diff options
Diffstat (limited to 'samples/resources/shaders/model_simple_textured.hlsl')
| -rw-r--r-- | samples/resources/shaders/model_simple_textured.hlsl | 76 |
1 files changed, 76 insertions, 0 deletions
diff --git a/samples/resources/shaders/model_simple_textured.hlsl b/samples/resources/shaders/model_simple_textured.hlsl new file mode 100644 index 0000000..5167837 --- /dev/null +++ b/samples/resources/shaders/model_simple_textured.hlsl @@ -0,0 +1,76 @@ +#include "common_buffers.hlsl" +#include "lighting.hlsl" + +SamplerState defaultSampler : register(s0); +Texture2D diffuseTexture : register(t0); + +struct VS_INPUT +{ + float3 position : POSITION0; + float3 normal : NORMAL0; + float2 uv : TEXCOORD0; + float health : TEXCOORD1; +}; + +struct VS_OUTPUT +{ + float4 position : SV_POSITION; + float4 worldPos : POSITION0; + float2 uv : TEXCOORD0; + float3 normal : NORMAL0; + float health : TEXCOORD1; +}; + +VS_OUTPUT VS(VS_INPUT iV) +{ + VS_OUTPUT oV; + + float4 worldSpacePos = mul(float4(iV.position, 1.0f), model); + oV.position = mul(worldSpacePos, viewProjection); + + oV.worldPos = worldSpacePos; + + // normals + float3 worldNormal = mul(float4(iV.normal, 0.0f), model); + oV.normal = worldNormal; + + oV.uv = iV.uv; + oV.health = iV.health; + + return oV; +} + +float noise2(float2 co) +{ + return frac(sin(dot(co.xy, float2(12.9898,78.233))) * 43758.5453); +} + +float voronoi( float2 x ) +{ + int2 p = floor( x ); + float2 f = frac( x ); + + float res = 8.0; + for( int j=-1; j<=1; j++ ) + for( int i=-1; i<=1; i++ ) + { + int2 b = int2( i, j ); + float2 r = float2( b ) - f + noise2( p + b ); + float d = dot( r, r ); + + res = min( res, d ); + } + return sqrt( res ); +} + +float4 PS(VS_OUTPUT iV) : SV_Target0 +{ + float4 textureColor = diffuseTexture.Sample(defaultSampler, iV.uv); + + // health cracks hack + float crack = 1.0f - voronoi(iV.uv * 50.0f); + crack = smoothstep(0.0f, 0.5f, crack); + textureColor = textureColor * lerp(1.0f, crack, (1.0f - iV.health) * 0.7f); + + return float4(CalcPixelLight(textureColor, iV.worldPos, iV.normal), 1); +}
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