From d41654b469fa51870b5952c836c04d9da17f32d3 Mon Sep 17 00:00:00 2001 From: Anton Novoselov Date: Tue, 8 Aug 2017 20:14:22 +0300 Subject: Updated to CL 22627414: * docs updates * authoring fixes * stress solver crash fixes --- docs/api_docs/files/pagesampleassetviewer.html | 16 +++++++++------- 1 file changed, 9 insertions(+), 7 deletions(-) (limited to 'docs/api_docs/files/pagesampleassetviewer.html') diff --git a/docs/api_docs/files/pagesampleassetviewer.html b/docs/api_docs/files/pagesampleassetviewer.html index a1ffa3d..d70eb79 100644 --- a/docs/api_docs/files/pagesampleassetviewer.html +++ b/docs/api_docs/files/pagesampleassetviewer.html @@ -35,9 +35,9 @@ To load multiple destructible models, use a config file. The viewer reads .xml c

Running the application with no commandline arguments, the viewer will load samples/resources/configs/assets.xml by default. This file references the models in the subdirectories of samples/resources/models.

Using SampleAssetViewer

-Upon startup, the viewer will instance its first asset in its assets list. Using the default assets.xml, this is a brick will.

+Upon startup, the viewer will instance its first asset in its assets list. Using the default assets.xml, this is a brick wall.

The menu is displayed using an overlay on the left side of the screen. It is divided into many submenus, which are described below.

-In any scene, you may press 'F' to fire a box into the scene in the direction the camer is pointing.

+In any scene, you may press 'F' to fire a box into the scene in the direction the camera is pointing.

You may also press SPACE to toggle between damage and drag mode. (The mode is shown at the top of the screen.) In drag mode, dynamic objects can be manipulated by placing the mouse cursor over them, and using Left Mouse / Drag to pull on the object. In damage mode, left-clicking a destructible actor will apply damage to it.

You may select between three different damage tools using the 1, 2, and 3 keys. Each will color the damage sphere (shown at the mouse hit location) a different color:

PhysX

-This menu controls PhysX simulation parameters. Here you may choose to use fixed time steps (off by default), and set the time step (if Use Fixed Timestep is checked) with the Fixed Timestep control.

+This menu controls PhysX™ simulation parameters. Here you may choose to use fixed time steps (off by default), and set the time step (if Use Fixed Timestep is checked) with the Fixed Timestep control.

If a suitable GPU is available, GPU Physics may be enabled using the Use GPU Physics control.

Renderer

Here you may change the lighting, shadow, and ambient occlusion (HBAO) options.

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