From 7115f60b91b5717d90f643fd692010905c7004db Mon Sep 17 00:00:00 2001 From: Bryan Galdrikian Date: Thu, 31 May 2018 11:36:08 -0700 Subject: Blast 1.1.3. See docs/release_notes.txt. --- docs/api_docs/files/pageextstress.html | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) mode change 100644 => 100755 docs/api_docs/files/pageextstress.html (limited to 'docs/api_docs/files/pageextstress.html') diff --git a/docs/api_docs/files/pageextstress.html b/docs/api_docs/files/pageextstress.html old mode 100644 new mode 100755 index a47a655..5f7492a --- a/docs/api_docs/files/pageextstress.html +++ b/docs/api_docs/files/pageextstress.html @@ -1,6 +1,6 @@ - NVIDIA(R) Blast(R) SDK 1.1 API Reference: Stress Solver Extension (NvBlastExtStress) + NVIDIA(R) Blast(R) SDK 1.1 API Reference: Stress Solver (NvBlastExtStress) @@ -20,7 +20,7 @@
-

Stress Solver Extension (NvBlastExtStress)

The Blast™ stress solver extension provides an implementation of a quite fast and easy to use stress solver which works directly with the bond graph. It simulates more complex damage model on support graph by allowing to apply forces on nodes of the support graph (on chunks). The most common usage is just applying gravity force on a static construction so that it will fall apart at some point when the carcass cannot hold anymore. Dynamic actors are also supported, you could for example add centrifugal force so that rotating an object fast enough will break bonds.

+

Stress Solver (NvBlastExtStress)

The Blast™ stress solver extension provides an implementation of a quite fast and easy to use stress solver which works directly with the bond graph. It simulates more complex damage model on support graph by allowing to apply forces on nodes of the support graph (on chunks). The most common usage is just applying gravity force on a static construction so that it will fall apart at some point when the carcass cannot hold anymore. Dynamic actors are also supported, you could for example add centrifugal force so that rotating an object fast enough will break bonds.

It also can be used as another way to apply impact damage, which can give the visually pleasant result of an actor breaking in a weak place instead of the place of contact.


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