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-rw-r--r--docs/_source/authoring_tool.txt6
1 files changed, 3 insertions, 3 deletions
diff --git a/docs/_source/authoring_tool.txt b/docs/_source/authoring_tool.txt
index 602aa97..1ff1a33 100644
--- a/docs/_source/authoring_tool.txt
+++ b/docs/_source/authoring_tool.txt
@@ -2,11 +2,11 @@
The application <b>AuthoringTool</b> is a command-line asset authoring utility. It reads a file containing a single graphics mesh
(currently .fbx and .obj format are supported in this tool), and fractures it according to the parameters given in the command line.
-User can configure output of tool. It can save render mesh geometry to .fbx or .obj file.
+The user can configure the output of the tool. It can save render mesh geometry to .fbx or .obj files.
-Additionally user can set how Blast data should be saved:
+Additionally, the user can choose how Blast&tm; data should be saved:
- 1) BPXA-asset which incorporates Blast data and collision geometry for physics engine.
+ 1) BPXA-asset which incorporates Blast&tm; data and collision geometry for physics engine.
2) LL-asset which is Low Level asset data