From 7115f60b91b5717d90f643fd692010905c7004db Mon Sep 17 00:00:00 2001 From: Bryan Galdrikian Date: Thu, 31 May 2018 11:36:08 -0700 Subject: Blast 1.1.3. See docs/release_notes.txt. --- examples/UnityExample/Assets/Plugins/Blast.meta | 18 +- .../Plugins/Blast/NvBlastExtShadersWrapper.cs | 82 +- .../Plugins/Blast/NvBlastExtShadersWrapper.cs.meta | 24 +- .../Assets/Plugins/Blast/NvBlastExtUtilsWrapper.cs | 40 +- .../Plugins/Blast/NvBlastExtUtilsWrapper.cs.meta | 24 +- .../Assets/Plugins/Blast/NvBlastWrapper.cs | 1174 ++++++++++---------- .../Assets/Plugins/Blast/NvBlastWrapper.cs.meta | 24 +- .../UnityExample/Assets/Plugins/Blast/x64.meta | 18 +- .../Assets/Plugins/Blast/x64/NvBlastDEBUG_x64.dll | Bin .../Plugins/Blast/x64/NvBlastDEBUG_x64.dll.meta | 136 +-- .../Blast/x64/NvBlastExtCommonDEBUG_x64.dll | Bin .../Blast/x64/NvBlastExtCommonDEBUG_x64.dll.meta | 108 +- .../Blast/x64/NvBlastExtShadersDEBUG_x64.dll | Bin .../Blast/x64/NvBlastExtShadersDEBUG_x64.dll.meta | 136 +-- .../Plugins/Blast/x64/NvBlastExtUtilsDEBUG_x64.dll | Bin .../Blast/x64/NvBlastExtUtilsDEBUG_x64.dll.meta | 108 +- 16 files changed, 946 insertions(+), 946 deletions(-) mode change 100644 => 100755 examples/UnityExample/Assets/Plugins/Blast.meta mode change 100644 => 100755 examples/UnityExample/Assets/Plugins/Blast/NvBlastExtShadersWrapper.cs mode change 100644 => 100755 examples/UnityExample/Assets/Plugins/Blast/NvBlastExtShadersWrapper.cs.meta mode change 100644 => 100755 examples/UnityExample/Assets/Plugins/Blast/NvBlastExtUtilsWrapper.cs mode change 100644 => 100755 examples/UnityExample/Assets/Plugins/Blast/NvBlastExtUtilsWrapper.cs.meta mode change 100644 => 100755 examples/UnityExample/Assets/Plugins/Blast/NvBlastWrapper.cs mode change 100644 => 100755 examples/UnityExample/Assets/Plugins/Blast/NvBlastWrapper.cs.meta mode change 100644 => 100755 examples/UnityExample/Assets/Plugins/Blast/x64.meta mode change 100644 => 100755 examples/UnityExample/Assets/Plugins/Blast/x64/NvBlastDEBUG_x64.dll mode change 100644 => 100755 examples/UnityExample/Assets/Plugins/Blast/x64/NvBlastDEBUG_x64.dll.meta mode change 100644 => 100755 examples/UnityExample/Assets/Plugins/Blast/x64/NvBlastExtCommonDEBUG_x64.dll mode change 100644 => 100755 examples/UnityExample/Assets/Plugins/Blast/x64/NvBlastExtCommonDEBUG_x64.dll.meta mode change 100644 => 100755 examples/UnityExample/Assets/Plugins/Blast/x64/NvBlastExtShadersDEBUG_x64.dll mode change 100644 => 100755 examples/UnityExample/Assets/Plugins/Blast/x64/NvBlastExtShadersDEBUG_x64.dll.meta mode change 100644 => 100755 examples/UnityExample/Assets/Plugins/Blast/x64/NvBlastExtUtilsDEBUG_x64.dll mode change 100644 => 100755 examples/UnityExample/Assets/Plugins/Blast/x64/NvBlastExtUtilsDEBUG_x64.dll.meta (limited to 'examples/UnityExample/Assets/Plugins') diff --git a/examples/UnityExample/Assets/Plugins/Blast.meta b/examples/UnityExample/Assets/Plugins/Blast.meta old mode 100644 new mode 100755 index 2413c51..8958724 --- a/examples/UnityExample/Assets/Plugins/Blast.meta +++ b/examples/UnityExample/Assets/Plugins/Blast.meta @@ -1,9 +1,9 @@ -fileFormatVersion: 2 -guid: ba11cec7e53a49943b7e620c809850c9 -folderAsset: yes -timeCreated: 1483018139 -licenseType: Free -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: +fileFormatVersion: 2 +guid: ba11cec7e53a49943b7e620c809850c9 +folderAsset: yes +timeCreated: 1483018139 +licenseType: Free +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/examples/UnityExample/Assets/Plugins/Blast/NvBlastExtShadersWrapper.cs b/examples/UnityExample/Assets/Plugins/Blast/NvBlastExtShadersWrapper.cs old mode 100644 new mode 100755 index 68b311d..21e208c --- a/examples/UnityExample/Assets/Plugins/Blast/NvBlastExtShadersWrapper.cs +++ b/examples/UnityExample/Assets/Plugins/Blast/NvBlastExtShadersWrapper.cs @@ -1,42 +1,42 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using System.Runtime.InteropServices; -using UnityEngine; - -[StructLayout(LayoutKind.Sequential)] -public class NvBlastExtRadialDamageDesc -{ - public float compressive; //!< compressive (radial) damage component - public float p0; - public float p1; - public float p2; - public float minRadius; //!< inner radius of damage action - public float maxRadius; //!< outer radius of damage action -}; - -[StructLayout(LayoutKind.Sequential)] -public class NvBlastExtMaterial -{ - public float singleChunkThreshold; //!< subsupport chunks only take damage surpassing this value - public float graphChunkThreshold; //!< support chunks only take damage surpassing this value - public float bondTangentialThreshold; //!< bond only take damage surpassing this value - public float bondNormalThreshold; //!< currently unused - forward damage propagation - public float damageAttenuation; //!< factor of damage attenuation while forwarding -}; - - -public static class NvBlastExtShadersWrapper -{ - public const string DLL_NAME = "NvBlastExtShaders" + NvBlastWrapper.DLL_POSTFIX + "_" + NvBlastWrapper.DLL_PLATFORM; - - #region Dll - [DllImport(DLL_NAME)] - private static extern bool NvBlastExtDamageActorRadialFalloff(IntPtr actor, NvBlastFractureBuffers buffers, NvBlastExtRadialDamageDesc damageDescBuffer, UInt32 damageDescCount, NvBlastExtMaterial material, NvBlastWrapper.NvBlastLog logFn, NvBlastTimers timers); - #endregion - - public static bool DamageRadialFalloff(this NvBlastActor actor, NvBlastFractureBuffers buffers, NvBlastExtRadialDamageDesc damageDescBuffer, UInt32 damageDescCount, NvBlastExtMaterial material) - { - return NvBlastExtDamageActorRadialFalloff(actor.ptr, buffers, damageDescBuffer, damageDescCount, material, NvBlastWrapper.Log, null); - } +using System; +using System.Collections; +using System.Collections.Generic; +using System.Runtime.InteropServices; +using UnityEngine; + +[StructLayout(LayoutKind.Sequential)] +public class NvBlastExtRadialDamageDesc +{ + public float compressive; //!< compressive (radial) damage component + public float p0; + public float p1; + public float p2; + public float minRadius; //!< inner radius of damage action + public float maxRadius; //!< outer radius of damage action +}; + +[StructLayout(LayoutKind.Sequential)] +public class NvBlastExtMaterial +{ + public float singleChunkThreshold; //!< subsupport chunks only take damage surpassing this value + public float graphChunkThreshold; //!< support chunks only take damage surpassing this value + public float bondTangentialThreshold; //!< bond only take damage surpassing this value + public float bondNormalThreshold; //!< currently unused - forward damage propagation + public float damageAttenuation; //!< factor of damage attenuation while forwarding +}; + + +public static class NvBlastExtShadersWrapper +{ + public const string DLL_NAME = "NvBlastExtShaders" + NvBlastWrapper.DLL_POSTFIX + "_" + NvBlastWrapper.DLL_PLATFORM; + + #region Dll + [DllImport(DLL_NAME)] + private static extern bool NvBlastExtDamageActorRadialFalloff(IntPtr actor, NvBlastFractureBuffers buffers, NvBlastExtRadialDamageDesc damageDescBuffer, UInt32 damageDescCount, NvBlastExtMaterial material, NvBlastWrapper.NvBlastLog logFn, NvBlastTimers timers); + #endregion + + public static bool DamageRadialFalloff(this NvBlastActor actor, NvBlastFractureBuffers buffers, NvBlastExtRadialDamageDesc damageDescBuffer, UInt32 damageDescCount, NvBlastExtMaterial material) + { + return NvBlastExtDamageActorRadialFalloff(actor.ptr, buffers, damageDescBuffer, damageDescCount, material, NvBlastWrapper.Log, null); + } } \ No newline at end of file diff --git a/examples/UnityExample/Assets/Plugins/Blast/NvBlastExtShadersWrapper.cs.meta b/examples/UnityExample/Assets/Plugins/Blast/NvBlastExtShadersWrapper.cs.meta old mode 100644 new mode 100755 index edf8ac2..d4ad7e2 --- a/examples/UnityExample/Assets/Plugins/Blast/NvBlastExtShadersWrapper.cs.meta +++ b/examples/UnityExample/Assets/Plugins/Blast/NvBlastExtShadersWrapper.cs.meta @@ -1,12 +1,12 @@ -fileFormatVersion: 2 -guid: 47339a6d798176c41969193e9b3ecb30 -timeCreated: 1481725762 -licenseType: Free -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: +fileFormatVersion: 2 +guid: 47339a6d798176c41969193e9b3ecb30 +timeCreated: 1481725762 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/examples/UnityExample/Assets/Plugins/Blast/NvBlastExtUtilsWrapper.cs b/examples/UnityExample/Assets/Plugins/Blast/NvBlastExtUtilsWrapper.cs old mode 100644 new mode 100755 index 8f81a2e..94ca399 --- a/examples/UnityExample/Assets/Plugins/Blast/NvBlastExtUtilsWrapper.cs +++ b/examples/UnityExample/Assets/Plugins/Blast/NvBlastExtUtilsWrapper.cs @@ -1,21 +1,21 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using System.Runtime.InteropServices; -using UnityEngine; - - -public static class NvBlastExtUtilsWrapper -{ - public const string DLL_NAME = "NvBlastExtUtils" + NvBlastWrapper.DLL_POSTFIX + "_" + NvBlastWrapper.DLL_PLATFORM; - - #region Dll - [DllImport(DLL_NAME)] - private static extern void NvBlastReorderAssetDescChunks([In, Out] NvBlastChunkDesc[] chunkDescs, uint chunkCount, [In, Out] NvBlastBondDesc[] bondDescs, uint bondCount, [In, Out] uint[] chunkReorderMap); - #endregion - - public static void ReorderAssetDescChunks(NvBlastAssetDesc assetDesc, uint[] chunkReorderMap) - { - NvBlastReorderAssetDescChunks(assetDesc.chunkDescs, assetDesc.chunkCount, assetDesc.bondDescs, assetDesc.bondCount, chunkReorderMap); - } +using System; +using System.Collections; +using System.Collections.Generic; +using System.Runtime.InteropServices; +using UnityEngine; + + +public static class NvBlastExtUtilsWrapper +{ + public const string DLL_NAME = "NvBlastExtUtils" + NvBlastWrapper.DLL_POSTFIX + "_" + NvBlastWrapper.DLL_PLATFORM; + + #region Dll + [DllImport(DLL_NAME)] + private static extern void NvBlastReorderAssetDescChunks([In, Out] NvBlastChunkDesc[] chunkDescs, uint chunkCount, [In, Out] NvBlastBondDesc[] bondDescs, uint bondCount, [In, Out] uint[] chunkReorderMap); + #endregion + + public static void ReorderAssetDescChunks(NvBlastAssetDesc assetDesc, uint[] chunkReorderMap) + { + NvBlastReorderAssetDescChunks(assetDesc.chunkDescs, assetDesc.chunkCount, assetDesc.bondDescs, assetDesc.bondCount, chunkReorderMap); + } } \ No newline at end of file diff --git a/examples/UnityExample/Assets/Plugins/Blast/NvBlastExtUtilsWrapper.cs.meta b/examples/UnityExample/Assets/Plugins/Blast/NvBlastExtUtilsWrapper.cs.meta old mode 100644 new mode 100755 index caf4278..5e49418 --- a/examples/UnityExample/Assets/Plugins/Blast/NvBlastExtUtilsWrapper.cs.meta +++ b/examples/UnityExample/Assets/Plugins/Blast/NvBlastExtUtilsWrapper.cs.meta @@ -1,12 +1,12 @@ -fileFormatVersion: 2 -guid: 79da9e4b8c3adf543b406ce704084d62 -timeCreated: 1481725762 -licenseType: Free -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: +fileFormatVersion: 2 +guid: 79da9e4b8c3adf543b406ce704084d62 +timeCreated: 1481725762 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/examples/UnityExample/Assets/Plugins/Blast/NvBlastWrapper.cs b/examples/UnityExample/Assets/Plugins/Blast/NvBlastWrapper.cs old mode 100644 new mode 100755 index ccda6c4..13822f8 --- a/examples/UnityExample/Assets/Plugins/Blast/NvBlastWrapper.cs +++ b/examples/UnityExample/Assets/Plugins/Blast/NvBlastWrapper.cs @@ -1,587 +1,587 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using System.Runtime.InteropServices; -using UnityEngine; -using UnityEngine.Assertions; - -public struct NvBlastChunkDesc -{ - public enum Flags - { - NoFlags = 0, - SupportFlag = (1 << 0) - }; - - /** Central position in chunk. */ - public Single c0; - public Single c1; - public Single c2; - - - /** Volume of chunk. */ - public Single volume; - - /** Index of this chunk's parent. If this is a root chunk, then this value must be UINT32_MAX. */ - public UInt32 parentChunkIndex; - - /** See Flags enum for possible flags. */ - public UInt32 flags; - - /** User-supplied data which will be accessible to the user in chunk fracture events. */ - public UInt32 userData; -} - -public struct NvBlastBond -{ - public Single n0; - public Single n1; - public Single n2; - - public Single area; - - public Single c0; - public Single c1; - public Single c2; - - UInt32 userData; -}; - -public struct NvBlastBondDesc -{ - /** The indices of the chunks linked by this bond. They must be different support chunk indices. */ - public UInt32 chunk0; - public UInt32 chunk1; - - /** Bond data (see NvBlastBond). */ - public NvBlastBond bond; -} - -[StructLayout(LayoutKind.Sequential)] -public class NvBlastAssetDesc -{ - public UInt32 chunkCount; - public NvBlastChunkDesc[] chunkDescs; - public UInt32 bondCount; - public NvBlastBondDesc[] bondDescs; -} - -/** -Actor descriptor, used to create an instance of an NvBlastAsset with NvBlastActorCreate - 6 -See NvBlastActorCreate. -*/ -[StructLayout(LayoutKind.Sequential)] -public class NvBlastActorDesc -{ - /** - Initial health of all bonds, if initialBondHealths is NULL (see initialBondHealths). - */ - public Single uniformInitialBondHealth; - - /** - Initial bond healths. If not NULL, this array must be of length NvBlastAssetGetChunkCount(asset, ... ). - If NULL, uniformInitialBondHealth must be set. - */ - public Single[] initialBondHealths = null; - - /** - Initial health of all lower-support chunks, if initialSupportChunkHealths is NULL (see initialSupportChunkHealths). - */ - public Single uniformInitialLowerSupportChunkHealth; - - /** - Initial health of all support chunks. If not NULL, this must be of length - NvBlastAssetGetSupportGraph(asset, ... ).nodeCount. The elements in the initialSupportChunkHealth - array will correspond to the chunk indices in the NvBlastAssetGetSupportGraph(asset, ... ).chunkIndices - array. Every descendent of a support chunk will have its health initialized to its ancestor support - chunk's health, so this initializes all lower-support chunk healths. - If NULL, uniformInitialLowerSupportChunkHealth must be set. - */ - public Single[] initialSupportChunkHealths = null; -}; - - -public struct NvBlastChunk -{ - /** - Central position for the chunk's volume - */ - public Single c0; - public Single c1; - public Single c2; - - /** - Volume of the chunk - */ - public Single volume; - - /** - Index of parent (UINT32_MAX denotes no parent) - */ - public UInt32 parentChunkIndex; - - /** - Index of first child - */ - public UInt32 firstChildIndex; - - /** - Stop for child indices - */ - public UInt32 childIndexStop; - - /** - Field for user to associate with external data - */ - public UInt32 userData; -}; - -public struct NvBlastChunkGraph -{ - UInt32 nodeCount; - public IntPtr chunkIndices; - public IntPtr adjacencyPartition; - public IntPtr adjacentNodeIndices; - public IntPtr adjacentBondIndices; -}; - -[StructLayout(LayoutKind.Sequential)] -public class NvBlastTimers -{ - public Int64 material; //!< Time spent in material function - public Int64 fracture; //!< Time spent applying damage - public Int64 island; //!< Time spent discovering islands - public Int64 partition; //!< Time spent partitioning the graph - public Int64 visibility; //!< Time spent updating visibility -}; - - -/////////////////////////////////////////////////////////////////////////////// -// Types used for damage and fracturing -/////////////////////////////////////////////////////////////////////////////// - -public struct NvBlastChunkFractureData -{ - public UInt32 userdata; //!< chunk's user data - public UInt32 chunkIndex; //!< asset chunk index - public Single health; //!< health value (damage or remains) -}; - -public struct NvBlastBondFractureData -{ - public UInt32 userdata; //!< bond's user data - public UInt32 nodeIndex0; //!< graph node index of bond - public UInt32 nodeIndex1; //!< pair graph node index of bond - public Single health; //!< health value (damage or remains) -}; - -[StructLayout(LayoutKind.Sequential)] -public class NvBlastFractureBuffers -{ - public UInt32 bondFractureCount; - public UInt32 chunkFractureCount; - public IntPtr bondFractures; // NvBlastBondFractureData[] - public IntPtr chunkFractures; // NvBlastChunkFractureData[] -}; - -[StructLayout(LayoutKind.Sequential)] -public class NvBlastActorSplitEvent -{ - public IntPtr deletedActor; //!< deleted actor or nullptr if actor has not changed - public IntPtr newActors; //!< list of created actors -}; - -[StructLayout(LayoutKind.Sequential)] -public class NvBlastGraphShaderActor -{ - UInt32 firstGraphNodeIndex; // 0) - { - Marshal.FreeHGlobal(_scratch); - _scratch = IntPtr.Zero; - } - } - - public void Dispose() - { - Dispose(true); - } - - protected virtual void Dispose(bool bDisposing) - { - releaseScratch(); - - if (bDisposing) - { - GC.SuppressFinalize(this); - } - } - - ~GreedyScratch() - { - Dispose(false); - } - - private int _size = 0; - private IntPtr _scratch = IntPtr.Zero; -} - - -public abstract class DisposablePtr : IDisposable -{ - protected void Initialize(IntPtr ptr) - { - Assert.IsTrue(this._ptr == IntPtr.Zero); - this._ptr = ptr; - } - - protected void ResetPtr() - { - this._ptr = IntPtr.Zero; - } - - protected abstract void Release(); - - public IntPtr ptr - { - get { return _ptr; } - } - - - public void Dispose() - { - Dispose(true); - } - - protected virtual void Dispose(bool bDisposing) - { - if (_ptr != IntPtr.Zero) - { - Release(); - _ptr = IntPtr.Zero; - } - - if (bDisposing) - { - GC.SuppressFinalize(this); - } - } - - ~DisposablePtr() - { - Dispose(false); - } - - private IntPtr _ptr = IntPtr.Zero; -} - - -public class NvBlastAsset : DisposablePtr -{ - #region Dll - [DllImport(NvBlastWrapper.DLL_NAME)] - static extern UInt64 NvBlastAssetCreateRequiredScratch(NvBlastAssetDesc desc); - - [DllImport(NvBlastWrapper.DLL_NAME)] - static extern IntPtr NvBlastAssetCreate(NvBlastAssetDesc desc, NvBlastWrapper.NvBlastAlloc allocFn, IntPtr scratch, NvBlastWrapper.NvBlastLog logFn); - - [DllImport(NvBlastWrapper.DLL_NAME)] - static extern void NvBlastAssetRelease(IntPtr asset, NvBlastWrapper.NvBlastFree freeFn, NvBlastWrapper.NvBlastLog logFn); - - [DllImport(NvBlastWrapper.DLL_NAME)] - static extern UInt32 NvBlastAssetGetLeafChunkCount(IntPtr asset, NvBlastWrapper.NvBlastLog logFn); - - [DllImport(NvBlastWrapper.DLL_NAME)] - static extern NvBlastChunkGraph NvBlastAssetGetSupportGraph(IntPtr asset, NvBlastWrapper.NvBlastLog logFn); - #endregion - - public NvBlastAsset(NvBlastAssetDesc desc) - { - var scratchSize = NvBlastAssetCreateRequiredScratch(desc); - var asset = NvBlastAssetCreate(desc, NvBlastWrapper.Alloc, NvBlastWrapper.GetScratch((int)scratchSize), NvBlastWrapper.Log); - Initialize(asset); - } - - protected override void Release() - { - NvBlastAssetRelease(ptr, NvBlastWrapper.Free, NvBlastWrapper.Log); - } - - public UInt32 leafChunkCount - { - get - { - return NvBlastAssetGetLeafChunkCount(ptr, NvBlastWrapper.Log); - } - } - - public NvBlastChunkGraph chunkGraph - { - get - { - if (!_graph.HasValue) - { - _graph = NvBlastAssetGetSupportGraph(ptr, NvBlastWrapper.Log); - } - return _graph.Value; - } - } - - private NvBlastChunkGraph? _graph = null; -} - - -public class NvBlastFamily : DisposablePtr -{ - #region Dll - [DllImport(NvBlastWrapper.DLL_NAME)] - static extern IntPtr NvBlastFamilyCreate(IntPtr asset, NvBlastWrapper.NvBlastAlloc allocFn, NvBlastWrapper.NvBlastLog logFn); - - [DllImport(NvBlastWrapper.DLL_NAME)] - static extern void NvBlastFamilyRelease(IntPtr family, NvBlastWrapper.NvBlastFree freeFn, NvBlastWrapper.NvBlastLog logFn); - #endregion - - public NvBlastAsset asset - { - get; - private set; - } - - public NvBlastFamily(NvBlastAsset asset_) - { - asset = asset_; - var family = NvBlastFamilyCreate(asset.ptr, NvBlastWrapper.Alloc, NvBlastWrapper.Log); - Initialize(family); - } - - protected override void Release() - { - NvBlastFamilyRelease(ptr, NvBlastWrapper.Free, NvBlastWrapper.Log); - } -} - - -public class NvBlastActor : DisposablePtr -{ - #region Dll - [DllImport(NvBlastWrapper.DLL_NAME)] - static extern UInt64 NvBlastActorCreateRequiredScratch(IntPtr asset); - - [DllImport(NvBlastWrapper.DLL_NAME)] - static extern IntPtr NvBlastActorCreate(IntPtr family, NvBlastActorDesc desc, IntPtr scratch, NvBlastWrapper.NvBlastLog logFn); - - [DllImport(NvBlastWrapper.DLL_NAME)] - static extern void NvBlastActorRelease(IntPtr actor); - - [DllImport(NvBlastWrapper.DLL_NAME)] - static extern UInt32 NvBlastActorGetVisibleChunkCount(IntPtr actor, NvBlastWrapper.NvBlastLog logFn); - - [DllImport(NvBlastWrapper.DLL_NAME)] - static extern UInt32 NvBlastActorGetVisibleChunkIndices([In, Out] UInt32[] visibleChunkIndices, UInt32 visibleChunkIndicesSize, IntPtr actor, NvBlastWrapper.NvBlastLog logFn); - - [DllImport(NvBlastWrapper.DLL_NAME)] - static extern UInt32 NvBlastActorGetGraphNodeCount(IntPtr actor, NvBlastWrapper.NvBlastLog logFn); - - [DllImport(NvBlastWrapper.DLL_NAME)] - static extern UInt32 NvBlastActorGetGraphNodeIndices([In, Out] UInt32[] graphNodeIndices, UInt32 graphNodeIndicesSize, IntPtr actor, NvBlastWrapper.NvBlastLog logFn); - - [DllImport(NvBlastWrapper.DLL_NAME)] - static extern void NvBlastActorGenerateFracture(NvBlastFractureBuffers commandBuffers, IntPtr actor, NvBlastDamageProgram program, NvBlastProgramParams programParams, NvBlastWrapper.NvBlastLog logFn, NvBlastTimers timers); - - [DllImport(NvBlastWrapper.DLL_NAME)] - static extern void NvBlastActorApplyFracture(IntPtr eventBuffers, IntPtr actor, NvBlastFractureBuffers commands, NvBlastWrapper.NvBlastLog logFn, NvBlastTimers timers); - - [DllImport(NvBlastWrapper.DLL_NAME)] - static extern UInt64 NvBlastActorSplitRequiredScratch(IntPtr actor); - - [DllImport(NvBlastWrapper.DLL_NAME)] - static extern UInt32 NvBlastActorSplit([In, Out] NvBlastActorSplitEvent result, UInt32 newActorsMaxCount, IntPtr actor, IntPtr scratch, NvBlastWrapper.NvBlastLog logFn, NvBlastTimers timers); - #endregion - - public NvBlastFamily family - { - get; - private set; - } - - public object userData = null; - - public NvBlastActor(NvBlastFamily family_, NvBlastActorDesc desc) - { - family = family_; - - var scratchSize = NvBlastActorCreateRequiredScratch(family_.asset.ptr); - var actor = NvBlastActorCreate(family.ptr, desc, NvBlastWrapper.GetScratch((int)scratchSize), NvBlastWrapper.Log); - Initialize(actor); - } - - public NvBlastActor(NvBlastFamily family_, IntPtr ptr) - { - family = family_; - - Initialize(ptr); - } - - protected override void Release() - { - NvBlastActorRelease(ptr); - } - - public UInt32 visibleChunkCount - { - get { return NvBlastActorGetVisibleChunkCount(ptr, NvBlastWrapper.Log); } - } - - public UInt32[] visibleChunkIndices - { - get - { - if(_visibleChunkIndices == null) - { - _visibleChunkIndices = new UInt32[visibleChunkCount]; - NvBlastActorGetVisibleChunkIndices(_visibleChunkIndices, visibleChunkCount, ptr, NvBlastWrapper.Log); - } - return _visibleChunkIndices; - } - } - - public UInt32 graphNodeCount - { - get { return NvBlastActorGetGraphNodeCount(ptr, NvBlastWrapper.Log); } - } - - public UInt32[] graphNodeIndices - { - get - { - if (_graphNodeIndices == null) - { - _graphNodeIndices = new UInt32[graphNodeCount]; - NvBlastActorGetGraphNodeIndices(_graphNodeIndices, graphNodeCount, ptr, NvBlastWrapper.Log); - } - return _graphNodeIndices; - } - } - - public void GenerateFracture(NvBlastFractureBuffers buffers, NvBlastDamageProgram program, NvBlastProgramParams programParams) - { - NvBlastActorGenerateFracture(buffers, ptr, program, programParams, NvBlastWrapper.Log, null); - } - - public void ApplyFracture(NvBlastFractureBuffers commands) - { - NvBlastActorApplyFracture(IntPtr.Zero, ptr, commands, NvBlastWrapper.Log, null); - } - - public UInt32 Split(NvBlastActorSplitEvent result, UInt32 newActorsMaxCount) - { - var scratchSize = NvBlastActorSplitRequiredScratch(ptr); - UInt32 newActorsCount = NvBlastActorSplit(result, newActorsMaxCount, ptr, NvBlastWrapper.GetScratch((int)scratchSize), NvBlastWrapper.Log, null); - if(result.deletedActor != IntPtr.Zero) - { - ResetPtr(); - } - return newActorsCount; - } - - private UInt32[] _visibleChunkIndices = null; - private UInt32[] _graphNodeIndices = null; -} - +using System; +using System.Collections; +using System.Collections.Generic; +using System.Runtime.InteropServices; +using UnityEngine; +using UnityEngine.Assertions; + +public struct NvBlastChunkDesc +{ + public enum Flags + { + NoFlags = 0, + SupportFlag = (1 << 0) + }; + + /** Central position in chunk. */ + public Single c0; + public Single c1; + public Single c2; + + + /** Volume of chunk. */ + public Single volume; + + /** Index of this chunk's parent. If this is a root chunk, then this value must be UINT32_MAX. */ + public UInt32 parentChunkIndex; + + /** See Flags enum for possible flags. */ + public UInt32 flags; + + /** User-supplied data which will be accessible to the user in chunk fracture events. */ + public UInt32 userData; +} + +public struct NvBlastBond +{ + public Single n0; + public Single n1; + public Single n2; + + public Single area; + + public Single c0; + public Single c1; + public Single c2; + + UInt32 userData; +}; + +public struct NvBlastBondDesc +{ + /** The indices of the chunks linked by this bond. They must be different support chunk indices. */ + public UInt32 chunk0; + public UInt32 chunk1; + + /** Bond data (see NvBlastBond). */ + public NvBlastBond bond; +} + +[StructLayout(LayoutKind.Sequential)] +public class NvBlastAssetDesc +{ + public UInt32 chunkCount; + public NvBlastChunkDesc[] chunkDescs; + public UInt32 bondCount; + public NvBlastBondDesc[] bondDescs; +} + +/** +Actor descriptor, used to create an instance of an NvBlastAsset with NvBlastActorCreate + 6 +See NvBlastActorCreate. +*/ +[StructLayout(LayoutKind.Sequential)] +public class NvBlastActorDesc +{ + /** + Initial health of all bonds, if initialBondHealths is NULL (see initialBondHealths). + */ + public Single uniformInitialBondHealth; + + /** + Initial bond healths. If not NULL, this array must be of length NvBlastAssetGetChunkCount(asset, ... ). + If NULL, uniformInitialBondHealth must be set. + */ + public Single[] initialBondHealths = null; + + /** + Initial health of all lower-support chunks, if initialSupportChunkHealths is NULL (see initialSupportChunkHealths). + */ + public Single uniformInitialLowerSupportChunkHealth; + + /** + Initial health of all support chunks. If not NULL, this must be of length + NvBlastAssetGetSupportGraph(asset, ... ).nodeCount. The elements in the initialSupportChunkHealth + array will correspond to the chunk indices in the NvBlastAssetGetSupportGraph(asset, ... ).chunkIndices + array. Every descendent of a support chunk will have its health initialized to its ancestor support + chunk's health, so this initializes all lower-support chunk healths. + If NULL, uniformInitialLowerSupportChunkHealth must be set. + */ + public Single[] initialSupportChunkHealths = null; +}; + + +public struct NvBlastChunk +{ + /** + Central position for the chunk's volume + */ + public Single c0; + public Single c1; + public Single c2; + + /** + Volume of the chunk + */ + public Single volume; + + /** + Index of parent (UINT32_MAX denotes no parent) + */ + public UInt32 parentChunkIndex; + + /** + Index of first child + */ + public UInt32 firstChildIndex; + + /** + Stop for child indices + */ + public UInt32 childIndexStop; + + /** + Field for user to associate with external data + */ + public UInt32 userData; +}; + +public struct NvBlastChunkGraph +{ + UInt32 nodeCount; + public IntPtr chunkIndices; + public IntPtr adjacencyPartition; + public IntPtr adjacentNodeIndices; + public IntPtr adjacentBondIndices; +}; + +[StructLayout(LayoutKind.Sequential)] +public class NvBlastTimers +{ + public Int64 material; //!< Time spent in material function + public Int64 fracture; //!< Time spent applying damage + public Int64 island; //!< Time spent discovering islands + public Int64 partition; //!< Time spent partitioning the graph + public Int64 visibility; //!< Time spent updating visibility +}; + + +/////////////////////////////////////////////////////////////////////////////// +// Types used for damage and fracturing +/////////////////////////////////////////////////////////////////////////////// + +public struct NvBlastChunkFractureData +{ + public UInt32 userdata; //!< chunk's user data + public UInt32 chunkIndex; //!< asset chunk index + public Single health; //!< health value (damage or remains) +}; + +public struct NvBlastBondFractureData +{ + public UInt32 userdata; //!< bond's user data + public UInt32 nodeIndex0; //!< graph node index of bond + public UInt32 nodeIndex1; //!< pair graph node index of bond + public Single health; //!< health value (damage or remains) +}; + +[StructLayout(LayoutKind.Sequential)] +public class NvBlastFractureBuffers +{ + public UInt32 bondFractureCount; + public UInt32 chunkFractureCount; + public IntPtr bondFractures; // NvBlastBondFractureData[] + public IntPtr chunkFractures; // NvBlastChunkFractureData[] +}; + +[StructLayout(LayoutKind.Sequential)] +public class NvBlastActorSplitEvent +{ + public IntPtr deletedActor; //!< deleted actor or nullptr if actor has not changed + public IntPtr newActors; //!< list of created actors +}; + +[StructLayout(LayoutKind.Sequential)] +public class NvBlastGraphShaderActor +{ + UInt32 firstGraphNodeIndex; // 0) + { + Marshal.FreeHGlobal(_scratch); + _scratch = IntPtr.Zero; + } + } + + public void Dispose() + { + Dispose(true); + } + + protected virtual void Dispose(bool bDisposing) + { + releaseScratch(); + + if (bDisposing) + { + GC.SuppressFinalize(this); + } + } + + ~GreedyScratch() + { + Dispose(false); + } + + private int _size = 0; + private IntPtr _scratch = IntPtr.Zero; +} + + +public abstract class DisposablePtr : IDisposable +{ + protected void Initialize(IntPtr ptr) + { + Assert.IsTrue(this._ptr == IntPtr.Zero); + this._ptr = ptr; + } + + protected void ResetPtr() + { + this._ptr = IntPtr.Zero; + } + + protected abstract void Release(); + + public IntPtr ptr + { + get { return _ptr; } + } + + + public void Dispose() + { + Dispose(true); + } + + protected virtual void Dispose(bool bDisposing) + { + if (_ptr != IntPtr.Zero) + { + Release(); + _ptr = IntPtr.Zero; + } + + if (bDisposing) + { + GC.SuppressFinalize(this); + } + } + + ~DisposablePtr() + { + Dispose(false); + } + + private IntPtr _ptr = IntPtr.Zero; +} + + +public class NvBlastAsset : DisposablePtr +{ + #region Dll + [DllImport(NvBlastWrapper.DLL_NAME)] + static extern UInt64 NvBlastAssetCreateRequiredScratch(NvBlastAssetDesc desc); + + [DllImport(NvBlastWrapper.DLL_NAME)] + static extern IntPtr NvBlastAssetCreate(NvBlastAssetDesc desc, NvBlastWrapper.NvBlastAlloc allocFn, IntPtr scratch, NvBlastWrapper.NvBlastLog logFn); + + [DllImport(NvBlastWrapper.DLL_NAME)] + static extern void NvBlastAssetRelease(IntPtr asset, NvBlastWrapper.NvBlastFree freeFn, NvBlastWrapper.NvBlastLog logFn); + + [DllImport(NvBlastWrapper.DLL_NAME)] + static extern UInt32 NvBlastAssetGetLeafChunkCount(IntPtr asset, NvBlastWrapper.NvBlastLog logFn); + + [DllImport(NvBlastWrapper.DLL_NAME)] + static extern NvBlastChunkGraph NvBlastAssetGetSupportGraph(IntPtr asset, NvBlastWrapper.NvBlastLog logFn); + #endregion + + public NvBlastAsset(NvBlastAssetDesc desc) + { + var scratchSize = NvBlastAssetCreateRequiredScratch(desc); + var asset = NvBlastAssetCreate(desc, NvBlastWrapper.Alloc, NvBlastWrapper.GetScratch((int)scratchSize), NvBlastWrapper.Log); + Initialize(asset); + } + + protected override void Release() + { + NvBlastAssetRelease(ptr, NvBlastWrapper.Free, NvBlastWrapper.Log); + } + + public UInt32 leafChunkCount + { + get + { + return NvBlastAssetGetLeafChunkCount(ptr, NvBlastWrapper.Log); + } + } + + public NvBlastChunkGraph chunkGraph + { + get + { + if (!_graph.HasValue) + { + _graph = NvBlastAssetGetSupportGraph(ptr, NvBlastWrapper.Log); + } + return _graph.Value; + } + } + + private NvBlastChunkGraph? _graph = null; +} + + +public class NvBlastFamily : DisposablePtr +{ + #region Dll + [DllImport(NvBlastWrapper.DLL_NAME)] + static extern IntPtr NvBlastFamilyCreate(IntPtr asset, NvBlastWrapper.NvBlastAlloc allocFn, NvBlastWrapper.NvBlastLog logFn); + + [DllImport(NvBlastWrapper.DLL_NAME)] + static extern void NvBlastFamilyRelease(IntPtr family, NvBlastWrapper.NvBlastFree freeFn, NvBlastWrapper.NvBlastLog logFn); + #endregion + + public NvBlastAsset asset + { + get; + private set; + } + + public NvBlastFamily(NvBlastAsset asset_) + { + asset = asset_; + var family = NvBlastFamilyCreate(asset.ptr, NvBlastWrapper.Alloc, NvBlastWrapper.Log); + Initialize(family); + } + + protected override void Release() + { + NvBlastFamilyRelease(ptr, NvBlastWrapper.Free, NvBlastWrapper.Log); + } +} + + +public class NvBlastActor : DisposablePtr +{ + #region Dll + [DllImport(NvBlastWrapper.DLL_NAME)] + static extern UInt64 NvBlastActorCreateRequiredScratch(IntPtr asset); + + [DllImport(NvBlastWrapper.DLL_NAME)] + static extern IntPtr NvBlastActorCreate(IntPtr family, NvBlastActorDesc desc, IntPtr scratch, NvBlastWrapper.NvBlastLog logFn); + + [DllImport(NvBlastWrapper.DLL_NAME)] + static extern void NvBlastActorRelease(IntPtr actor); + + [DllImport(NvBlastWrapper.DLL_NAME)] + static extern UInt32 NvBlastActorGetVisibleChunkCount(IntPtr actor, NvBlastWrapper.NvBlastLog logFn); + + [DllImport(NvBlastWrapper.DLL_NAME)] + static extern UInt32 NvBlastActorGetVisibleChunkIndices([In, Out] UInt32[] visibleChunkIndices, UInt32 visibleChunkIndicesSize, IntPtr actor, NvBlastWrapper.NvBlastLog logFn); + + [DllImport(NvBlastWrapper.DLL_NAME)] + static extern UInt32 NvBlastActorGetGraphNodeCount(IntPtr actor, NvBlastWrapper.NvBlastLog logFn); + + [DllImport(NvBlastWrapper.DLL_NAME)] + static extern UInt32 NvBlastActorGetGraphNodeIndices([In, Out] UInt32[] graphNodeIndices, UInt32 graphNodeIndicesSize, IntPtr actor, NvBlastWrapper.NvBlastLog logFn); + + [DllImport(NvBlastWrapper.DLL_NAME)] + static extern void NvBlastActorGenerateFracture(NvBlastFractureBuffers commandBuffers, IntPtr actor, NvBlastDamageProgram program, NvBlastProgramParams programParams, NvBlastWrapper.NvBlastLog logFn, NvBlastTimers timers); + + [DllImport(NvBlastWrapper.DLL_NAME)] + static extern void NvBlastActorApplyFracture(IntPtr eventBuffers, IntPtr actor, NvBlastFractureBuffers commands, NvBlastWrapper.NvBlastLog logFn, NvBlastTimers timers); + + [DllImport(NvBlastWrapper.DLL_NAME)] + static extern UInt64 NvBlastActorSplitRequiredScratch(IntPtr actor); + + [DllImport(NvBlastWrapper.DLL_NAME)] + static extern UInt32 NvBlastActorSplit([In, Out] NvBlastActorSplitEvent result, UInt32 newActorsMaxCount, IntPtr actor, IntPtr scratch, NvBlastWrapper.NvBlastLog logFn, NvBlastTimers timers); + #endregion + + public NvBlastFamily family + { + get; + private set; + } + + public object userData = null; + + public NvBlastActor(NvBlastFamily family_, NvBlastActorDesc desc) + { + family = family_; + + var scratchSize = NvBlastActorCreateRequiredScratch(family_.asset.ptr); + var actor = NvBlastActorCreate(family.ptr, desc, NvBlastWrapper.GetScratch((int)scratchSize), NvBlastWrapper.Log); + Initialize(actor); + } + + public NvBlastActor(NvBlastFamily family_, IntPtr ptr) + { + family = family_; + + Initialize(ptr); + } + + protected override void Release() + { + NvBlastActorRelease(ptr); + } + + public UInt32 visibleChunkCount + { + get { return NvBlastActorGetVisibleChunkCount(ptr, NvBlastWrapper.Log); } + } + + public UInt32[] visibleChunkIndices + { + get + { + if(_visibleChunkIndices == null) + { + _visibleChunkIndices = new UInt32[visibleChunkCount]; + NvBlastActorGetVisibleChunkIndices(_visibleChunkIndices, visibleChunkCount, ptr, NvBlastWrapper.Log); + } + return _visibleChunkIndices; + } + } + + public UInt32 graphNodeCount + { + get { return NvBlastActorGetGraphNodeCount(ptr, NvBlastWrapper.Log); } + } + + public UInt32[] graphNodeIndices + { + get + { + if (_graphNodeIndices == null) + { + _graphNodeIndices = new UInt32[graphNodeCount]; + NvBlastActorGetGraphNodeIndices(_graphNodeIndices, graphNodeCount, ptr, NvBlastWrapper.Log); + } + return _graphNodeIndices; + } + } + + public void GenerateFracture(NvBlastFractureBuffers buffers, NvBlastDamageProgram program, NvBlastProgramParams programParams) + { + NvBlastActorGenerateFracture(buffers, ptr, program, programParams, NvBlastWrapper.Log, null); + } + + public void ApplyFracture(NvBlastFractureBuffers commands) + { + NvBlastActorApplyFracture(IntPtr.Zero, ptr, commands, NvBlastWrapper.Log, null); + } + + public UInt32 Split(NvBlastActorSplitEvent result, UInt32 newActorsMaxCount) + { + var scratchSize = NvBlastActorSplitRequiredScratch(ptr); + UInt32 newActorsCount = NvBlastActorSplit(result, newActorsMaxCount, ptr, NvBlastWrapper.GetScratch((int)scratchSize), NvBlastWrapper.Log, null); + if(result.deletedActor != IntPtr.Zero) + { + ResetPtr(); + } + return newActorsCount; + } + + private UInt32[] _visibleChunkIndices = null; + private UInt32[] _graphNodeIndices = null; +} + diff --git a/examples/UnityExample/Assets/Plugins/Blast/NvBlastWrapper.cs.meta b/examples/UnityExample/Assets/Plugins/Blast/NvBlastWrapper.cs.meta old mode 100644 new mode 100755 index 6cb40de..6a5ccd6 --- a/examples/UnityExample/Assets/Plugins/Blast/NvBlastWrapper.cs.meta +++ b/examples/UnityExample/Assets/Plugins/Blast/NvBlastWrapper.cs.meta @@ -1,12 +1,12 @@ -fileFormatVersion: 2 -guid: 50e876cfa58ea5a46935955772ce78d6 -timeCreated: 1481552179 -licenseType: Free -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: 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