From e1bf674c16e3c8472b29574159c789cd3f0c64e0 Mon Sep 17 00:00:00 2001 From: Bryan Galdrikian Date: Fri, 24 Feb 2017 09:32:20 -0800 Subject: Updating to blast_source-windows@1.0.347-21749006 and blast_tools_and_samples-windows@1.0.347-21749006 with a new directory structure. NvBlast folder is gone, files have been moved to top level directory. README is changed to reflect this. --- docs/source_docs/files/struct_nv_blast_asset.html | 68 +++++++++++++++++++++++ 1 file changed, 68 insertions(+) create mode 100644 docs/source_docs/files/struct_nv_blast_asset.html (limited to 'docs/source_docs/files/struct_nv_blast_asset.html') diff --git a/docs/source_docs/files/struct_nv_blast_asset.html b/docs/source_docs/files/struct_nv_blast_asset.html new file mode 100644 index 0000000..862c72f --- /dev/null +++ b/docs/source_docs/files/struct_nv_blast_asset.html @@ -0,0 +1,68 @@ + + + NVIDIA(R) Blast(R) SDK 1.0 Source Reference: NvBlastAsset Struct Reference + + + + + + + + +
+

NvBlastAsset Struct Reference

#include <NvBlastTypes.h> +

+

+Inheritance diagram for NvBlastAsset:
+
+ +

+ +Nv::Blast::Asset + +
+ + +
+

Detailed Description

+Asset (opaque)

+Static destructible data, used to create actor familes.

+Pointer to this struct can be created with NvBlastCreateAsset.

+The NvBlastAsset includes a ID which may be used to match it with physics and graphics data.


The documentation for this struct was generated from the following file: +
+ + + + -- cgit v1.2.3