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| author | Anton Novoselov <[email protected]> | 2017-08-01 12:53:38 +0300 |
|---|---|---|
| committer | Anton Novoselov <[email protected]> | 2017-08-01 12:53:38 +0300 |
| commit | 236f03c0b9a4982328ed1201978f7f69d192d9b2 (patch) | |
| tree | e486f2fa39dba203563895541e92c60ed3e25759 /tools/common/FbxFileReader.h | |
| parent | Added screens to welcome page (diff) | |
| download | blast-236f03c0b9a4982328ed1201978f7f69d192d9b2.tar.xz blast-236f03c0b9a4982328ed1201978f7f69d192d9b2.zip | |
Blast 1.1 release (windows / linux)
see docs/release_notes.txt for details
Diffstat (limited to 'tools/common/FbxFileReader.h')
| -rw-r--r-- | tools/common/FbxFileReader.h | 23 |
1 files changed, 0 insertions, 23 deletions
diff --git a/tools/common/FbxFileReader.h b/tools/common/FbxFileReader.h deleted file mode 100644 index ca288ad..0000000 --- a/tools/common/FbxFileReader.h +++ /dev/null @@ -1,23 +0,0 @@ -#pragma once -#include "IMeshFileReader.h" -#include "fbxsdk.h" - -class FbxFileReader: public IMeshFileReader -{ -public: - FbxFileReader(); - ~FbxFileReader() = default; - - /* - Load from the specified file path, returning a mesh or nullptr if failed - */ - std::shared_ptr<Nv::Blast::Mesh> loadFromFile(std::string filename) override; - -private: - - // Should we convert the scene to UE4 coordinate system on load? - bool bConvertToUE4; - - FbxAMatrix getTransformForNode(FbxNode* node); - void getFbxMeshes(FbxNode* node, std::vector<FbxNode*>& meshNodes); -};
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