From e1bf674c16e3c8472b29574159c789cd3f0c64e0 Mon Sep 17 00:00:00 2001 From: Bryan Galdrikian Date: Fri, 24 Feb 2017 09:32:20 -0800 Subject: Updating to blast_source-windows@1.0.347-21749006 and blast_tools_and_samples-windows@1.0.347-21749006 with a new directory structure. NvBlast folder is gone, files have been moved to top level directory. README is changed to reflect this. --- .../UnityExample/Assets/Materials/CubeMaterial.mat | 127 ++++++++++++++++++++ .../Assets/Materials/CubeMaterial.mat.meta | 8 ++ .../Assets/Materials/HitToolMaterial.mat | 128 +++++++++++++++++++++ .../Assets/Materials/HitToolMaterial.mat.meta | 8 ++ 4 files changed, 271 insertions(+) create mode 100644 examples/UnityExample/Assets/Materials/CubeMaterial.mat create mode 100644 examples/UnityExample/Assets/Materials/CubeMaterial.mat.meta create mode 100644 examples/UnityExample/Assets/Materials/HitToolMaterial.mat create mode 100644 examples/UnityExample/Assets/Materials/HitToolMaterial.mat.meta (limited to 'examples/UnityExample/Assets/Materials') diff --git a/examples/UnityExample/Assets/Materials/CubeMaterial.mat b/examples/UnityExample/Assets/Materials/CubeMaterial.mat new file mode 100644 index 0000000..d5b3782 --- /dev/null +++ b/examples/UnityExample/Assets/Materials/CubeMaterial.mat @@ -0,0 +1,127 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!21 &2100000 +Material: + serializedVersion: 6 + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_Name: CubeMaterial + m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} + m_ShaderKeywords: _EMISSION + m_LightmapFlags: 1 + m_CustomRenderQueue: -1 + stringTagMap: {} + m_SavedProperties: + serializedVersion: 2 + m_TexEnvs: + - first: + name: _BumpMap + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - first: + name: _DetailAlbedoMap + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - first: + name: _DetailMask + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - first: + name: _DetailNormalMap + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - first: + name: _EmissionMap + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - first: + name: _MainTex + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - first: + name: _MetallicGlossMap + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - first: + name: _OcclusionMap + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - first: + name: _ParallaxMap + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Floats: + - first: + name: _BumpScale + second: 1 + - first: + name: _Cutoff + second: 0.5 + - first: + name: _DetailNormalMapScale + second: 1 + - first: + name: _DstBlend + second: 0 + - first: + name: _GlossMapScale + second: 1 + - first: + name: _Glossiness + second: 0.5 + - first: + name: _GlossyReflections + second: 1 + - first: + name: _Metallic + second: 0 + - first: + name: _Mode + second: 0 + - first: + name: _OcclusionStrength + second: 1 + - first: + name: _Parallax + second: 0.02 + - first: + name: _SmoothnessTextureChannel + second: 0 + - first: + name: _SpecularHighlights + second: 1 + - first: + name: _SrcBlend + second: 1 + - first: + name: _UVSec + second: 0 + - first: + name: _ZWrite + second: 1 + m_Colors: + - first: + name: _Color + second: {r: 1, g: 1, b: 1, a: 1} + - first: + name: _EmissionColor + second: {r: 0, g: 0, b: 0, a: 1} diff --git a/examples/UnityExample/Assets/Materials/CubeMaterial.mat.meta b/examples/UnityExample/Assets/Materials/CubeMaterial.mat.meta new file mode 100644 index 0000000..c09f976 --- /dev/null +++ b/examples/UnityExample/Assets/Materials/CubeMaterial.mat.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 737d44acaf66b744197a3bf85c73a150 +timeCreated: 1483016941 +licenseType: Free +NativeFormatImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/examples/UnityExample/Assets/Materials/HitToolMaterial.mat b/examples/UnityExample/Assets/Materials/HitToolMaterial.mat new file mode 100644 index 0000000..8fe71b4 --- /dev/null +++ b/examples/UnityExample/Assets/Materials/HitToolMaterial.mat @@ -0,0 +1,128 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!21 &2100000 +Material: + serializedVersion: 6 + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_Name: HitToolMaterial + m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} + m_ShaderKeywords: _ALPHAPREMULTIPLY_ON _EMISSION + m_LightmapFlags: 1 + m_CustomRenderQueue: 3000 + stringTagMap: + RenderType: Transparent + m_SavedProperties: + serializedVersion: 2 + m_TexEnvs: + - first: + name: _BumpMap + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - first: + name: _DetailAlbedoMap + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - first: + name: _DetailMask + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - first: + name: _DetailNormalMap + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - first: + name: _EmissionMap + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - first: + name: _MainTex + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - first: + name: _MetallicGlossMap + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - first: + name: _OcclusionMap + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - first: + name: _ParallaxMap + second: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Floats: + - first: + name: _BumpScale + second: 1 + - first: + name: _Cutoff + second: 0.5 + - first: + name: _DetailNormalMapScale + second: 1 + - first: + name: _DstBlend + second: 10 + - first: + name: _GlossMapScale + second: 1 + - first: + name: _Glossiness + second: 0 + - first: + name: _GlossyReflections + second: 1 + - first: + name: _Metallic + second: 0.156 + - first: + name: _Mode + second: 3 + - first: + name: _OcclusionStrength + second: 1 + - first: + name: _Parallax + second: 0.02 + - first: + name: _SmoothnessTextureChannel + second: 0 + - first: + name: _SpecularHighlights + second: 1 + - first: + name: _SrcBlend + second: 1 + - first: + name: _UVSec + second: 0 + - first: + name: _ZWrite + second: 0 + m_Colors: + - first: + name: _Color + second: {r: 1, g: 0, b: 0, a: 0.259} + - first: + name: _EmissionColor + second: {r: 0, g: 0, b: 0, a: 1} diff --git a/examples/UnityExample/Assets/Materials/HitToolMaterial.mat.meta b/examples/UnityExample/Assets/Materials/HitToolMaterial.mat.meta new file mode 100644 index 0000000..da8036a --- /dev/null +++ b/examples/UnityExample/Assets/Materials/HitToolMaterial.mat.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 680819e140a18024bba58e6fdc3651d2 +timeCreated: 1483016941 +licenseType: Free +NativeFormatImporter: + userData: + assetBundleName: + assetBundleVariant: -- cgit v1.2.3