From 236f03c0b9a4982328ed1201978f7f69d192d9b2 Mon Sep 17 00:00:00 2001 From: Anton Novoselov Date: Tue, 1 Aug 2017 12:53:38 +0300 Subject: Blast 1.1 release (windows / linux) see docs/release_notes.txt for details --- docs/source_docs/files/class_fbx_utils.html | 345 ++++++++++++++++++++++++++++ 1 file changed, 345 insertions(+) create mode 100644 docs/source_docs/files/class_fbx_utils.html (limited to 'docs/source_docs/files/class_fbx_utils.html') diff --git a/docs/source_docs/files/class_fbx_utils.html b/docs/source_docs/files/class_fbx_utils.html new file mode 100644 index 0000000..8acc22d --- /dev/null +++ b/docs/source_docs/files/class_fbx_utils.html @@ -0,0 +1,345 @@ + + + NVIDIA(R) Blast(R) SDK 1.1 Source Reference: FbxUtils Class Reference + + + + + + + + +
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FbxUtils Class Reference

#include <NvBlastExtExporterFbxUtils.h> +

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Static Public Member Functions

static std::string FbxAxisSystemToString (const FbxAxisSystem &axisSystem)
static std::string FbxSystemUnitToString (const FbxSystemUnit &systemUnit)
static FbxAxisSystem getBlastFBXAxisSystem ()
static FbxSystemUnit getBlastFBXUnit ()
static uint32_t getChunkIndexForNode (FbxNode *node, bool includeParents=true)
static std::string getChunkNodeName (uint32_t chunkIndex)
static std::string getCollisionGeometryLayerName ()
static std::string getRenderGeometryLayerName ()
static void PxVec2ToFbx (const physx::PxVec2 &inVector, FbxVector2 &outVector)
static void PxVec3ToFbx (const physx::PxVec3 &inVector, FbxVector4 &outVector)
static void VertexToFbx (const Nv::Blast::Vertex &vert, FbxVector4 &outVertex, FbxVector4 &outNormal, FbxVector2 &outUV)
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Member Function Documentation

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static std::string FbxUtils::FbxAxisSystemToString (const FbxAxisSystem &  axisSystem  )  [static]
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static std::string FbxUtils::FbxSystemUnitToString (const FbxSystemUnit &  systemUnit  )  [static]
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static FbxAxisSystem FbxUtils::getBlastFBXAxisSystem (  )  [static]
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static FbxSystemUnit FbxUtils::getBlastFBXUnit (  )  [static]
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static uint32_t FbxUtils::getChunkIndexForNode (FbxNode *  node,
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static std::string FbxUtils::getChunkNodeName (uint32_t  chunkIndex  )  [static]
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static std::string FbxUtils::getCollisionGeometryLayerName (  )  [static]
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static std::string FbxUtils::getRenderGeometryLayerName (  )  [static]
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static void FbxUtils::PxVec2ToFbx (const physx::PxVec2 &  inVector,
FbxVector2 &  outVector 
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static void FbxUtils::PxVec3ToFbx (const physx::PxVec3 &  inVector,
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static void FbxUtils::VertexToFbx (const Nv::Blast::Vertex vert,
FbxVector4 &  outVertex,
FbxVector4 &  outNormal,
FbxVector2 &  outUV 
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The documentation for this class was generated from the following file: +
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