From d41654b469fa51870b5952c836c04d9da17f32d3 Mon Sep 17 00:00:00 2001 From: Anton Novoselov Date: Tue, 8 Aug 2017 20:14:22 +0300 Subject: Updated to CL 22627414: * docs updates * authoring fixes * stress solver crash fixes --- docs/api_docs/files/pageauthoring.html | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'docs/api_docs/files/pageauthoring.html') diff --git a/docs/api_docs/files/pageauthoring.html b/docs/api_docs/files/pageauthoring.html index 8777b4e..f3ff47e 100644 --- a/docs/api_docs/files/pageauthoring.html +++ b/docs/api_docs/files/pageauthoring.html @@ -20,9 +20,9 @@
-

AuthoringTool

The application AuthoringTool is a command-line asset authoring utility. It reads a file containing a single graphics mesh (currently .fbx and .obj format are supported in this tool), and fractures it according to the parameters given in the command line. User can configure output of tool. It can save render mesh geometry to .fbx or .obj file.

-Additionally user can set how Blast data should be saved:

-1) BPXA-asset which incorporates Blast data and collision geometry for physics engine.

+

AuthoringTool

The application AuthoringTool is a command-line asset authoring utility. It reads a file containing a single graphics mesh (currently .fbx and .obj format are supported in this tool), and fractures it according to the parameters given in the command line. The user can configure the output of the tool. It can save render mesh geometry to .fbx or .obj files.

+Additionally, the user can choose how Blast™ data should be saved:

+1) BPXA-asset which incorporates Blast™ data and collision geometry for physics engine.

2) LL-asset which is Low Level asset data

3) Tk-asset which is Toolkit asset data

BPXA and .obj files may be consumed by the SampleAssetViewer.

-- cgit v1.2.3