From e1bf674c16e3c8472b29574159c789cd3f0c64e0 Mon Sep 17 00:00:00 2001 From: Bryan Galdrikian Date: Fri, 24 Feb 2017 09:32:20 -0800 Subject: Updating to blast_source-windows@1.0.347-21749006 and blast_tools_and_samples-windows@1.0.347-21749006 with a new directory structure. NvBlast folder is gone, files have been moved to top level directory. README is changed to reflect this. --- .../samples/SampleBase/core/SampleController.cpp | 63 ---------------------- 1 file changed, 63 deletions(-) delete mode 100644 NvBlast/samples/SampleBase/core/SampleController.cpp (limited to 'NvBlast/samples/SampleBase/core/SampleController.cpp') diff --git a/NvBlast/samples/SampleBase/core/SampleController.cpp b/NvBlast/samples/SampleBase/core/SampleController.cpp deleted file mode 100644 index 163b3b4..0000000 --- a/NvBlast/samples/SampleBase/core/SampleController.cpp +++ /dev/null @@ -1,63 +0,0 @@ -/* -* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#include "SampleController.h" -#include "SceneController.h" -#include "CommonUIController.h" -#include "BlastController.h" -#include "PhysXController.h" - -#include "imgui.h" - -SampleController::SampleController() -{ -} - -SampleController::~SampleController() -{ -} - -void SampleController::onSampleStart() -{ - // start with GPU physics by default - setUseGPUPhysics(true); -} - - -void SampleController::setUseGPUPhysics(bool useGPUPhysics) -{ - if (!getPhysXController().getGPUPhysicsAvailable()) - { - useGPUPhysics = false; - } - - if (getPhysXController().getUseGPUPhysics() == useGPUPhysics) - { - return; - } - - int assetNum = getSceneController().releaseAll(); - - getPhysXController().setUseGPUPhysics(useGPUPhysics); - getBlastController().reinitialize(); - - getSceneController().spawnAsset(assetNum); -} - - -void SampleController::drawPhysXGpuUI() -{ - // GPU Physics - bool useGPU = getPhysXController().getUseGPUPhysics(); - if (ImGui::Checkbox("Use GPU Physics", &useGPU)) - { - getCommonUIController().addDelayedCall([=]() { setUseGPUPhysics(useGPU); }, "Loading..."); - } -} \ No newline at end of file -- cgit v1.2.3