From e1bf674c16e3c8472b29574159c789cd3f0c64e0 Mon Sep 17 00:00:00 2001 From: Bryan Galdrikian Date: Fri, 24 Feb 2017 09:32:20 -0800 Subject: Updating to blast_source-windows@1.0.347-21749006 and blast_tools_and_samples-windows@1.0.347-21749006 with a new directory structure. NvBlast folder is gone, files have been moved to top level directory. README is changed to reflect this. --- docs/api_docs/files/pageextapi.html | 40 +++++++++++++++++++++++++++++++++++++ 1 file changed, 40 insertions(+) create mode 100644 docs/api_docs/files/pageextapi.html (limited to 'docs/api_docs/files/pageextapi.html') diff --git a/docs/api_docs/files/pageextapi.html b/docs/api_docs/files/pageextapi.html new file mode 100644 index 0000000..1fc8564 --- /dev/null +++ b/docs/api_docs/files/pageextapi.html @@ -0,0 +1,40 @@ + + + NVIDIA(R) Blast(R) SDK 1.0 API Reference: Extensions (NvBlastExt) + + + + + + + +
+

Extensions (NvBlastExt)

These are the current Blast extensions:
+
+ Asset Authoring (NvBlastExtAuthoring)
+ Apex Import (NvBlastExtApexImport)
+ Serialization (NvBlastExtSerialization)
+ Data Format Conversion Extension (NvBlastExtConverterLL)
+ Damage Shaders (NvBlastExtShaders)
+ PhysX Extensions
+
+ To use them, include the appropriate headers in include/extensions (each extension will describe which headers are necessary), and link to the desired NvBlastExt*{config}{arch} library in the lib folder. Here, config is the usual DEBUG/CHECKED/PROFILE (or nothing for release), and {arch} distinguishes achitecture, if needed (such as _x86 or _x64).

+
+

+ + + + -- cgit v1.2.3