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| author | Anton Novoselov <[email protected]> | 2017-08-01 12:53:38 +0300 |
|---|---|---|
| committer | Anton Novoselov <[email protected]> | 2017-08-01 12:53:38 +0300 |
| commit | 236f03c0b9a4982328ed1201978f7f69d192d9b2 (patch) | |
| tree | e486f2fa39dba203563895541e92c60ed3e25759 /tools/common/IMeshFileWriter.h | |
| parent | Added screens to welcome page (diff) | |
| download | blast-236f03c0b9a4982328ed1201978f7f69d192d9b2.tar.xz blast-236f03c0b9a4982328ed1201978f7f69d192d9b2.zip | |
Blast 1.1 release (windows / linux)
see docs/release_notes.txt for details
Diffstat (limited to 'tools/common/IMeshFileWriter.h')
| -rw-r--r-- | tools/common/IMeshFileWriter.h | 41 |
1 files changed, 0 insertions, 41 deletions
diff --git a/tools/common/IMeshFileWriter.h b/tools/common/IMeshFileWriter.h deleted file mode 100644 index 562df70..0000000 --- a/tools/common/IMeshFileWriter.h +++ /dev/null @@ -1,41 +0,0 @@ -#pragma once -#include "NvBlastExtAuthoringTypes.h" -#include <string> -#include <memory> -#include <vector> - -struct NvBlastAsset; - -class IMeshFileWriter -{ -public: - - /** - Input mesh geometry as triangle array - */ - virtual bool saveToFile(const NvBlastAsset* asset, std::vector<std::vector<Nv::Blast::Triangle>> chunksGeometry, std::string assetName, std::string outputPath) = 0; - - - /** - Input mesh geometry as vertex buffers with separate indices for positions, normals and uvs. Is used for compressed output to .obj file. - */ - virtual bool saveToFile(const NvBlastAsset* asset, const std::string& name, const std::string& outputPath, const std::vector<physx::PxVec3>& pos, const std::vector<physx::PxVec3>& norm, - const std::vector<physx::PxVec2>& uvs, - const std::vector<std::vector<std::vector<int32_t> > >& posIndex, - const std::vector<std::vector<std::vector<int32_t> > >& normIndex, - const std::vector<std::vector<std::vector<int32_t> > >& texIndex, - const std::vector<std::string>& texPathes, - const uint32_t submeshCount) = 0; - - - /** - Input mesh geometry as vertex buffers and single index array. - */ - virtual bool saveToFile(const NvBlastAsset* asset, const std::string& name, const std::string& outputPath, const std::vector<physx::PxVec3>& pos, const std::vector<physx::PxVec3>& norm, const std::vector<physx::PxVec2>& uvs, - const std::vector<std::vector<std::vector<int32_t> > >& indices) = 0; - - virtual bool getConvertToUE4() { return bConvertToUE4; } - virtual void setConvertToUE4(bool bConvert) { bConvertToUE4 = bConvert; } -private: - bool bConvertToUE4; -}; |