diff options
Diffstat (limited to 'tools/ArtistTools/project/script/GenerateShade.bat')
| -rw-r--r-- | tools/ArtistTools/project/script/GenerateShade.bat | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/tools/ArtistTools/project/script/GenerateShade.bat b/tools/ArtistTools/project/script/GenerateShade.bat new file mode 100644 index 0000000..bd3de2c --- /dev/null +++ b/tools/ArtistTools/project/script/GenerateShade.bat @@ -0,0 +1,47 @@ +@echo off + +rem NOTE : rem next line if shader code has changed +goto:eof + +@echo ---start complie shaders--- + +setlocal enabledelayedexpansion +set PROJECT_ROOT=..\.. +set GenPath="%PROJECT_ROOT%\project\Generated\CoreLib" + +echo commands to run +echo mkdir %GenPath% +echo rd /s /Q %GenPath%\x64\Shaders +echo rd /s /Q %GenPath%\win32\Shaders +echo mkdir %GenPath%\x64\Shaders +echo mkdir %GenPath%\win32\Shaders + +mkdir %GenPath% +rd /s /Q %GenPath%\x64\Shaders +rd /s /Q %GenPath%\win32\Shaders +mkdir %GenPath%\x64\Shaders +mkdir %GenPath%\win32\Shaders + +if "%DXSDK_DIR%"=="" set DXSDK_DIR=..\..\..\..\..\..\..\external\DXSDK\June_2010 +echo DXSDK_DIR is %DXSDK_DIR% + +:doprocess_hlsl_vs_ps +call:process_hlsl_vs_ps BodyShader +call:process_hlsl_vs_ps BodyShadow +call:process_hlsl_vs_ps color +call:process_hlsl_vs_ps Light +call:process_hlsl_vs_ps ScreenQuad +call:process_hlsl_vs_ps ScreenQuadColor +call:process_hlsl_vs_ps VisualizeShadow + +:process_hlsl_vs_ps + SET FILE_HLSL=%~1 + echo "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T vs_5_0 /I..\..\..\..\src /Fh "%GenPath%\x64\Shaders\%FILE_HLSL%_VS.h" /Evs_main "%PROJECT_ROOT%\source\Shaders\%FILE_HLSL%.hlsl" + "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T vs_5_0 /I..\..\..\..\src /Fh "%GenPath%\x64\Shaders\%FILE_HLSL%_VS.h" /Evs_main "%PROJECT_ROOT%\source\Shaders\%FILE_HLSL%.hlsl" + "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T vs_5_0 /I..\..\..\..\src /Fh "%GenPath%\win32\Shaders\%FILE_HLSL%_VS.h" /Evs_main "%PROJECT_ROOT%\source\Shaders\%FILE_HLSL%.hlsl" + echo "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T ps_5_0 /I..\..\..\..\src /Fh "%GenPath%\x64\Shaders\%FILE_HLSL%_PS.h" /Eps_main "%PROJECT_ROOT%\source\Shaders\%FILE_HLSL%.hlsl" + "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T ps_5_0 /I..\..\..\..\src /Fh "%GenPath%\x64\Shaders\%FILE_HLSL%_PS.h" /Eps_main "%PROJECT_ROOT%\source\Shaders\%FILE_HLSL%.hlsl" + "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T ps_5_0 /I..\..\..\..\src /Fh "%GenPath%\win32\Shaders\%FILE_HLSL%_PS.h" /Eps_main "%PROJECT_ROOT%\source\Shaders\%FILE_HLSL%.hlsl" +goto:eof + +:end |