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authorBryan Galdrikian <[email protected]>2017-02-24 09:32:20 -0800
committerBryan Galdrikian <[email protected]>2017-02-24 09:32:20 -0800
commite1bf674c16e3c8472b29574159c789cd3f0c64e0 (patch)
tree9f0cfce09c71a2c27ff19589fcad6cd83504477c /tools/AuthoringTool/src/FractureProcessor.h
parentfirst commit (diff)
downloadblast-e1bf674c16e3c8472b29574159c789cd3f0c64e0.tar.xz
blast-e1bf674c16e3c8472b29574159c789cd3f0c64e0.zip
Updating to [email protected] and [email protected] with a new directory structure.
NvBlast folder is gone, files have been moved to top level directory. README is changed to reflect this.
Diffstat (limited to 'tools/AuthoringTool/src/FractureProcessor.h')
-rw-r--r--tools/AuthoringTool/src/FractureProcessor.h64
1 files changed, 64 insertions, 0 deletions
diff --git a/tools/AuthoringTool/src/FractureProcessor.h b/tools/AuthoringTool/src/FractureProcessor.h
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+++ b/tools/AuthoringTool/src/FractureProcessor.h
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+#pragma once
+#include <vector>
+#include "NvBlastExtAuthoringTypes.h"
+#include "PxFoundation.h"
+#include "PxPhysics.h"
+#include "PxCooking.h"
+#include "PxDefaultAllocator.h"
+#include "PxDefaultErrorCallback.h"
+#include <memory>
+#include "NvBlastExtAuthoringMesh.h"
+#include "NvBlastExtAuthoringBondGenerator.h"
+#include "NvBlastTypes.h"
+#include "NvBlastExtPxAsset.h"
+
+struct FractureResult
+{
+ std::vector<std::vector<Nv::Blast::Triangle>> resultGeometry;
+ std::shared_ptr<Nv::Blast::ExtPxAsset> resultPhysicsAsset;
+};
+
+struct FractureSettings
+{
+ unsigned char mode;
+ uint32_t cellsCount;
+ uint32_t clusterCount;
+ float clusterRadius;
+ int32_t slicingX;
+ int32_t slicingY;
+ int32_t slicingZ;
+ float angleVariation;
+ float offsetVariation;
+};
+
+class FractureProcessor
+{
+public:
+ FractureProcessor();
+ ~FractureProcessor();
+
+
+ std::shared_ptr<FractureResult> fractureMesh(std::shared_ptr<Nv::Blast::Mesh> sourceMesh, const FractureSettings &settings);
+
+
+ physx::PxPhysics* getPhysics() { return physics; }
+ physx::PxCooking* getCooking() { return cooking; }
+private:
+ physx::PxFoundation* foundation = nullptr;
+ physx::PxPhysics* physics = nullptr;
+ physx::PxCooking* cooking = nullptr;
+
+ Nv::Blast::TkFramework* framework = nullptr;
+
+ physx::PxDefaultAllocator g_allocator;
+ physx::PxDefaultErrorCallback g_errorCallback;
+
+
+ void buildPhysicsChunks(const std::vector<std::vector<Nv::Blast::Triangle>>& chunkGeometry, std::vector<Nv::Blast::ExtPxAssetDesc::ChunkDesc>& outPhysicsChunks,
+ std::vector<Nv::Blast::ExtPxAssetDesc::SubchunkDesc>& outPhysicsSubchunks);
+
+ std::shared_ptr<FractureResult> finalizeMeshProcessing(std::vector<NvBlastChunkDesc> chunkDesc, std::vector<NvBlastBondDesc> bondDescs, std::vector<std::vector<Nv::Blast::Triangle> > chunkMeshes);
+
+ bool initPhysX();
+ void releasePhysX();
+};