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* Changes for 1.1.2 release candidateBryan Galdrikian2018-01-22251-2778/+13330
| | | | See README.md, docs/release_notes.txt
* Updating readme.md to show updated UE4 Blast integration branchesv1.1.1Bryan Galdrikian2017-11-141-1/+2
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* ExtendedSupport generation optimizationBryan Galdrikian2017-11-042-16/+60
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* Add setChunkMesh method for FractureToolBryan Galdrikian2017-10-3028-322/+499
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* Committing missed .inl filesBryan Galdrikian2017-10-243-0/+5720
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* Changes for 1.1.1Bryan Galdrikian2017-10-241499-5366/+76072
| | | | See README.md
* linux build fix - all configsbgaldrikian2017-10-241-2/+2
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* Added link to ue4 github accessAnton Novoselov2017-09-251-0/+2
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* Updating README.md to point to public UE4 plugin repov1.1.0Bryan Galdrikian2017-08-311-1/+8
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* Linux build fixes, corresponding doc changesBryan Galdrikian2017-08-306-4/+11
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* FractureTool: assetToFractureId fixBryan Galdrikian2017-08-293-2/+2
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* Updating tools and samples zip with latest doc (release_notes.txt) changesBryan Galdrikian2017-08-281-0/+0
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* Candidate 1.1 release.Bryan Galdrikian2017-08-28146-1507/+2526
| | | | | | | | | | | | | | | | * SampleAssetViewer now unconditionally loads the commandline-defined asset. * Better error handling in AuthoringTool (stderr and user error handler). * More consistent commandline switches in AuthoringTool and ApexImporter (--ll, --tx, --px flags). * NvBlastExtAuthoring ** Mesh cleaner, tries to remove self intersections and open edges in the interior of a mesh. ** Ability to set interior material to existing (external) material, or a new material id. ** Material ID remapping API. ** Rotation of voronoi cells used for fracturing. * Fixed smoothing groups in FBX exporter code. * Impulse passing from parent to child chunks fixed. * Reading unskinned fbx meshes correctly. * Collision hull generation from fbx meshes fixed. * Win32/64 PerfTest crash fix.
* Removing ArtistTools and CurveEditor projectsBryan Galdrikian2017-08-23512-117521/+0
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* Updated to CL 22661993:Anton Novoselov2017-08-14193-9285/+1994
| | | | | | | * docs updates * authoring fixes * asset view in sample fix * latest blast_tools_and_samples-windows.zip
* Updated to CL 22627414:Anton Novoselov2017-08-08180-2820/+1524
| | | | | | * docs updates * authoring fixes * stress solver crash fixes
* add +x for packman scriptAnton Novoselov2017-08-011-0/+0
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* * fix .gitignoreAnton Novoselov2017-08-0120-1/+1069
| | | | * added missing cmake files
* Blast 1.1 release (windows / linux)Anton Novoselov2017-08-012636-66052/+165644
| | | | see docs/release_notes.txt for details
* Added screens to welcome pageAnton Novoselov2017-05-1910-0/+22
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* Added missing dlls for UnityExamepleAnton Novoselov2017-04-264-0/+0
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* Fixing README.md, replacing changes that were accidentally erased with the ↵Bryan Galdrikian2017-03-101-2/+9
| | | | previous commit of this file.
* Adding ignore file so that generated projects, generated source files (capn ↵Halldor Fannar2017-03-101-0/+4
| | | | proto) and generated libs aren't flagged as tracked files
* Updating release notes and versionv1.0.0Bryan Galdrikian2017-02-263-11/+54
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* Merge branch 'master' of https://github.com/NVIDIAGameWorks/BlastBryan Galdrikian2017-02-2418-0/+405
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| * adding linux supportsantoleri-nvidia2017-02-2418-0/+405
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| | * adding linux sourceAnton Novoselov2017-02-2217-0/+405
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* | | Updating README.md to reflect linux additionBryan Galdrikian2017-02-241-2/+9
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* / Updating to [email protected] and ↵Bryan Galdrikian2017-02-242266-191/+399
|/ | | | | | [email protected] with a new directory structure. NvBlast folder is gone, files have been moved to top level directory. README is changed to reflect this.
* first commitv1.0.0-betaBryan Galdrikian2017-02-212265-0/+333625