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Diffstat (limited to 'docs/api_docs/files/pagereleasenotes.html')
| -rw-r--r-- | docs/api_docs/files/pagereleasenotes.html | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/docs/api_docs/files/pagereleasenotes.html b/docs/api_docs/files/pagereleasenotes.html index 4aebbac..8cad6a5 100644 --- a/docs/api_docs/files/pagereleasenotes.html +++ b/docs/api_docs/files/pagereleasenotes.html @@ -24,6 +24,41 @@ ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +Blast(tm) SDK 1.1.1 (10-Oct-2017) +////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + +Changes +------- +* NvBlastProgramParams moved to NvBlastExtDamageShaders +* Materials removed from NvBlastTk + +New Features +------------ +* Damage shader acceleration structure +* Extended support structures via new asset merge functions in NvBlastExtAssetUtils +* Ability to scale asset components when merging assets with NvBlastExtAssetUtilsMergeAssets +* NvBlastExtAuthoring +** Option to fit multiple convex hulls to a chunk (uses VHACD) +** deleteAllChildrenOfChunk and uniteChunks APIs +* Triangle damage shader for swept segments +* Impact damage spread shaders + +Bug fixes +--------- +* Linux build fixes +* NvBlastExtAuthoring +** Fracturing tools chunk index fix +** VoronoiSitesGeneratorImpl::generateInSphere fix +** More consistent use of NVBLAST_ALLOC and NVBLAST_FREE +** Boolean tool bug fix + +Known Issues +------------ +* Damage shaders in extensions can miss bonds if the damage volume is too small. +* Authoring code does not use the user-defined allocator (NvBlastGlobals) exclusively. + + +////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Blast(tm) SDK 1.1 (28-Aug-2017) ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// |