From 236f03c0b9a4982328ed1201978f7f69d192d9b2 Mon Sep 17 00:00:00 2001 From: Anton Novoselov Date: Tue, 1 Aug 2017 12:53:38 +0300 Subject: Blast 1.1 release (windows / linux) see docs/release_notes.txt for details --- .../source_docs/files/class_fbx_utils-members.html | 60 ++++++++++++++++++++++ 1 file changed, 60 insertions(+) create mode 100644 docs/source_docs/files/class_fbx_utils-members.html (limited to 'docs/source_docs/files/class_fbx_utils-members.html') diff --git a/docs/source_docs/files/class_fbx_utils-members.html b/docs/source_docs/files/class_fbx_utils-members.html new file mode 100644 index 0000000..3e22c9f --- /dev/null +++ b/docs/source_docs/files/class_fbx_utils-members.html @@ -0,0 +1,60 @@ + + + NVIDIA(R) Blast(R) SDK 1.1 Source Reference: Member List + + + + + + + + +
+

FbxUtils Member List

This is the complete list of members for FbxUtils, including all inherited members.

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FbxAxisSystemToString(const FbxAxisSystem &axisSystem)FbxUtils [static]
FbxSystemUnitToString(const FbxSystemUnit &systemUnit)FbxUtils [static]
getBlastFBXAxisSystem()FbxUtils [static]
getBlastFBXUnit()FbxUtils [static]
getChunkIndexForNode(FbxNode *node, bool includeParents=true)FbxUtils [static]
getChunkNodeName(uint32_t chunkIndex)FbxUtils [static]
getCollisionGeometryLayerName()FbxUtils [static]
getRenderGeometryLayerName()FbxUtils [static]
PxVec2ToFbx(const physx::PxVec2 &inVector, FbxVector2 &outVector)FbxUtils [static]
PxVec3ToFbx(const physx::PxVec3 &inVector, FbxVector4 &outVector)FbxUtils [static]
VertexToFbx(const Nv::Blast::Vertex &vert, FbxVector4 &outVertex, FbxVector4 &outNormal, FbxVector2 &outUV)FbxUtils [static]

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