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authorBryan Galdrikian <[email protected]>2017-02-24 09:32:20 -0800
committerBryan Galdrikian <[email protected]>2017-02-24 09:32:20 -0800
commite1bf674c16e3c8472b29574159c789cd3f0c64e0 (patch)
tree9f0cfce09c71a2c27ff19589fcad6cd83504477c /tools/common/FbxFileReader.h
parentfirst commit (diff)
downloadblast-e1bf674c16e3c8472b29574159c789cd3f0c64e0.tar.xz
blast-e1bf674c16e3c8472b29574159c789cd3f0c64e0.zip
Updating to [email protected] and [email protected] with a new directory structure.
NvBlast folder is gone, files have been moved to top level directory. README is changed to reflect this.
Diffstat (limited to 'tools/common/FbxFileReader.h')
-rw-r--r--tools/common/FbxFileReader.h23
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diff --git a/tools/common/FbxFileReader.h b/tools/common/FbxFileReader.h
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+#pragma once
+#include "IMeshFileReader.h"
+#include "fbxsdk.h"
+
+class FbxFileReader: public IMeshFileReader
+{
+public:
+ FbxFileReader();
+ ~FbxFileReader() = default;
+
+ /*
+ Load from the specified file path, returning a mesh or nullptr if failed
+ */
+ std::shared_ptr<Nv::Blast::Mesh> loadFromFile(std::string filename) override;
+
+private:
+
+ // Should we convert the scene to UE4 coordinate system on load?
+ bool bConvertToUE4;
+
+ FbxAMatrix getTransformForNode(FbxNode* node);
+ void getFbxMeshes(FbxNode* node, std::vector<FbxNode*>& meshNodes);
+}; \ No newline at end of file