From d41654b469fa51870b5952c836c04d9da17f32d3 Mon Sep 17 00:00:00 2001 From: Anton Novoselov Date: Tue, 8 Aug 2017 20:14:22 +0300 Subject: Updated to CL 22627414: * docs updates * authoring fixes * stress solver crash fixes --- docs/api_docs/files/pageextapi.html | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'docs/api_docs/files/pageextapi.html') diff --git a/docs/api_docs/files/pageextapi.html b/docs/api_docs/files/pageextapi.html index d2da64d..756752f 100644 --- a/docs/api_docs/files/pageextapi.html +++ b/docs/api_docs/files/pageextapi.html @@ -20,7 +20,7 @@
-

Extensions (NvBlastExt)

These are the current Blast extensions:
+

Extensions (NvBlastExt)

These are the current Blast™ extensions:

Damage Shaders (NvBlastExtShaders) - Standard damage shaders (radial, shear, line segment) which can be used in NvBlast and NvBlastTk damage functions.

@@ -40,7 +40,7 @@
ExtPhysX Serialization (NvBlastExtPxSerialization) - This module contains serializers for ExtPhysX objects. Use in conjunction with ExtSerialization.

- PhysX Extensions (NvBlastExtPhysX) - A reference implementation of a physics manager, using the PhysX SDK. Creates and manages actors and joints, and handles impact damage and uses the stress solver (ExtStress) to handle stress calculations.
+ PhysX™ Extensions (NvBlastExtPhysX) - A reference implementation of a physics manager, using the PhysX™ SDK. Creates and manages actors and joints, and handles impact damage and uses the stress solver (ExtStress) to handle stress calculations.

To use them, include the appropriate headers in include/extensions (each extension will describe which headers are necessary), and link to the desired NvBlastExt*{config}{arch} library in the lib folder. Here, config is the usual DEBUG/CHECKED/PROFILE (or nothing for release), and {arch} distinguishes achitecture, if needed (such as _x86 or _x64).

-- cgit v1.2.3