diff options
Diffstat (limited to 'tools/ArtistTools/source/BlastPlugin/SampleBase/Sample.h')
| -rw-r--r-- | tools/ArtistTools/source/BlastPlugin/SampleBase/Sample.h | 115 |
1 files changed, 0 insertions, 115 deletions
diff --git a/tools/ArtistTools/source/BlastPlugin/SampleBase/Sample.h b/tools/ArtistTools/source/BlastPlugin/SampleBase/Sample.h deleted file mode 100644 index 2499deb..0000000 --- a/tools/ArtistTools/source/BlastPlugin/SampleBase/Sample.h +++ /dev/null @@ -1,115 +0,0 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. - - -#ifndef SAMPLE_H -#define SAMPLE_H - -#include "PxTransform.h" -#include <string> -#include <vector> - - -struct AssetList -{ - struct BoxAsset - { - BoxAsset() : staticHeight(-std::numeric_limits<float>().infinity()), - jointAllBonds(false), extents(20, 20, 20), bondFlags(7) - {} - - struct Level - { - Level() :x(0), y(0), z(0), isSupport(0) {}; - - int x, y, z; - bool isSupport; - }; - - std::string id; - std::string name; - physx::PxVec3 extents; - float staticHeight; - bool jointAllBonds; - std::vector<Level> levels; - uint32_t bondFlags; - }; - - struct ModelAsset - { - ModelAsset() : isSkinned(false), transform(physx::PxIdentity) - {} - - std::string id; - std::string file; - std::string name; - std::string fullpath; - physx::PxTransform transform; - bool isSkinned; - }; - - struct CompositeAsset - { - CompositeAsset() : transform(physx::PxIdentity) - {} - - struct AssetRef - { - std::string id; - physx::PxTransform transform; - }; - - struct Joint - { - int32_t assetIndices[2]; - uint32_t chunkIndices[2]; - physx::PxVec3 attachPositions[2]; - }; - - std::string id; - std::string name; - physx::PxTransform transform; - std::vector<AssetRef> assetRefs; - std::vector<Joint> joints; - }; - - std::vector<ModelAsset> models; - std::vector<CompositeAsset> composites; - std::vector<BoxAsset> boxes; -}; - -struct SampleConfig -{ - std::wstring sampleName; - std::string assetsFile; - std::vector<std::string> additionalResourcesDir; - AssetList additionalAssetList; -}; - -int runSample(const SampleConfig& config); - -#endif //SAMPLE_H
\ No newline at end of file |