From e1bf674c16e3c8472b29574159c789cd3f0c64e0 Mon Sep 17 00:00:00 2001 From: Bryan Galdrikian Date: Fri, 24 Feb 2017 09:32:20 -0800 Subject: Updating to blast_source-windows@1.0.347-21749006 and blast_tools_and_samples-windows@1.0.347-21749006 with a new directory structure. NvBlast folder is gone, files have been moved to top level directory. README is changed to reflect this. --- NvBlast/docs/api_docs/files/pageextapi.html | 40 ----------------------------- 1 file changed, 40 deletions(-) delete mode 100644 NvBlast/docs/api_docs/files/pageextapi.html (limited to 'NvBlast/docs/api_docs/files/pageextapi.html') diff --git a/NvBlast/docs/api_docs/files/pageextapi.html b/NvBlast/docs/api_docs/files/pageextapi.html deleted file mode 100644 index 1fc8564..0000000 --- a/NvBlast/docs/api_docs/files/pageextapi.html +++ /dev/null @@ -1,40 +0,0 @@ - - - NVIDIA(R) Blast(R) SDK 1.0 API Reference: Extensions (NvBlastExt) - - - - - - - -
-

Extensions (NvBlastExt)

These are the current Blast extensions:
-
- Asset Authoring (NvBlastExtAuthoring)
- Apex Import (NvBlastExtApexImport)
- Serialization (NvBlastExtSerialization)
- Data Format Conversion Extension (NvBlastExtConverterLL)
- Damage Shaders (NvBlastExtShaders)
- PhysX Extensions
-
- To use them, include the appropriate headers in include/extensions (each extension will describe which headers are necessary), and link to the desired NvBlastExt*{config}{arch} library in the lib folder. Here, config is the usual DEBUG/CHECKED/PROFILE (or nothing for release), and {arch} distinguishes achitecture, if needed (such as _x86 or _x64).

-
-

- - - - -- cgit v1.2.3