From 1dc1a87fba520bb45c1ce8165e8ea2c83c0a308d Mon Sep 17 00:00:00 2001 From: Bryan Galdrikian Date: Mon, 22 Jan 2018 14:04:16 -0800 Subject: Changes for 1.1.2 release candidate See README.md, docs/release_notes.txt --- docs/api_docs/files/pagereleasenotes.html | 35 +++++++++++++++++++++++++++++++ 1 file changed, 35 insertions(+) (limited to 'docs/api_docs/files/pagereleasenotes.html') diff --git a/docs/api_docs/files/pagereleasenotes.html b/docs/api_docs/files/pagereleasenotes.html index 8cad6a5..13ac655 100644 --- a/docs/api_docs/files/pagereleasenotes.html +++ b/docs/api_docs/files/pagereleasenotes.html @@ -23,6 +23,41 @@

Release Notes

 
 
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+Blast(tm) SDK 1.1.2 (16-Jan-2018)
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+Changes
+-------
+* Improvements to uniteChunks for hierarchy optimization.
+* NvBlastExtAuthoringFindAssetConnectingBonds optimized.
+
+New Features
+------------
+* FractureTool::setChunkMesh method.
+* Distance threshold added to NvBlastExtAuthoringFindAssetConnectingBonds.
+* NvBlastExtExporter: IMeshFileWriter::setInteriorIndex function, for control of interior material.
+* Cutout and cut fracture methods: NvBlastExtAuthoringCreateCutoutSet and Nv::Blast::CutoutSet API, FractureTool::cut and FractureTool::cutout APIs.
+* NvBlastExtAuthoring:
+** NvBlastExtAuthoringCreateMeshFromFacets function.
+** NvBlastExtUpdateGraphicsMesh function.
+* UV fitting on interior materials using new FractureTool::fitUvToRect and FractureTool::fitAllUvToRect functions.
+* Multi-material support in OBJ file format.
+
+Bug fixes
+---------
+* Fixed bug causing normals on every other depth level to be flipped when exporting Blast meshes.
+* Fixed bug where faces are missed after hierarchy optimization on a sliced mesh.
+* Fixed subtree chunk count generated in Nv::Blast::Asset::Create (led to a crash in authoring tools, fracturing a pre-fractured mesh).
+* Fixed a crash when loading an obj with bad material indices.
+* Fixed Actor::split so that visibility lists are correctly updated even when the number of split actors exceeds newActorsMaxCount.
+
+Known Issues
+------------
+* Damage shaders in extensions can miss bonds if the damage volume is too small.
+* Authoring code does not use the user-defined allocator (NvBlastGlobals) exclusively.
+
+
 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
 Blast(tm) SDK 1.1.1 (10-Oct-2017)
 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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