| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Blast SDK 1.1.5 prerelease #1v1.1.5_pre1 | Bryan Galdrikian | 2019-05-03 | 1 | -6/+6 |
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| * | Blast 1.1.4. See docs/release_notes.txt.v1.1.4_rc1 | bgaldrikian | 2018-10-03 | 1 | -1/+1 |
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| * | Fixing path to BlastTool in README | Bryan Galdrikian | 2018-06-26 | 1 | -1/+1 |
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| * | Missed README.md, updatingv1.1.3_release | Bryan Galdrikian | 2018-06-22 | 1 | -6/+6 |
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| * | Blast 1.1.3. See docs/release_notes.txt.v1.1.3_rc1 | Bryan Galdrikian | 2018-05-31 | 1 | -128/+130 |
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| * | Adding BlastTool section to README.md | Bryan Galdrikian | 2018-05-04 | 1 | -0/+9 |
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| * | Updating documentation links in the readme | Bryan Galdrikian | 2018-03-30 | 1 | -5/+3 |
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| * | Changes for 1.1.2 release candidate | Bryan Galdrikian | 2018-01-22 | 1 | -3/+3 |
| | | | | | See README.md, docs/release_notes.txt | ||||
| * | Updating readme.md to show updated UE4 Blast integration branchesv1.1.1 | Bryan Galdrikian | 2017-11-14 | 1 | -1/+2 |
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| * | Changes for 1.1.1 | Bryan Galdrikian | 2017-10-24 | 1 | -2/+2 |
| | | | | | See README.md | ||||
| * | Added link to ue4 github access | Anton Novoselov | 2017-09-25 | 1 | -0/+2 |
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| * | Updating README.md to point to public UE4 plugin repov1.1.0 | Bryan Galdrikian | 2017-08-31 | 1 | -1/+8 |
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| * | Candidate 1.1 release. | Bryan Galdrikian | 2017-08-28 | 1 | -2/+1 |
| | | | | | | | | | | | | | | | | | * SampleAssetViewer now unconditionally loads the commandline-defined asset. * Better error handling in AuthoringTool (stderr and user error handler). * More consistent commandline switches in AuthoringTool and ApexImporter (--ll, --tx, --px flags). * NvBlastExtAuthoring ** Mesh cleaner, tries to remove self intersections and open edges in the interior of a mesh. ** Ability to set interior material to existing (external) material, or a new material id. ** Material ID remapping API. ** Rotation of voronoi cells used for fracturing. * Fixed smoothing groups in FBX exporter code. * Impulse passing from parent to child chunks fixed. * Reading unskinned fbx meshes correctly. * Collision hull generation from fbx meshes fixed. * Win32/64 PerfTest crash fix. | ||||
| * | Blast 1.1 release (windows / linux) | Anton Novoselov | 2017-08-01 | 1 | -17/+19 |
| | | | | | see docs/release_notes.txt for details | ||||
| * | Added screens to welcome page | Anton Novoselov | 2017-05-19 | 1 | -0/+22 |
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| * | Fixing README.md, replacing changes that were accidentally erased with the ↵ | Bryan Galdrikian | 2017-03-10 | 1 | -2/+9 |
| | | | | | previous commit of this file. | ||||
| * | Updating release notes and versionv1.0.0 | Bryan Galdrikian | 2017-02-26 | 1 | -11/+4 |
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| * | Updating README.md to reflect linux addition | Bryan Galdrikian | 2017-02-24 | 1 | -2/+9 |
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| * | Updating to [email protected] and ↵ | Bryan Galdrikian | 2017-02-24 | 1 | -6/+6 |
| | | | | | | | [email protected] with a new directory structure. NvBlast folder is gone, files have been moved to top level directory. README is changed to reflect this. | ||||
| * | first commitv1.0.0-beta | Bryan Galdrikian | 2017-02-21 | 1 | -0/+81 |