From e1bf674c16e3c8472b29574159c789cd3f0c64e0 Mon Sep 17 00:00:00 2001 From: Bryan Galdrikian Date: Fri, 24 Feb 2017 09:32:20 -0800 Subject: Updating to blast_source-windows@1.0.347-21749006 and blast_tools_and_samples-windows@1.0.347-21749006 with a new directory structure. NvBlast folder is gone, files have been moved to top level directory. README is changed to reflect this. --- .../Assets/Plugins/Blast/NvBlastExtUtilsWrapper.cs | 21 +++++++++++++++++++++ 1 file changed, 21 insertions(+) create mode 100644 examples/UnityExample/Assets/Plugins/Blast/NvBlastExtUtilsWrapper.cs (limited to 'examples/UnityExample/Assets/Plugins/Blast/NvBlastExtUtilsWrapper.cs') diff --git a/examples/UnityExample/Assets/Plugins/Blast/NvBlastExtUtilsWrapper.cs b/examples/UnityExample/Assets/Plugins/Blast/NvBlastExtUtilsWrapper.cs new file mode 100644 index 0000000..8f81a2e --- /dev/null +++ b/examples/UnityExample/Assets/Plugins/Blast/NvBlastExtUtilsWrapper.cs @@ -0,0 +1,21 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using System.Runtime.InteropServices; +using UnityEngine; + + +public static class NvBlastExtUtilsWrapper +{ + public const string DLL_NAME = "NvBlastExtUtils" + NvBlastWrapper.DLL_POSTFIX + "_" + NvBlastWrapper.DLL_PLATFORM; + + #region Dll + [DllImport(DLL_NAME)] + private static extern void NvBlastReorderAssetDescChunks([In, Out] NvBlastChunkDesc[] chunkDescs, uint chunkCount, [In, Out] NvBlastBondDesc[] bondDescs, uint bondCount, [In, Out] uint[] chunkReorderMap); + #endregion + + public static void ReorderAssetDescChunks(NvBlastAssetDesc assetDesc, uint[] chunkReorderMap) + { + NvBlastReorderAssetDescChunks(assetDesc.chunkDescs, assetDesc.chunkCount, assetDesc.bondDescs, assetDesc.bondCount, chunkReorderMap); + } +} \ No newline at end of file -- cgit v1.2.3