From 236f03c0b9a4982328ed1201978f7f69d192d9b2 Mon Sep 17 00:00:00 2001 From: Anton Novoselov Date: Tue, 1 Aug 2017 12:53:38 +0300 Subject: Blast 1.1 release (windows / linux) see docs/release_notes.txt for details --- docs/api_docs/files/struct_nv_blast_asset.html | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'docs/api_docs/files/struct_nv_blast_asset.html') diff --git a/docs/api_docs/files/struct_nv_blast_asset.html b/docs/api_docs/files/struct_nv_blast_asset.html index f4615aa..2a3f94c 100644 --- a/docs/api_docs/files/struct_nv_blast_asset.html +++ b/docs/api_docs/files/struct_nv_blast_asset.html @@ -1,6 +1,6 @@ - NVIDIA(R) Blast(R) SDK 1.0 API Reference: NvBlastAsset Struct Reference + NVIDIA(R) Blast(R) SDK 1.1 API Reference: NvBlastAsset Struct Reference @@ -27,7 +27,7 @@

Detailed Description

Asset (opaque)

-Static destructible data, used to create actor familes.

+Static destructible data, used to create actor families.

Pointer to this struct can be created with NvBlastCreateAsset.

The NvBlastAsset includes a ID which may be used to match it with physics and graphics data.


The documentation for this struct was generated from the following file: -- cgit v1.2.3