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- <title>NVIDIA(R) Blast(R) SDK 1.0 API Reference: Apex Import (NvBlastExtApexImport)</title>
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-<h1><a class="anchor" name="pageextapeximport">Apex Import (NvBlastExtApexImport) </a></h1>Blast extensions provide <a class="el" href="class_nv_1_1_blast_1_1_apex_importer_1_1_apex_import_tool.html">Nv::Blast::ApexImporter::ApexImportTool</a>, which can be used for converting APEX Destructible assets into Blast assets.<p>
-This tool supports two bond generation modes and can be configured by providing: <div class="fragment"><pre class="fragment"><span class="keyword">struct </span>ApexImporterConfig
-{
- <span class="keyword">enum</span> InterfaceSearchMode { EXACT, FORCED, MODE_COUNT };
- InterfaceSearchMode infSearchMode;
-}
-</pre></div><p>
-1) EXACT - Importer tries to find triangles from two chunks which lay in common surface. If such triangles are found, their intersections are considered as the interface.<p>
-2) FORCED - Bond creation is forced no matter how far chunks from each other. Interface parameters are approximated.<p>
-<a class="el" href="class_nv_1_1_blast_1_1_apex_importer_1_1_apex_import_tool.html">Nv::Blast::ApexImporter::ApexImportTool</a> can be itinialized by providing ApexSDK and ModuleDestructible, or they can be created internally.<p>
-If ApexSDK and ModuleDestructible were provided, they are not freed when Nv::Blast::ApexImporter::~ApexImportTool() is called. <br>
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