From a3f92a1c7a1cc1553bd9581845ef2542d55ee58f Mon Sep 17 00:00:00 2001 From: bgaldrikian Date: Thu, 25 Oct 2018 00:12:07 -0700 Subject: Fix for crash bug during ESS authoring Doc updates for AuthoringTool and ApexImporter Updated release notes --- docs/_source/apex_importer.txt | 20 +++++++------ docs/_source/authoring_tool.txt | 65 ++++++++++++++++++++++++----------------- 2 files changed, 49 insertions(+), 36 deletions(-) (limited to 'docs/_source') diff --git a/docs/_source/apex_importer.txt b/docs/_source/apex_importer.txt index fca0b67..2eeec36 100755 --- a/docs/_source/apex_importer.txt +++ b/docs/_source/apex_importer.txt @@ -15,23 +15,22 @@ Along with creating a Blast&tm; asset (*.blast), ApexImporter creates an *.obj o Blast&tm; asset data can be saved in different ways: -1) LL-asset which is Low Level asset data (NvBlastAsset with --ll). + 1) LL-asset which is Low Level asset data (NvBlastAsset with --ll). -2) Tk-asset which is Toolkit asset data (Nv::Blast::TkAsset with --tk). + 2) Tk-asset which is Toolkit asset data (Nv::Blast::TkAsset with --tk). -3) ExtPx-asset which incorporates Blast&tm; data and collision geometry for physics engine (Nv::Blast::ExtPxAsset with --px). Default mode. + 3) ExtPx-asset which incorporates Blast&tm; data and collision geometry for physics engine (Nv::Blast::ExtPxAsset with --px). Default mode. ExtPxAsset assets or *.fbx files that contain collision geometry and can be used in \ref pagesampleassetviewer. \verbatim USAGE: - ApexImporter [--nonskinned] [--fbxcollision] [--fbx] [--obj] - [--fbxascii] [--ll] [--tk] [--px] [-d] [-m <0 - - EXACT, 1 - FORCED, for detailed description see - docs.>] -n [-o ] -f [--] [--version] [-h] - + ApexImporter [--nonskinned] [--fbxcollision] [--jsoncollision] + [--fbx] [--obj] [--fbxascii] [--ll] [--tk] [--px] [-d] + [-m <0 - EXACT, 1 - FORCED, for detailed description see docs.>] + -n [-o ] + -f [--] [--version] [-h] Where: @@ -41,6 +40,9 @@ Where: --fbxcollision Append collision geometry to FBX file + --jsoncollision + Save collision geometry to a json file + --fbx Output a FBX mesh to the output directory diff --git a/docs/_source/authoring_tool.txt b/docs/_source/authoring_tool.txt index cfa6145..43fd40b 100755 --- a/docs/_source/authoring_tool.txt +++ b/docs/_source/authoring_tool.txt @@ -11,7 +11,7 @@ Additionally, the user can choose how Blast&tm; data should be saved (in .blast 2) Tk-asset which is Toolkit asset data (Nv::Blast::TkAsset). - 3) ExtPx-asset which incorporates Blast&tm; data and collision geometry for physics engine (Nv::Blast::ExtPxAsset). + 3) ExtPx-asset which incorporates Blast&tm; data and collision geometry for physics engine (Nv::Blast::ExtPxAsset). .blast and .obj files may be consumed by the \ref pagesampleassetviewer. @@ -24,23 +24,30 @@ This tool uses the Authoring Tools Extension (\ref pageextauthoring). Therefore USAGE: - AuthoringTool_x64.exe [--ovar ] [--avar ] - [--slices ] - [--radius ] - [--clusters ] - [--cells ] [--mode ] [--nonskinned] - [--fbxcollision] [--fbx] [--obj] - [--fbxascii] [--tk] [--px] - [--clean] [--outputDir ] [--] - [--version] [-h] - + AuthoringTool_x64 [--agg ] [--cutoutBitmap ] + [--normal ] [--point ] + [--ovar ] [--avar ] + [--slices ] [--radius ] + [--clusters ] [--cells ] + [--mode ] + [--interiorMat ] [--nonskinned] [--jsoncollision] + [--fbxcollision] [--fbx] [--obj] [--fbxascii] [--ll] [--tk] [--px] + [--clean] [--outputDir ] + [--] [--version] [-h] Where: + --agg + Maximum number of collision hulls per chunk (aggregate) + + --cutoutBitmap + Path to *.bmp file with cutout bitmap + + --normal + Plane surface normal + + --point + Plane surface point --ovar Slicing offset variation @@ -60,12 +67,20 @@ Where: --cells Voronoi cells count - --mode + --mode Fracturing mode + --interiorMat + Use to setup interior material id, by default new material for + internal surface will be created. + --nonskinned Output a non-skinned FBX file + --jsoncollision + Save collision geometry to a json file + --fbxcollision Add collision geometry to FBX file @@ -78,13 +93,15 @@ Where: --fbxascii Output FBX as an ascii file (defaults to binary output) + --ll + Output LL Blast (NvBlastAsset) to the .blast file in the output + directory. + --tk - Output TkAsset to the .blast file in the output directory instead of - LL Blast asset (NvBlastAsset). + Output TkAsset to the .blast file in the output directory. --px - Output ExtPxAsset to the .blast file in the output directory instead - of LL Blast asset (NvBlastAsset). + Output ExtPxAsset to the .blast file in the output directory. --clean Try cleaning mesh before fracturing @@ -107,12 +124,6 @@ Where: (required) Output asset name - - Blast SDK: Authoring Tool - - - - \endverbatim
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