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-<h1><a class="anchor" name="pageauthoring">AuthoringTool </a></h1>The application <b>AuthoringTool</b> is a command-line asset authoring utility. It reads a file containing a single graphics mesh (currently .fbx and .obj format are supported in this tool), and fractures it according to the parameters given in the command line. User can configure output of tool. It can save render mesh geometry to .fbx or .obj file.<p>
-Additionally user can set how Blast data should be saved:<p>
-1) BPXA-asset which incorporates Blast data and collision geometry for physics engine.<p>
+<h1><a class="anchor" name="pageauthoring">AuthoringTool </a></h1>The application <b>AuthoringTool</b> is a command-line asset authoring utility. It reads a file containing a single graphics mesh (currently .fbx and .obj format are supported in this tool), and fractures it according to the parameters given in the command line. The user can configure the output of the tool. It can save render mesh geometry to .fbx or .obj files.<p>
+Additionally, the user can choose how Blast&trade; data should be saved:<p>
+1) BPXA-asset which incorporates Blast&trade; data and collision geometry for physics engine.<p>
2) LL-asset which is Low Level asset data<p>
3) Tk-asset which is Toolkit asset data<p>
BPXA and .obj files may be consumed by the <a class="el" href="pagesampleassetviewer.html">SampleAssetViewer</a>.<p>