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-<html>
- <head>
- <title>NVIDIA(R) Blast(R) SDK 1.0 API Reference: Release Notes</title>
- <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
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- <hr class="first">
- <img alt="" src="blast_logo.png">
- <br>
- <center>
- <a class="qindex" href="main.html">Main Page</a> &nbsp;
- <!-- <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; //-->
- <a class="qindex" href="annotated.html">Class List</a> &nbsp;
- <a class="qindex" href="functions.html">Class Members</a> &nbsp;
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-<!-- Generated by Doxygen 1.5.8 -->
-<div class="contents">
-<h1><a class="anchor" name="pagereleasenotes">Release Notes </a></h1><div class="fragment"><pre class="fragment">
-
-
-//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-Blast(tm) SDK 1.0 beta (24-Jan-2017)
-//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-
-Changes
--------
-* Material API simplified (NvBlastProgramParams)
-* Nv::Blast::ExtPhysics renamed Nv::Blast::ExtPx
-* Various small changes to the low-level API (function renaming, argument list changes, etc.)
-* Extensions libraries reconfigured according to major dependencies and functionality:
-** Authoring
-** Import (depends on PhysX and APEX)
-** PhysX (depends on PhysX)
-** Serialization (depends on PhysX and Cap'n Proto)
-** Shaders
-* Source folder reorganization: low-level, Tk, and extensions all under an sdk folder
-
-New Features
-------------
-* TkFamily serialization
-* Versioned data serialization extensions for both low-level and Tk, based on Cap'n Proto
-* TkJoint API, can create joints at runtime, attachments to Newtonian Reference Frame supported
-* CMake projects
-* PackMan used for dependencies
-* Per-bond and per-chunk health initialization
-* XBoxOne and Windows support for perf zones
-* Timers in Tk
-* Stress solver (automatic bond breaking)
-* ExtPx asset serialization, combined TkAsset + PhysX collision meshes (.bpxa files)
-
-Removed Features
-----------------
-* TkComposite objects. Composites may be created using the new TkJoint API in the TkFramework
-
-Known Issues
-------------
-* Serialization requires documentation
-
-
-//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-Blast(tm) SDK 1.0 alpha (21-Oct-2016)
-//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-
-Features
---------
-Blast (low-level) library
-BlastTk (high-level) library
-BlastExt (extensions) library including:
-* AssetAuthoring
-* DataConverter
-* BlastID Utilities
-* ApexImporter Utilities
-* Materials
-* Physics Manager
-* Sync Layer
-Tools:
-* ApexImporter
-* DataConverter
-* AuthoringTool
-Samples:
-SampleAssetViewer
-
-Known Issues
-------------
-* Documentation incomplete
-* TkFamily cannot be serialized
-* Data conversion utility for Tk library does not exist
-* Material API is still changing
-
-
-</pre></div> </div>
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-Copyright &copy; 2015-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
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