpeed * Time.deltaTime; } + if (Input.GetKey(KeyCode.E)) { transform.position += transform.up * climbSpeed * Time.deltaTime; } + + //if (Input.GetKeyDown(KeyCode.End)) + //{ + // Cursor.lockState = (Cursor.lockState == CursorLockMode.Confined) ? CursorLockMode.None : CursorLockMode.Confined; + //} + } +} diff --git a/examples/UnityExample/Assets/Scripts/FreeCamera.cs.meta b/examples/UnityExample/Assets/Scripts/FreeCamera.cs.meta old mode 100644 new mode 100755 index 081cae7..f9f0486 --- a/examples/UnityExample/Assets/Scripts/FreeCamera.cs.meta +++ b/examples/UnityExample/Assets/Scripts/FreeCamera.cs.meta @@ -1,12 +1,12 @@ -fileFormatVersion: 2 -guid: 29f022fb3768b8c4196631a9526aebcc -timeCreated: 1482928025 -licenseType: Free -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: +fileFormatVersion: 2 +guid: 29f022fb3768b8c4196631a9526aebcc +timeCreated: 1482928025 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: -- cgit v1.2.3